| | |
| | |
|
| | | 4000:ChConfig.TriggerType_BuffState, # 进入4012的某个状态触发技能 2
|
| | | 4001:ChConfig.TriggerType_TagBuffState, # 目标进入4012的某个状态触发技能 2
|
| | | 4002:ChConfig.TriggerType_SkillValue, # 增加技能伤害固定值 82
|
| | | 4003:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
|
| | | 4004:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
|
| | | 4005:ChConfig.TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
|
| | |
| | | 4071:ChConfig.TriggerType_Buff_SuckBloodPer, # 攻击 百分比吸血
|
| | | 4072:ChConfig.TriggerType_SuperHitSkipCD, # 暴击无冷却 68
|
| | | 4073:ChConfig.TriggerType_BuffHurtCnt, # 当持续buff伤害第X次时触发技能 69
|
| | | 4074:ChConfig.TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
|
| | | 4075:ChConfig.TriggerType_AddThumpHitPer, # 增加重击伤害百分比
|
| | | 4076:ChConfig.TriggerType_dFinalHurtReducePer, # 防守方的最终伤害减少百分比 71
|
| | | 4077:ChConfig.TriggerType_AttackAddFinalPer, # 增加最终伤害百分比 59
|
| | | 4078:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
|
| | |
| | | 4099:ChConfig.TriggerType_WillDead, # 进入濒死状态时触发技能 25
|
| | | 4100:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
|
| | | 4101:ChConfig.TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
|
| | | 4102:ChConfig.TriggerType_SkillValue, # 增加技能伤害固定值 82
|
| | | 4103:ChConfig.TriggerType_Buff_SuckBloodPer, # 攻击 百分比吸血
|
| | | 4104:ChConfig.TriggerType_HitSuccess, # 命中成功率 83
|
| | | }
|
| | | return tdict.get(effectID, -1)
|
| | | #===========================================================================
|
| | |
| | | 4534:ChConfig.TriggerType_DebuffOff, # BUFF类: 抵消debuff
|
| | | 4535:ChConfig.TriggerType_BeAttackAddSkillPer, # buff中, 被攻击提高技能伤害
|
| | | 4536:ChConfig.TriggerType_AddBuffOver,
|
| | | 4537:ChConfig.TriggerType_BurnPer, # 灼烧伤害百分比 80
|
| | |
|
| | | 803:ChConfig.TriggerType_BloodShield, # 血盾
|
| | | 806:ChConfig.TriggerType_BloodShield, # 血盾
|