| | |
| | | return
|
| | |
|
| | | curPlayer.SetActionObj(curNPC)
|
| | | PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
|
| | |
|
| | | if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick):
|
| | | return
|
| | |
| | | RunQuestEvent(curPlayer, "on_trialtowercnt", cnt, Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | ## 通关天星塔第X层
|
| | | # @param curPlayer 玩家实例
|
| | | # @param eventName |
| | | # @return None
|
| | | def EventRespons_SkyTowerCnt(curPlayer, cnt):
|
| | | RunQuestEvent(curPlayer, "skytowerpass", cnt, Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | ##护送X次美女
|
| | | # @param curPlayer 玩家实例
|
| | | # @param eventName 事件名
|
| | |
| | | RunQuestEvent(curPlayer, "equipplus", '%s_%s'%(classLV, partPlusLV), Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_EquipStar(curPlayer):
|
| | | #装备总星级变化
|
| | | RunQuestEvent(curPlayer, "equipstar", "equipstar", Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_Talk(curPlayer, eventName):
|
| | | #频道发言
|
| | | RunQuestEvent(curPlayer, "talk", eventName, Def_RunQuestType_Normal)
|
| | |
| | | #完成缥缈仙域事件
|
| | | RunQuestEvent(curPlayer, "fairydomain", 'fairydomain', Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_AroundMission(curPlayer, missionType):
|
| | | #完成跑环任务
|
| | | RunQuestEvent(curPlayer, "aroundfinish", missionType, Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_Pray(curPlayer, prayType):
|
| | | #完成祈愿
|
| | | RunQuestEvent(curPlayer, "pray", prayType, Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_ThinkMagicWeapon(curPlayer):
|
| | | #感应法宝
|
| | | RunQuestEvent(curPlayer, "thinkfabao", 'thinkfabao', Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_ElementSkill(curPlayer, mainSkillID, updSelectSkillLV):
|
| | | #激活五行专精 主技能ID_激活等级.xml
|
| | | RunQuestEvent(curPlayer, "elementskill", '%s_%s'%(mainSkillID, updSelectSkillLV), Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_EquipStarUp(curPlayer):
|
| | | #装备升星
|
| | | RunQuestEvent(curPlayer, "equipstarup", 'equipstarup', Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_InlayStone(curPlayer):
|
| | | #宝石镶嵌
|
| | | RunQuestEvent(curPlayer, "inlaystone", 'inlaystone', Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_EquipItem(curPlayer):
|
| | | #穿脱装备
|
| | | RunQuestEvent(curPlayer, "equipitem", 'equipitem', Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_SkillUp(curPlayer, FuncType, skillLV):
|
| | | #升级技能
|
| | | RunQuestEvent(curPlayer, "skillup", FuncType, Def_RunQuestType_Normal)
|
| | | RunQuestEvent(curPlayer, "skillup", '%s_%s' % (FuncType, skillLV), Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | #================================================================================
|