| | |
| | | # @remarks 函数详细说明.
|
| | | def __DoPickup(curPlayer, mapItemID, tick, isGuard):
|
| | |
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | mapItemManager = GameWorld.GetMapItemManager()
|
| | | mapItem = mapItemManager.GetItemByID(mapItemID)
|
| | | if mapItem == None or mapItem.IsEmpty():
|
| | | GameWorld.Log("当前物品不存在或已经被回收,玩家拾取失败,mapItemID=%s" % mapItemID, playerID)
|
| | | return
|
| | | dropItemNPCID = GetMapItemUserDataValue(mapItem, ShareDefine.Def_MapItemInfo_NPCID)
|
| | | |
| | | #镖车中,无法拾取
|
| | | if not isGuard and curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvTruck:
|
| | | PlayerControl.NotifyCode(curPlayer, "Old_hgg_21675")
|
| | | #GameWorld.Log("使用交通工具时,无法拾取物品")
|
| | | GameWorld.Log("使用交通工具时,无法拾取物品!mapItemID=%s,dropItemNPCID=%s" % (mapItemID, dropItemNPCID), playerID)
|
| | | return
|
| | |
|
| | | if curPlayer.GetHP() == 0:
|
| | | #玩家已经死亡
|
| | | #GameWorld.Log("当前玩家已经死亡")
|
| | | GameWorld.Log("玩家已死亡,无法拾取物品!mapItemID=%s,dropItemNPCID=%s" % (mapItemID, dropItemNPCID), playerID)
|
| | | return
|
| | |
|
| | | mapItemManager = GameWorld.GetMapItemManager()
|
| | | mapItem = mapItemManager.GetItemByID(mapItemID)
|
| | |
|
| | | if mapItem == None or mapItem.IsEmpty():
|
| | | GameWorld.Log("当前物品已经被回收,玩家拾取失败,mapItemID=%s" % mapItemID, curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | pickDist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), |
| | | mapItem.GetPosX(), mapItem.GetPosY())
|
| | | |
| | | posX, posY, itemPosX, itemPosY = curPlayer.GetPosX(), curPlayer.GetPosY(), mapItem.GetPosX(), mapItem.GetPosY()
|
| | | pickDist = GameWorld.GetDist(posX, posY, itemPosX, itemPosY)
|
| | | # 守护拾取不验证拾取范围
|
| | | if not isGuard and pickDist > curPlayer.GetPickupDist():
|
| | | #距离过远, 不能捡起
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_805889")
|
| | | # GameWorld.Log("当前距离过远, 玩家(%d,%d)-物品(%d,%d)"%(curPlayer.GetPosX(), curPlayer.GetPosY(),
|
| | | # mapItem.GetPosX(), mapItem.GetPosY()))
|
| | | GameWorld.Log("当前距离过远, mapItemID=%s,dropItemNPCID=%s,玩家(%d,%d)-物品(%d,%d),pickDist=%s > playerPickupDist=%s" |
| | | % (mapItemID, dropItemNPCID, posX, posY, itemPosX, itemPosY, pickDist, curPlayer.GetPickupDist()), playerID)
|
| | | return
|
| | |
|
| | | #拾取判断
|
| | | if not __CheckPickUpItemTime(curPlayer , mapItem , tick):
|
| | | if not __CheckPickUpItemTime(curPlayer, mapItem, tick, mapItemID, dropItemNPCID):
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_913598")
|
| | | return
|
| | |
|
| | |
| | | singItem.Clear()
|
| | | #===============================================================================================
|
| | | # # (跨服掉落功勋物品, 不给实际物品,转化为功勋值)
|
| | | # elif curEffID == ChConfig.Def_Effect_ItemGiveGongXun and GameWorld.IsMergeServer():
|
| | | # elif curEffID == ChConfig.Def_Effect_ItemGiveGongXun and GameWorld.IsCrossServer():
|
| | | # #=======================================================================
|
| | | # # # 不需要队伍提示
|
| | | # # if not isTeamNotify:
|
| | |
| | | # # 队伍拾取装备时,先保存物品的xml属性,用于提示的xml显示
|
| | | # itemMsgList = ItemCommon.GetItemXMLMsg(singItem)
|
| | | #=======================================================================
|
| | | |
| | | |
| | | curItemCount = singItem.GetCount()
|
| | | curItemID = singItem.GetItemTypeID()
|
| | | curItemIsBind = singItem.GetIsBind()
|
| | |
|
| | | isPutInTemp = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PickupItemPutInTemp)
|
| | | packIndex = ShareDefine.rptTempItem if isPutInTemp else IPY_GameWorld.rptItem
|
| | | packIndex = ChConfig.GetItemPackType(singItem.GetType(), packIndex)
|
| | |
|
| | | # 是否可放入
|
| | | if not itemControl.CanPutInItem(packIndex, curItemID, curItemCount, curItemIsBind):
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packIndex])
|
| | | GameWorld.Log("拾取物品无法放入背包!mapItemID=%s,dropItemNPCID=%s,curItemID=%s,packIndex=%s" |
| | | % (mapItemID, dropItemNPCID, curItemID, packIndex), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | # 副本拾取物品
|
| | | FBLogic.OnFBPickUpItem(curPlayer, singItem, tick)
|
| | |
|
| | | dropItemNPCID = GetMapItemUserDataValue(mapItem, ShareDefine.Def_MapItemInfo_NPCID)
|
| | | equipInfo = [singItem.GetEquipPlace(), ItemCommon.GetItemClassLV(singItem), singItem.GetItemColor(),
|
| | | singItem.GetItemQuality(), singItem.GetUserData()]
|
| | | if not itemControl.PutInItem(packIndex, singItem, event=[ChConfig.ItemGive_Pickup, False, {"NPCID":dropItemNPCID}]):
|
| | | #物品不能放入
|
| | | #PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packIndex])
|
| | | GameWorld.ErrLog("拾取物品放入背包失败!mapItemID=%s,dropItemNPCID=%s,curItemID=%s,packIndex=%s" |
| | | % (mapItemID, dropItemNPCID, curItemID, packIndex), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | if dropItemNPCID:
|
| | | serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
|
| | | mapID = GameWorld.GetGameWorld().GetMapID()
|
| | | NPCCommon.SendGameServerGoodItemRecord(mapID, dropItemNPCID, curPlayer.GetName(),
|
| | | curPlayer.GetPlayerID(), curItemID, equipInfo)
|
| | | curPlayer.GetPlayerID(), curItemID, equipInfo, serverGroupID)
|
| | |
|
| | | # 不需要队伍提示
|
| | | #=======================================================================
|
| | |
| | | mapID = curPlayer.GetMapID()
|
| | | fbIpyData = FBCommon.GetFBIpyData(mapID)
|
| | | if fbIpyData and not fbIpyData.GetGuardPick():
|
| | | GameWorld.DebugLog("该地图守护无法拾取物品! mapID=%s" % mapID, curPlayer.GetPlayerID())
|
| | | GameWorld.Log("该地图守护无法拾取物品! mapID=%s" % mapID, curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | # #单人副本一键拾取
|
| | |
| | | # SingleFBTPickUP(curPlayer, mapItemID, tick)
|
| | | # return
|
| | |
|
| | | if not mapItemIDList:
|
| | | GameWorld.ErrLog("没有指定要拾取的地图物品ID!", curPlayer.GetPlayerID())
|
| | | return
|
| | | |
| | | succMapItemIDList = [] # 成功拾取的地图物品
|
| | | for mapItemID in mapItemIDList:
|
| | | if __DoPickup(curPlayer, mapItemID, tick, isGuard):
|
| | | succMapItemIDList.append(mapItemID)
|
| | |
|
| | | GameWorld.DebugLog("请求拾取物品, isGuard=%s, MapItemID=%s, SuccMapItemID=%s" |
| | | % (isGuard, mapItemIDList, succMapItemIDList), curPlayer.GetPlayerID())
|
| | | |
| | | if succMapItemIDList:
|
| | | GameWorld.Log("成功拾取地图物品, succMapItemIDList=%s" % (succMapItemIDList), curPlayer.GetPlayerID())
|
| | | |
| | | # 守护拾取的,附加同步守护拾取结果
|
| | | if isGuard and succMapItemIDList:
|
| | | guradPickupSucc = ChPyNetSendPack.tagMCGuradPickupItemSucc()
|
| | |
| | | maxCnt = ItemCommon.GetCanUseCountDaily(curItem)
|
| | | if maxCnt <= 0:
|
| | | return -1
|
| | | curItemID = curItem.GetItemTypeID()
|
| | | useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % curItemID)
|
| | | for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
|
| | | if curItemID not in itemIDList:
|
| | | continue
|
| | | for itemID in itemIDList:
|
| | | if itemID == curItemID:
|
| | | continue
|
| | | useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
|
| | |
|
| | | itemID = curItem.GetItemTypeID()
|
| | | useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
|
| | | canUseCnt = max(0, maxCnt - useCnt)
|
| | |
|
| | | if canUseCnt <= 0:
|
| | | GameWorld.DebugLog("已达到今日使用次数上限!itemID=%s,useCnt=%s,maxCnt=%s" % (itemID, useCnt, maxCnt))
|
| | | GameWorld.DebugLog("已达到今日使用次数上限!itemID=%s,useCnt=%s,maxCnt=%s" % (curItemID, useCnt, maxCnt))
|
| | | #PlayerControl.NotifyCode(curPlayer, notifyMark, [itemID])
|
| | |
|
| | | #GameWorld.DebugLog("物品ID(%s)今日已使用次数(%s), maxCnt=%s" % (itemID, useCnt, maxCnt))
|
| | |
| | | ChConfig.Def_ItemType_GiveMoney:"Item_GiveMoney", # 给人物金钱
|
| | | ChConfig.Def_ItemType_AddLimitBuff:"Item_Add_LimitingBuff", # 给限时buff物品
|
| | | ChConfig.Def_ItemType_AddExpBuff:"Item_Add_LimitingBuff", # 给限时buff物品
|
| | | ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint" #单个属性点重置
|
| | | ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint", #单个属性点重置
|
| | | ChConfig.Def_ItemType_AddCrossRealmPKCnt:"Item_AddCrossRealmPKCnt" #增加跨服PK次数
|
| | | }
|
| | |
|
| | | #根据物品效果使用{物品效果ID:call的py名}
|
| | |
| | | ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
|
| | | ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
|
| | | ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
|
| | | #ChConfig.Def_PhoneVip_EffID:"Item_AddPhoneVip", # 手机VIP物品卡
|
| | | ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
|
| | | ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
|
| | | ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分
|
| | | ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # 增加活动巡礼积分
|
| | | #ChConfig.Def_Effect_AddZhenQiByTimes:"Item_AddZhenQiByTimes", # 增加真气按一天使用次数减少
|
| | | #ChConfig.Def_Effect_AddPrestige:"Item_AddPrestige", # 给人物威望
|
| | | #ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach", # 弹劾符
|
| | |
| | | # @param tick 当前时间
|
| | | # @return True or False
|
| | | # @remarks 函数详细说明.
|
| | | def __CheckPickUpItemTime(curPlayer , mapItem , tick):
|
| | | def __CheckPickUpItemTime(curPlayer, mapItem, tick, mapItemID, dropItemNPCID):
|
| | | #判断物品保护时间
|
| | | #玩家击杀掉落的
|
| | | if mapItem.GetRemainTick(tick) == 0:
|
| | | return True
|
| | | itemOwnerType = mapItem.GetOwnerType()
|
| | | itemOwnerType = mapItem.GetOwnerType()
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | ownerID = mapItem.GetOwnerID()
|
| | |
|
| | | #所有人都可以拾取的物品
|
| | | if itemOwnerType == ChConfig.Def_NPCHurtTypeAll:
|
| | | return True
|
| | | #个人物品
|
| | | elif itemOwnerType == ChConfig.Def_NPCHurtTypePlayer:
|
| | | if mapItem.GetOwnerID() != curPlayer.GetPlayerID():
|
| | | #GameWorld.Log("该物品不属于你,不能拾取1")
|
| | | if ownerID != playerID:
|
| | | GameWorld.Log("玩家没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s" |
| | | % (mapItemID, dropItemNPCID, ownerID), playerID)
|
| | | return False
|
| | | #队伍物品
|
| | | elif itemOwnerType == ChConfig.Def_NPCHurtTypeTeam:
|
| | | curTeam = curPlayer.GetTeam()
|
