ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -79,6 +79,7 @@
import PlayerFuncTeam
import PyDataManager
import GameWorldMineArea
import PlayerPackData
import PlayerRecData
import GameWorship
import GameXiangong
@@ -298,7 +299,7 @@
        CrossYaomoBoss.OnPlayerLogin(curPlayer)
        #玩家记录
        PlayerRecData.OnPlayerLogin(curPlayer)
        PlayerPackData.OnPlayerLogin(curPlayer)
        #在线状态变更,放最后
        __OnPlayerOnlineStateChange(curPlayer, True)
        
@@ -686,9 +687,8 @@
    #offlineValue = olMgr.GetOfflineValue(playerID, PlayerViewCache.FindViewCache(playerID))
    #SyncRelatedPlayerOnlineState(playerID, offlineValue, relatedPlayerIDList)
    
    if not PlayerControl.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_CrossRealmPK) \
        and not PlayerControl.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_CrossBattlefield):
        GameWorld.DebugLog("跨服相关功能未开启,不同步在线状态到跨服服务器! LV=%s" % curPlayer.GetLV(), curPlayer.GetPlayerID())
    if curPlayer.GetLV() < 50:
        #GameWorld.DebugLog("跨服相关功能未开启,不同步在线状态到跨服服务器! LV=%s" % curPlayer.GetLV(), curPlayer.GetPlayerID())
        return
    
    cacheBase = PlayerViewCache.GetSyncCrossCacheBase(curPlayer)
@@ -704,11 +704,21 @@
    cacheBase = msgData["cacheBase"]
    
    isLogout = not isOnline
    olMgr = GetOnlinePlayerMgr()
    olMgr.SetOnlineState(playerID, isOnline, cacheBase.get("ServerGroupID", 0))
    PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase, isLogout)
    serverID = GameWorld.GetAccIDServerID(cacheBase["AccID"])
    
    # 上线
    if isOnline:
        # 需要管理跨服在线状态时,默认需要同步缓存信息
        syncStateInfo = {"playerID":playerID, "ViewCacheCross":1}
        packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
        if playerID in packDataMgr.playerPackDataDict:
            syncStateInfo["PackDataCross"] = 1
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PlayerPackDataState, syncStateInfo, [serverGroupID])
        GameXiangong.OnPlayerLogin_CrossLogic(serverGroupID, serverID, playerID)
        
    # 下线
@@ -835,6 +845,7 @@
    packValue = playerStatePack.GetValue()
    packValueEx = playerStatePack.GetValueEx()
    packType = playerStatePack.GetType()
    #packValueTotal = packValue + packValueEx * ChConfig.Def_PerPointValue
    
    #---特殊逻辑处理---
    if packType == ShareDefine.CDBPlayerRefresh_ForbidenTalk:
@@ -844,7 +855,11 @@
    if packType == ShareDefine.CDBPlayerRefresh_ExAttr17:
        PlayerControl.SetPlayerAccState(curPlayer, packValue)
        return
    if packType == ShareDefine.CDBPlayerRefresh_ExAttr19:
        PlayerControl.SetLeaveFamilyTimeEx(curPlayer, packValue)
        return
    if packType == IPY_GameServer.CDBPlayerRefresh_State:
        # 脱机在线
        PlayerControl.SetIsTJG(curPlayer, packValue)