hxp
2021-05-13 ba0a86e24c17b4f9a0ada323f7ebc3b32fb0b169
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -20,10 +20,10 @@
import GameWorld
import ChConfig
import ShareDefine
import ReadChConfig
import PlayerControl
import ChPyNetSendPack
import NetPackCommon
import PlayerDBGSEvent
import NetPackCommon
import DataRecordPack
import PlayerFamily
@@ -76,6 +76,30 @@
        
    return
def __CheckFightPowerBillboard():
    ## 由于战力修改为支持超过20E,所以需要处理下战力相关榜单,原 cmpValue 值移动到 cmpValue2
    eventKey = "FightPowerBillboardMoveValue"
    if PlayerDBGSEvent.GetDBGSTrig_ByKey(eventKey):
        return
    PlayerDBGSEvent.SetDBGSTrig_ByKey(eventKey, 1)
    GameWorld.Log("处理战力榜超过20E支持!")
    billboardList = [ShareDefine.Def_BT_FightPower] + ShareDefine.JobFightPowerBillboardDict.values()
    for billboardType in billboardList:
        billboard = GameWorld.GetBillboard().FindBillboard(billboardType)
        if not billboard:
            continue
        GameWorld.Log("    billboardType=%s,count=%s" % (billboardType, billboard.GetCount()))
        for index in xrange(billboard.GetCount()):
            billBoardData = billboard.At(index)
            if not billBoardData:
                continue
            billBoardData.SetCmpValue2(billBoardData.GetCmpValue())
            billBoardData.SetCmpValue(0)
    return
def SortServerBillboard():
    ##排序所有排行榜
    billboardMgr = GameWorld.GetBillboard()
@@ -84,7 +108,8 @@
        billBoard = billboardMgr.FindBillboard(index)
        #排序一次排行榜
        billBoard.Sort()
    __CheckFightPowerBillboard()
    return
def CopyBillboard(newBillboardIndex, oldBillboardIndex):
@@ -153,6 +178,33 @@
    GameWorld.Log('billboardIndex %s clear.'%billboardIndex)
    return
def UpdateBillboardMaxCount(billboardIndex, updMaxCount, isDelExtra=True):
    ''' 变更竞技场榜单最大数据数
    @param updMaxCount: 更新的最大数据排名
    @param isDelExtra: 是否删除原榜单排名数据超过更新后的最大排名,默认删除
    '''
    billBoard = GameWorld.GetBillboard().FindBillboard(billboardIndex)
    if not billBoard:
        return
    curCount = billBoard.GetCount()
    curMaxCount = billBoard.GetMaxCount()
    # 不超过程序内置配置的最大数量
    if billboardIndex in ChConfig.Def_BT_Cnt:
        updMaxCount = min(updMaxCount, ChConfig.Def_BT_Cnt[billboardIndex])
    if curMaxCount == updMaxCount:
        return
    billBoard.SetMaxCount(updMaxCount)
    GameWorld.Log("    变更榜单最大数据数! billboardIndex=%s,curCount=%s,curMaxCount=%s,updMaxCount=%s"
                  % (billboardIndex, curCount, curMaxCount, updMaxCount))
    # 清除多余榜单数据
    if isDelExtra and curCount > updMaxCount:
        for delIndex in xrange(curCount - 1, updMaxCount - 1, -1):
            if delIndex >= 0:
                GameWorld.Log("        DeleteByIndex: %s" % delIndex)
                billBoard.DeleteByIndex(delIndex)
    return
####################################################################################################
#class   IPY_GSetWatchBillboardState
@@ -214,6 +266,9 @@
    if packType in ChConfig.Def_InterdictLook_BT_Type:
        #不可通过此封包查看
        return
    if ChConfig.Def_BT_Cnt.get(packType, 0) > 100:
        GameWorld.DebugLog("该榜单最大名次较大,需使用分页查询! A9 A2 查看排行榜#tagCPYWatchBillboard")
        return
    if not __CheckWatchCD(curPlayer, packType, tick):
        return
@@ -435,13 +490,13 @@
    # 以下为榜单附加特殊处理
    if bType == ShareDefine.Def_BT_FightPower:
        playerID = bID
        fightPowerTotal = cmpValue
        fightPowerTotal = cmpValue * ChConfig.Def_PerPointValue + cmpValue2
        familyID = exInfo[0]
        playerJob = bType2
        
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if curPlayer:
            curPlayer.SetFightPower(fightPowerTotal)
            PlayerControl.SetFightPower(curPlayer, fightPowerTotal)
            
        #更新战盟成员战力
        PlayerFamily.UpdFamilyMemberFightPower(familyID, playerID, fightPowerTotal)
@@ -450,7 +505,7 @@
        job = playerJob % 10
        if job in ShareDefine.JobFightPowerBillboardDict:
            jobBType = ShareDefine.JobFightPowerBillboardDict[job]
            UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort)
            UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2)
            gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1)
            #__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
            
@@ -655,13 +710,6 @@
def IsBillboardLVLimit(playerLV, billboardType):
    # 等级判断已由地图处理掉,这里不再做判断
    return True
#    BillBoardLimitInfo = ReadChConfig.GetEvalChConfig("BillBoardLimit")
#    defaultMinLV, limitLVDict = BillBoardLimitInfo
#    lvBillBoardMinLV = limitLVDict.get(billboardType, defaultMinLV)
#    if playerLV < lvBillBoardMinLV:
#        return True
#
#    return False
def RedressBillboard(curPlayer):
    ## 纠正排行榜中的玩家名字记录