ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2611,6 +2611,10 @@
    if not hurtValue:
        return
    
    if curSkill and SkillCommon.isPassiveSkill(curSkill):
        #GameWorld.DebugLog("        被动技能不吸血: skillID=%s" % curSkill.GetSkillID())
        return
    if atkObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline):
        pass
    else: