ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4015.py
@@ -21,8 +21,12 @@
    if not defender:
        return False
    
    if GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):#ChConfig.Def_PlayerState_Stun):
        GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
    ownerID, ownerType = 0, 0
    if effect.GetEffectValue(2):
        ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType()
    if GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1), ownerID, ownerType):#ChConfig.Def_PlayerState_Stun):
        #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
        return True
    
    return False