ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_GameObj.py
@@ -443,6 +443,8 @@
    def GetVisible(self): return _IPY_GameObj.IPY_GameObj_GetVisible(self)
    def SetIsBlind(self, *args): return _IPY_GameObj.IPY_GameObj_SetIsBlind(self, *args)
    def GetIsBlind(self): return _IPY_GameObj.IPY_GameObj_GetIsBlind(self)
    def SetSightLevel(self, *args): return _IPY_GameObj.IPY_GameObj_SetSightLevel(self, *args)
    def GetSightLevel(self): return _IPY_GameObj.IPY_GameObj_GetSightLevel(self)
    def CanSeeOther(self, *args): return _IPY_GameObj.IPY_GameObj_CanSeeOther(self, *args)
    def RefreshView(self): return _IPY_GameObj.IPY_GameObj_RefreshView(self)
    def UpdatePos(self): return _IPY_GameObj.IPY_GameObj_UpdatePos(self)
@@ -826,6 +828,7 @@
    def SetProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_SetProperty(self, *args)
    def AddProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_AddProperty(self, *args)
    def DelProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_DelProperty(self, *args)
    def SubProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_SubProperty(self, *args)
    def GetProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_GetProperty(self, *args)
    def ClearProperty(self): return _IPY_GameObj.IPY_RoleMission_ClearProperty(self)
    def GetPropertyCount(self): return _IPY_GameObj.IPY_RoleMission_GetPropertyCount(self)
@@ -906,22 +909,6 @@
    def SetFriendLV(self, *args): return _IPY_GameObj.IPY_Friend_SetFriendLV(self, *args)
IPY_Friend_swigregister = _IPY_GameObj.IPY_Friend_swigregister
IPY_Friend_swigregister(IPY_Friend)
class IPY_Account(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Account, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_Account, name)
    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
    __repr__ = _swig_repr
    def GetOperator(self): return _IPY_GameObj.IPY_Account_GetOperator(self)
    def GetAreaID(self): return _IPY_GameObj.IPY_Account_GetAreaID(self)
    def GetGeTuiClientID(self): return _IPY_GameObj.IPY_Account_GetGeTuiClientID(self)
    def GetLastLoginTime(self): return _IPY_GameObj.IPY_Account_GetLastLoginTime(self)
    __swig_destroy__ = _IPY_GameObj.delete_IPY_Account
    __del__ = lambda self : None;
IPY_Account_swigregister = _IPY_GameObj.IPY_Account_swigregister
IPY_Account_swigregister(IPY_Account)
class IPY_Player(IPY_GameObj):
    __swig_setmethods__ = {}
@@ -1903,9 +1890,12 @@
    def GetOrderAmount(self): return _IPY_GameObj.IPY_Player_GetOrderAmount(self)
    def SendDBFinishRecharge(self, *args): return _IPY_GameObj.IPY_Player_SendDBFinishRecharge(self, *args)
    def SendDBQueryRecharge(self): return _IPY_GameObj.IPY_Player_SendDBQueryRecharge(self)
    def GetMergePlayerData(self): return _IPY_GameObj.IPY_Player_GetMergePlayerData(self)
    def SendMergeRegisterPlayer(self, selectMapID = 0, selectDataMapID = 0, selectCopyMapID = 0, 
    selectPosX = 0, selectPosY = 0): return _IPY_GameObj.IPY_Player_SendMergeRegisterPlayer(self, selectMapID, selectDataMapID, selectCopyMapID, selectPosX, 
    selectPosY)
    def SendMergeRegisterPlayerAfterChange(self, *args): return _IPY_GameObj.IPY_Player_SendMergeRegisterPlayerAfterChange(self, *args)
    def SendMergePlayerData(self, *args): return _IPY_GameObj.IPY_Player_SendMergePlayerData(self, *args)
    def SendMergeQueryNewAccount(self): return _IPY_GameObj.IPY_Player_SendMergeQueryNewAccount(self)
    def SetPlayerName(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerName(self, *args)
    def UpdatePlayerNameResult(self, *args): return _IPY_GameObj.IPY_Player_UpdatePlayerNameResult(self, *args)
@@ -2394,6 +2384,8 @@
    def FindPetByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindPetByID(self, *args)
    def GetNPCByIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCByIndex(self, *args)
    def GetNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetNPCCount(self)
    def GetNPCByIndexByGWIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCByIndexByGWIndex(self, *args)
    def GetNPCCountByGWIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCCountByGWIndex(self, *args)
    def GetActiveNPCByIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetActiveNPCByIndex(self, *args)
    def GetActiveNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetActiveNPCCount(self)
    def FindNPCByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindNPCByID(self, *args)