hxp
2019-08-09 b8db02d69c95fa1f94e304ab6a7714c54517a9e0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -71,7 +71,7 @@
def ActiveMagicWeaponByFB(curPlayer, mapID, lineID, passLV=0):
    ##通关副本激活法宝(人族、魔族法宝)
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':passLV})
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':passLV}, isLogNone=False)
    if ipyData:
        mwID = ipyData.GetMWID()
        GameWorld.Log('更新魔族副本关卡 mwID=%s,level=%s' % (mwID, passLV), curPlayer.GetID())
@@ -110,19 +110,8 @@
            sysMark = IpyGameDataPY.GetFuncEvalCfg('UnblockTreasure', 2, {}).get(mwID, 'UnblockTreasure')
            PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), mwID])
        if mwID == IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 1):
            addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
            fabaoAddPoint = IpyGameDataPY.GetFuncCfg('FabaoAddPoint', 2)
            curLV = curPlayer.GetLV()
            addFreePoint = 0
            for rangLVs, point in addPointDict.items():
                if curLV < rangLVs[0]:
                    continue
                addFreePoint += fabaoAddPoint * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
            freePoint = curPlayer.GetFreePoint()
            updFreePoint = freePoint + addFreePoint
            curPlayer.SetFreePoint(updFreePoint)
            GameWorld.DebugLog("激活法宝增加自由属性点: freePoint=%s,addFreePoint=%s,curLV=%s,updFreePoint=%s"
                               % (freePoint, addFreePoint, curLV, updFreePoint))
            __DoFabaoAddPoint(curPlayer)
    EventShell.EventRespons_MagicWeaponLV(curPlayer, mwID, mwLV)
    #通知客户端等级
@@ -153,7 +142,27 @@
    DataRecordPack.DR_MagicWeaponActive(curPlayer, mwID, mwLV)
    return True
# 获得法宝加点
def __DoFabaoAddPoint(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_AddPoint):
        # 未开启前不可加点,因为DoAddPointOpen会一次性补齐,避免意外情况多加了点数
        return
    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
    fabaoAddPoint = PlayerControl.GetFabaoAddPoint(curPlayer)
    curLV = curPlayer.GetLV()
    addFreePoint = 0
    for rangLVs, point in addPointDict.items():
        if curLV < rangLVs[0]:
            continue
        addFreePoint += fabaoAddPoint * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
    freePoint = curPlayer.GetFreePoint()
    updFreePoint = freePoint + addFreePoint
    curPlayer.SetFreePoint(updFreePoint)
    GameWorld.DebugLog("获得法宝增加自由属性点: freePoint=%s,addFreePoint=%s,curLV=%s,updFreePoint=%s"
                       % (freePoint, addFreePoint, curLV, updFreePoint))
    return
def GetWMIpyData(mwID):return IpyGameDataPY.GetIpyGameData('Treasure', mwID)
@@ -332,19 +341,57 @@
        #扣消耗
        ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_MagicWeapon)
    elif ipyDataList:
        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('XBXZ', {'MWID':mwID}, True, False)
        if not ipyDataList:
            return
        for ipyData in ipyDataList:
            if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_XBXZAwardRecord, ipyData.GetID()):
                return
    elif mwID == 101: #定海神针特殊 可直接获得
        FBCommon.Notify_FB_Over(curPlayer, {FBCommon.Over_dataMapID:ChConfig.Def_FBMapID_MagicWeapon,FBCommon.Over_isPass:1})
        PlayerControl.SetCustomMap(curPlayer, 0, 0)
    else:
        return
    DoActiveMW(curPlayer, mwID)
    return
def GetXBXZAwardProgress(curPlayer, mwID):
    ##获取仙宝寻主当前达到条件的个数(包含已领取的)
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('XBXZ', {'MWID': mwID}, True, False)
    if not ipyDataList:
        return 0
    cnt = 0
    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    for ipyData in ipyDataList:
        if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_XBXZAwardRecord, ipyData.GetID()):
            cnt += 1
            continue
        curType = ipyData.GetType()
        conditionList = ipyData.GetCondition()
        if curType == 1:
            #穿戴X阶X颜色是否套装X部位装备
            for classlv, color, suite, place in conditionList:
                equipIpyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap',classlv,place)
                if not equipIpyData:
                    continue
                gridIndex = equipIpyData.GetGridIndex()
                curEquip = playerEquip.GetAt(gridIndex)
                if curEquip.IsEmpty():
                    continue
                curItemColor = curEquip.GetItemColor()
                curIsSuite = curEquip.GetSuiteID()
                if curItemColor >= color and curIsSuite >= suite:
                    cnt += 1
                    break
        else:
            continue
    return cnt
#    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('XBXZ', {'MWID': mwID}, True, False)
#    cnt = 0
#    if ipyDataList:
#        for ipyData in ipyDataList:
#            if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_XBXZAwardRecord, ipyData.GetID()):
#                cnt += 1
#    return cnt
#-------------------------------------------------------------------------------
@@ -407,9 +454,9 @@
    SyncXBXZAwardRecord(curPlayer, [index])
    #成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_XBXZ, 1, [ipyData.GetMWID()])
    EventShell.EventRespons_XBXZ(curPlayer, ipyData.GetMWID())
    GameWorld.DebugLog('    仙宝寻主领奖OK, ID=%s, cnt=%s' % (index, cnt))
    return
## 通知仙宝寻主对应奖励领奖记录
#  @param None