hch
2019-05-11 b871f31e497453387b3195f4223057c0e6a4427d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -342,6 +342,7 @@
        return
    
    curPlayer.SetActionObj(curNPC)
    PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
    
    if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick):
        return
@@ -1682,6 +1683,14 @@
    RunQuestEvent(curPlayer, "on_trialtowercnt", cnt, Def_RunQuestType_Normal)
    return
## 通关天星塔第X层
#  @param curPlayer 玩家实例
#  @param eventName
#  @return None
def EventRespons_SkyTowerCnt(curPlayer, cnt):
    RunQuestEvent(curPlayer, "skytowerpass", cnt, Def_RunQuestType_Normal)
    return
##护送X次美女 
# @param curPlayer 玩家实例
# @param eventName 事件名
@@ -1878,11 +1887,6 @@
    RunQuestEvent(curPlayer, "equipplus", '%s_%s'%(classLV, partPlusLV), Def_RunQuestType_Normal)
    return
def EventRespons_EquipStar(curPlayer):
    #装备总星级变化
    RunQuestEvent(curPlayer, "equipstar", "equipstar", Def_RunQuestType_Normal)
    return
def EventRespons_Talk(curPlayer, eventName):
    #频道发言
    RunQuestEvent(curPlayer, "talk", eventName, Def_RunQuestType_Normal)
@@ -1892,6 +1896,48 @@
    #完成缥缈仙域事件
    RunQuestEvent(curPlayer, "fairydomain", 'fairydomain', Def_RunQuestType_Normal)
    return
def EventRespons_AroundMission(curPlayer, missionType):
    #完成跑环任务
    RunQuestEvent(curPlayer, "aroundfinish", missionType, Def_RunQuestType_Normal)
    return
def EventRespons_Pray(curPlayer, prayType):
    #完成祈愿
    RunQuestEvent(curPlayer, "pray", prayType, Def_RunQuestType_Normal)
    return
def EventRespons_ThinkMagicWeapon(curPlayer):
    #感应法宝
    RunQuestEvent(curPlayer, "thinkfabao", 'thinkfabao', Def_RunQuestType_Normal)
    return
def EventRespons_ElementSkill(curPlayer, mainSkillID, updSelectSkillLV):
    #激活五行专精 主技能ID_激活等级.xml
    RunQuestEvent(curPlayer, "elementskill", '%s_%s'%(mainSkillID, updSelectSkillLV), Def_RunQuestType_Normal)
    return
def EventRespons_EquipStarUp(curPlayer):
    #装备升星
    RunQuestEvent(curPlayer, "equipstarup", 'equipstarup', Def_RunQuestType_Normal)
    return
def EventRespons_InlayStone(curPlayer):
    #宝石镶嵌
    RunQuestEvent(curPlayer, "inlaystone", 'inlaystone', Def_RunQuestType_Normal)
    return
def EventRespons_EquipItem(curPlayer):
    #穿脱装备
    RunQuestEvent(curPlayer, "equipitem", 'equipitem', Def_RunQuestType_Normal)
    return
def EventRespons_SkillUp(curPlayer, FuncType, skillLV):
    #升级技能
    RunQuestEvent(curPlayer, "skillup", FuncType, Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "skillup", '%s_%s' % (FuncType, skillLV), Def_RunQuestType_Normal)
    return
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