xdh
2019-04-19 b8205147a83828c471db21fc889b33d3221dbbb4
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py
@@ -27,6 +27,7 @@
import PlayerSocial
import copy
import PlayerViewCache
import PlayerTeam
#---------------------------------------------------------------------
@@ -80,8 +81,7 @@
            #玩家的数据没有缓存过
            PlayerControl.NotifyCode(curPlayer, 'Friend_OffLine')
            return
        cacheDict = eval(curCache.GetPropData())
        tagLV = cacheDict["LV"]
        tagLV = curCache.GetPlayerLV()
    else:
        tagLV = tagPlayer.GetLV()
    
@@ -223,6 +223,7 @@
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(friendID)
    if tagPlayer != None:
        PlayerControl.NotifyCode(tagPlayer, 'Friend_DeleteFriend2', [curPlayer.GetName()])
    PlayerTeam.OnTeamMemFriendChange(curPlayer, friendID, False)
    return
@@ -325,6 +326,7 @@
        PlayerControl.NotifyCode(curPlayer, 'Friend_MakeFriend', [cacheDict['Name']])  
        # 记录等对方上线通知地图,任务等会用到触发逻辑,通用记录次数即可, MapServer_SyncFriendInfo为具体的好友数量,根据策划需求制作
        pass
    PlayerTeam.OnTeamMemFriendChange(curPlayer, srcPlayerID, True)
    return