| | | if curTeam == None:
|
| | | #GameWorld.Log("该物品不属于你,不能拾取2")
|
| | | GameWorld.Log("没有队伍不能拾取归属队伍物品! mapItemID=%s,dropItemNPCID=%s,ownerID=%s" |
| | | % (mapItemID, dropItemNPCID, ownerID), playerID)
|
| | | return False
|
| | | if curTeam.GetTeamID() != mapItem.GetOwnerID():
|
| | | #GameWorld.Log("该物品不属于你,不能拾取3")
|
| | | if curTeam.GetTeamID() != ownerID:
|
| | | GameWorld.Log("队伍没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curTeamID=%s" |
| | | % (mapItemID, dropItemNPCID, ownerID, curTeam.GetTeamID()), playerID)
|
| | | return False
|
| | | #阵营物品
|
| | | elif itemOwnerType == ChConfig.Def_NPCHurtTypeFaction:
|
| | | if mapItem.GetOwnerID() != curPlayer.GetFaction():
|
| | | #GameWorld.Log("该物品不属于你,不能拾取5")
|
| | | if ownerID != curPlayer.GetFaction():
|
| | | GameWorld.Log("阵营没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curFaction=%s" |
| | | % (mapItemID, dropItemNPCID, ownerID, curPlayer.GetFaction()), playerID)
|
| | | return False
|
| | | #特殊玩家ID归属
|
| | | elif itemOwnerType == ChConfig.Def_NPCHurtTypeSpecial:
|
| | | ownerIDList = GetMapItemUserDataValue(mapItem, ShareDefine.Def_MapItemInfo_SpecOwner, [])
|
| | | if curPlayer.GetPlayerID() not in ownerIDList:
|
| | | #GameWorld.Log("该物品不属于你,不能拾取6! ownerIDList=%s" % ownerIDList, curPlayer.GetPlayerID())
|
| | | if playerID not in ownerIDList:
|
| | | GameWorld.Log("玩家没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerIDList=%s" |
| | | % (mapItemID, dropItemNPCID, ownerIDList), playerID)
|
| | | return False
|
| | | #仙盟归属
|
| | | elif itemOwnerType == ChConfig.Def_NPCHurtTypeFamily:
|
| | | if mapItem.GetOwnerID() != curPlayer.GetFamilyID():
|
| | | #GameWorld.Log("该物品不属于你仙盟的,不能拾取7! ownerFamilyID=%s,curFamilyID=%s" |
| | | # % (mapItem.GetOwnerID(), curPlayer.GetFamilyID()), curPlayer.GetPlayerID())
|
| | | if ownerID != curPlayer.GetFamilyID():
|
| | | GameWorld.Log("仙盟没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curFamilyID=%s" |
| | | % (mapItemID, dropItemNPCID, ownerID, curPlayer.GetFamilyID()), playerID)
|
| | | return False
|
| | |
|
| | | return True
|
| | |
| | | GameWorld.DebugLog(" 物品无法使用!")
|
| | | return
|
| | |
|
| | | # 使用拍品
|
| | | if not curItem.GetIsBind():
|
| | | DoLogic_PlayerUseAuctionItem(curPlayer, curItem)
|
| | | return
|
| | | |
| | | if useCnt <= 0:
|
| | | useCnt = curItem.GetCount()
|
| | | GameWorld.DebugLog(" 没指定使用个数,默认使用全部=%s" % useCnt)
|
| | |
|
| | | __DoLogic_PlayerUseItemSelf(curPlayer, itemIndex, tick, useCnt, exData)
|
| | |
|
| | | return
|
| | |
|
| | | def DoLogic_PlayerUseAuctionItem(curPlayer, curItem):
|
| | | ## 玩家使用拍品
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | itemID = curItem.GetItemTypeID()
|
| | | |
| | | curItem.SetIsBind(1) # 设置为非拍品
|
| | | curItem.ClearUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime)
|
| | | GameWorld.DebugLog("玩家使用拍品: itemID=%s" % (itemID), playerID)
|
| | | |
| | | if ItemCommon.GetIsEquip(curItem):
|
| | | # 生成传奇属性
|
| | | legendAttrInfo = ItemControler.GetAddEquipLegendAttr(curItem, curPlayer)
|
| | | if not legendAttrInfo:
|
| | | GameWorld.ErrLog("使用装备拍品没有传奇属性!itemID=%s" % (itemID), playerID)
|
| | | return
|
| | | attrIDList, attrValueList = legendAttrInfo
|
| | | # 传奇属性
|
| | | if attrIDList and attrValueList and len(attrIDList) == len(attrValueList):
