xdh
2019-04-12 b7e1778a79eb2a8d96b94b2e24094841c122fd8c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
@@ -111,7 +111,7 @@
    
    zhuXianItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem)
    curEquip = zhuXianItemPack.GetAt(itemIndex)
    if not ItemCommon.CheckItemCanUse(curEquip):
    if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
        GameWorld.DebugLog("物品为空或不可用: itemIndex=%s" % itemIndex, playerID)
        return
    if not ItemCommon.GetIsZhuXianEquip(curEquip):
@@ -184,8 +184,8 @@
def RefreshZhuXianAttr(curPlayer):
    CalcZhuXianAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    #CalcZhuXianAttr(curPlayer)
    #PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
@@ -362,14 +362,14 @@
                PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListZXStone)
        
    # 保存计算值
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquip, allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipSuit, allAttrListZXSuit)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipStone, allAttrListZXStone)
    #PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquip, allAttrList)
    #PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipSuit, allAttrListZXSuit)
    #PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipStone, allAttrListZXStone)
    
    #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
    equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
    GameWorld.DebugLog("诛仙装备评分战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx))
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_ZhuXian, equipFightPowerEx)
    #curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_ZhuXian, equipFightPowerEx)
    return