ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -571,13 +571,20 @@
    maxCnt = ItemCommon.GetCanUseCountDaily(curItem)
    if maxCnt <= 0:
        return -1
    curItemID = curItem.GetItemTypeID()
    useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % curItemID)
    for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
        if curItemID not in itemIDList:
            continue
        for itemID in itemIDList:
            if itemID == curItemID:
                continue
            useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
    
    itemID = curItem.GetItemTypeID()
    useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
    canUseCnt = max(0, maxCnt - useCnt)
    
    if canUseCnt <= 0:
        GameWorld.DebugLog("已达到今日使用次数上限!itemID=%s,useCnt=%s,maxCnt=%s" % (itemID, useCnt, maxCnt))
        GameWorld.DebugLog("已达到今日使用次数上限!itemID=%s,useCnt=%s,maxCnt=%s" % (curItemID, useCnt, maxCnt))
        #PlayerControl.NotifyCode(curPlayer, notifyMark, [itemID])
        
    #GameWorld.DebugLog("物品ID(%s)今日已使用次数(%s), maxCnt=%s" % (itemID, useCnt, maxCnt))
@@ -698,7 +705,8 @@
                           ChConfig.Def_ItemType_GiveMoney:"Item_GiveMoney",         # 给人物金钱
                           ChConfig.Def_ItemType_AddLimitBuff:"Item_Add_LimitingBuff",         # 给限时buff物品
                           ChConfig.Def_ItemType_AddExpBuff:"Item_Add_LimitingBuff",         # 给限时buff物品
                           ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint"    #单个属性点重置
                           ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint",    #单个属性点重置
                           ChConfig.Def_ItemType_AddCrossRealmPKCnt:"Item_AddCrossRealmPKCnt"    #增加跨服PK次数
                           } 
    
    #根据物品效果使用{物品效果ID:call的py名}