|
| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
|
| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
|
| | | for i, attrID in enumerate(attrIDList):
|
| | | value = attrValueList[i]
|
| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, attrID)
|
| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, value)
|
| | | ItemCommon.MakeEquipGS(curItem)
|
| | | |
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | curMapItem.SetOwnerType(ownerType)
|
| | | curMapItem.SetOwnerID(ownerID)
|
| | |
|
| | | #GameWorld.DebugLog("AddMapDropItem ID=%s,ownerType=%s,ownerID=%s,GetDropTick=%s,isBind=%s" |
| | | # % (curMapItem.GetID(), ownerType, ownerID, curMapItem.GetDropTick(), curItem.GetIsBind()))
|
| | | if dropNPCID:
|
| | | itemNoteDict = ItemCommon.GetItemNoteDict(curItem, curItem.GetCount())
|
| | | GameWorld.Log("AddMapDropItem mapItemID=%s,ownerType=%s,ownerID=%s,mapItemDataStr=%s,itemNoteDict=%s" |
| | | % (curMapItem.GetID(), curMapItem.GetOwnerType(), curMapItem.GetOwnerID(), itemDataStr, itemNoteDict))
|
| | | return curMapItem
|
| | |
|
| | | def GetMapDropItemDataStr(curItem, effIndex=0, ownerInfo=[], dropNPCID=0, isOnlySelfSee=False):
|
| | |
| | | #===========================================================================
|
| | |
|
| | | # 套装
|
| | | if equipData.isSuite:
|
| | | curItem.SetIsSuite(equipData.isSuite)
|
| | | if equipData.suiteLV:
|
| | | curItem.SetUserAttr(ShareDefine.Def_IudetSuiteLV, equipData.suiteLV)
|
| | | #if equipData.isSuite:
|
| | | # curItem.SetIsSuite(equipData.isSuite)
|
| | | #if equipData.suiteLV:
|
| | | # curItem.SetUserAttr(ShareDefine.Def_IudetSuiteLV, equipData.suiteLV)
|
| | | # 物品来源
|
| | | if equipData.source:
|
| | | curItem.SetUserAttr(ShareDefine.Def_IudetSource, equipData.source)
|
| | |
| | | # makeItemID = int(itemDictData['ItemID'])
|
| | | # itemCount = 1
|
| | | # itemDictData['IsBind'] = isBind
|
| | | # if not ItemControler.GivePlayerEquip(curPlayer, itemDictData, False, |
| | | # [IPY_GameWorld.rptItem]):
|
| | | # if not ItemControler.GivePlayerEquip(curPlayer, itemDictData):
|
| | | # GameWorld.ErrLog("使用特殊运营物品 给予定制物品失败")
|
| | | # return
|
| | | # else:
|
| | | # #给予物品
|
| | | # if not ItemControler.GivePlayerItem(curPlayer, newItemId, itemCount, isBind, |
| | | # [IPY_GameWorld.rptItem], False):
|
| | | # if not ItemControler.GivePlayerItem(curPlayer, newItemId, itemCount, 0, [IPY_GameWorld.rptItem]):
|
| | | # GameWorld.ErrLog("使用特殊运营物品 给予普通物品失败")
|
| | | # return
|
| | | # #PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [makeItemID, itemCount])
|
| | |
| | | return
|
| | | #先删原物品再给新物品
|
| | | ItemCommon.DelItem(curPlayer, timeOutItem, 1, False, "RenewItem")
|
| | | ItemControler.GivePlayerItem(curPlayer, changeItemID, 1, True, [IPY_GameWorld.rptItem])
|
| | | ItemControler.GivePlayerItem(curPlayer, changeItemID, 1, 0, [IPY_GameWorld.rptItem])
|
| | | PlayerControl.NotifyCode(curPlayer, 'Guardian_ContinuePay')
|
| | | return |
| | | return
|
| | |
|
| | | #// A3 08 物品过期 #tagCMItemTimeout
|
| | | #
|
| | | #struct tagCMItemTimeout
|
| | | #
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE PackType; //背包类型
|
| | | # BYTE ItemIndex; //物品在背包中索引
|
| | | #};
|
| | | def OnItemTimeout(index, clientData, tick):
|
| | | return
|