ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -81,6 +81,7 @@
import GameWorldMineArea
import PlayerRecData
import GameWorship
import GameXiangong
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -666,6 +667,7 @@
    if not PlayerControl.GetIsTJG(curPlayer):
        playerID = curPlayer.GetPlayerID()
        PyGameData.g_unTJLogoffTime[playerID] = int(time.time())
        PyGameData.g_xiangongCanLikeTimeDict.pop(playerID, None)
        
        #在线状态变更,放最后
        __OnPlayerOnlineStateChange(curPlayer, False)
@@ -703,6 +705,15 @@
    
    isLogout = not isOnline
    PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase, isLogout)
    serverID = GameWorld.GetAccIDServerID(cacheBase["AccID"])
    # 上线
    if isOnline:
        GameXiangong.OnPlayerLogin_CrossLogic(serverGroupID, serverID, playerID)
    # 下线
    else:
        pass
    
    SyncCrossPlayerOnlineStateToRelatedPlayer(playerID)
    return
@@ -869,7 +880,6 @@
        
    elif packType == IPY_GameServer.CDBPlayerRefresh_LV:
        curPlayer.SetLV(packValue)
        PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
        #玩家等级记录
        playerID = curPlayer.GetID()
        if playerID in PyGameData.g_todayPlayerLVDict:
@@ -919,10 +929,14 @@
    
    elif packType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
        curPlayer.SetOfficialRank(packValue)
        PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
        #更新排行榜的境界
        PlayerBillboard.UpdateBillboardRealm(curPlayer)
    elif packType == IPY_GameServer.CDBPlayerRefresh_Face:
        curPlayer.SetFace(packValue)
        PlayerBillboard.UpdateBillboardFace(curPlayer)
        
    #社交信息
    PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
    #组队成员刷新
    PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick)
    #家族刷新