ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -3854,12 +3854,14 @@
        if skill2 and GameWorld.CanHappen(skill2.GetHappenRate(), ChConfig.Def_MaxRateValue):
            result = True if UsePassiveTriggerSkill(attacker, skill2, target, tick, True) else result
        
        SkillCommon.SetSkillRemainTime(curSkill, PlayerControl.GetReduceSkillCDPer(attacker), tick, attacker)
        reduceSkillCDPer = PlayerControl.GetReduceSkillCDPer(attacker) if attacker.GetGameObjType() == IPY_GameWorld.gotPlayer else 0
        SkillCommon.SetSkillRemainTime(curSkill, reduceSkillCDPer, tick, attacker)
        return result
    
    skillAim = GetSkillFireAim(curSkill)
    affectTag = GetSkillAffectTag(curSkill)
    GameWorld.DebugLog("释放被动触发技能 : atkID=%s,skillID=%s(%s)" % (attacker.GetID(), curSkill.GetSkillID(), curSkill.GetSkillName()))
    skillID = curSkill.GetSkillID()
    GameWorld.DebugLog("释放被动触发技能 : atkID=%s,skillID=%s(%s)" % (attacker.GetID(), skillID, curSkill.GetSkillName()))
    if skillAim == ChConfig.Def_UseSkillAim_None:
        if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List and affectTag != ChConfig.Def_UseSkillTag_Self:
@@ -3912,7 +3914,7 @@
            # 指定目标为自己
            result = DoLogic_UseSkill(attacker, attacker, curSkill, tick, isEnhanceSkill=isEnhanceSkill)
    
    GameWorld.DebugLog("触发结果-----------%s"%result)
    GameWorld.DebugLog("触发结果-----------skillID=%s, %s" % (skillID, result))
    return result