ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2611,6 +2611,10 @@ if not hurtValue: return if curSkill and SkillCommon.isPassiveSkill(curSkill): #GameWorld.DebugLog(" 被动技能不吸血: skillID=%s" % curSkill.GetSkillID()) return if atkObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline): pass else: