hxp
2021-05-13 ba0a86e24c17b4f9a0ada323f7ebc3b32fb0b169
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -90,9 +90,7 @@
    except:
        curPlayer.Kick(IPY_PlayerDefine.disWaitForPlayerLoinError)
        import traceback
        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
        GameWorld.RaiseException("玩家上线逻辑错误\r\n%s" % traceback.format_exc())
    return
#---------------------------------------------------------------------
@@ -522,9 +520,7 @@
        __Func_PlayerDisconnect(curPlayer, tick)
    except:
        import traceback
        GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception("玩家下线逻辑错误~~~~\r\n%s" % traceback.format_exc())
        GameWorld.RaiseException("玩家下线逻辑错误\r\n%s" % traceback.format_exc())
    #调用底层下线
    curPlayer.DoDisconnect()
    return
@@ -556,6 +552,8 @@
    AuctionHouse.OnPlayerLeaveServer(curPlayer)
    #协助
    PlayerAssist.OnLeaveServer(curPlayer)
    #红包
    PlayerFamilyRedPacket.OnLeaveServer(curPlayer)
    #------------镖车逻辑
    #TruckPlayerDisconnectProcess(curPlayer, tick)
    
@@ -625,6 +623,7 @@
    
    playerStatePack = IPY_GameServer.IPY_GRefreshPlayerProperty()
    packValue = playerStatePack.GetValue()
    packValueEx = playerStatePack.GetValueEx()
    packType = playerStatePack.GetType()
    
    #---特殊逻辑处理---
@@ -651,7 +650,7 @@
        return
    
    if packType == IPY_GameServer.CDBPlayerRefresh_FightPower:
        curPlayer.SetFightPower(packValue)
        curPlayer.SetFightPower(packValue, packValueEx)
        return
    if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2: