| | |
| | | import PlayerFuncTeam
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| | | import PyDataManager
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| | | import GameWorldMineArea
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| | | import PlayerPackData
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| | | import PlayerRecData
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| | | import GameWorship
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| | | import GameXiangong
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| | |
| | | CrossYaomoBoss.OnPlayerLogin(curPlayer)
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| | | #玩家记录
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| | | PlayerRecData.OnPlayerLogin(curPlayer)
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| | | |
| | | PlayerPackData.OnPlayerLogin(curPlayer)
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| | | #在线状态变更,放最后
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| | | __OnPlayerOnlineStateChange(curPlayer, True)
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| | |
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| | |
| | | #offlineValue = olMgr.GetOfflineValue(playerID, PlayerViewCache.FindViewCache(playerID))
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| | | #SyncRelatedPlayerOnlineState(playerID, offlineValue, relatedPlayerIDList)
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| | |
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| | | if not PlayerControl.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_CrossRealmPK) \
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| | | and not PlayerControl.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_CrossBattlefield):
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| | | GameWorld.DebugLog("跨服相关功能未开启,不同步在线状态到跨服服务器! LV=%s" % curPlayer.GetLV(), curPlayer.GetPlayerID())
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| | | if curPlayer.GetLV() < 50:
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| | | #GameWorld.DebugLog("跨服相关功能未开启,不同步在线状态到跨服服务器! LV=%s" % curPlayer.GetLV(), curPlayer.GetPlayerID())
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| | | return
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| | |
|
| | | cacheBase = PlayerViewCache.GetSyncCrossCacheBase(curPlayer)
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| | |
| | | cacheBase = msgData["cacheBase"]
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| | |
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| | | isLogout = not isOnline
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| | | olMgr = GetOnlinePlayerMgr()
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| | | olMgr.SetOnlineState(playerID, isOnline, cacheBase.get("ServerGroupID", 0))
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| | | |
| | | PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase, isLogout)
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| | | serverID = GameWorld.GetAccIDServerID(cacheBase["AccID"])
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| | |
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| | | # 上线
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| | | if isOnline:
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| | | # 需要管理跨服在线状态时,默认需要同步缓存信息
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| | | syncStateInfo = {"playerID":playerID, "ViewCacheCross":1}
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| | | packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
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| | | if playerID in packDataMgr.playerPackDataDict:
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| | | syncStateInfo["PackDataCross"] = 1
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| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PlayerPackDataState, syncStateInfo, [serverGroupID])
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| | | |
| | | GameXiangong.OnPlayerLogin_CrossLogic(serverGroupID, serverID, playerID)
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| | |
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| | | # 下线
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| | |
| | | packValue = playerStatePack.GetValue()
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| | | packValueEx = playerStatePack.GetValueEx()
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| | | packType = playerStatePack.GetType()
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| | | #packValueTotal = packValue + packValueEx * ChConfig.Def_PerPointValue
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| | |
|
| | | #---特殊逻辑处理---
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| | | if packType == ShareDefine.CDBPlayerRefresh_ForbidenTalk:
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| | |
| | | if packType == ShareDefine.CDBPlayerRefresh_ExAttr17:
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| | | PlayerControl.SetPlayerAccState(curPlayer, packValue)
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| | | return
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| | |
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| | | |
| | | if packType == ShareDefine.CDBPlayerRefresh_ExAttr19:
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| | | PlayerControl.SetLeaveFamilyTimeEx(curPlayer, packValue)
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| | | return
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| | | |
| | | if packType == IPY_GameServer.CDBPlayerRefresh_State:
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| | | # 脱机在线
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| | | PlayerControl.SetIsTJG(curPlayer, packValue)
|