| | |
| | | def GetVisible(self): return _IPY_GameObj.IPY_GameObj_GetVisible(self)
|
| | | def SetIsBlind(self, *args): return _IPY_GameObj.IPY_GameObj_SetIsBlind(self, *args)
|
| | | def GetIsBlind(self): return _IPY_GameObj.IPY_GameObj_GetIsBlind(self)
|
| | | def SetSightLevel(self, *args): return _IPY_GameObj.IPY_GameObj_SetSightLevel(self, *args)
|
| | | def GetSightLevel(self): return _IPY_GameObj.IPY_GameObj_GetSightLevel(self)
|
| | | def CanSeeOther(self, *args): return _IPY_GameObj.IPY_GameObj_CanSeeOther(self, *args)
|
| | | def RefreshView(self): return _IPY_GameObj.IPY_GameObj_RefreshView(self)
|
| | | def UpdatePos(self): return _IPY_GameObj.IPY_GameObj_UpdatePos(self)
|
| | |
| | | def SetProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_SetProperty(self, *args)
|
| | | def AddProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_AddProperty(self, *args)
|
| | | def DelProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_DelProperty(self, *args)
|
| | | def SubProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_SubProperty(self, *args)
|
| | | def GetProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_GetProperty(self, *args)
|
| | | def ClearProperty(self): return _IPY_GameObj.IPY_RoleMission_ClearProperty(self)
|
| | | def GetPropertyCount(self): return _IPY_GameObj.IPY_RoleMission_GetPropertyCount(self)
|
| | |
| | | def SetFriendLV(self, *args): return _IPY_GameObj.IPY_Friend_SetFriendLV(self, *args)
|
| | | IPY_Friend_swigregister = _IPY_GameObj.IPY_Friend_swigregister
|
| | | IPY_Friend_swigregister(IPY_Friend)
|
| | |
|
| | | class IPY_Account(_object):
|
| | | __swig_setmethods__ = {}
|
| | | __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Account, name, value)
|
| | | __swig_getmethods__ = {}
|
| | | __getattr__ = lambda self, name: _swig_getattr(self, IPY_Account, name)
|
| | | def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
|
| | | __repr__ = _swig_repr
|
| | | def GetOperator(self): return _IPY_GameObj.IPY_Account_GetOperator(self)
|
| | | def GetAreaID(self): return _IPY_GameObj.IPY_Account_GetAreaID(self)
|
| | | def GetGeTuiClientID(self): return _IPY_GameObj.IPY_Account_GetGeTuiClientID(self)
|
| | | def GetLastLoginTime(self): return _IPY_GameObj.IPY_Account_GetLastLoginTime(self)
|
| | | __swig_destroy__ = _IPY_GameObj.delete_IPY_Account
|
| | | __del__ = lambda self : None;
|
| | | IPY_Account_swigregister = _IPY_GameObj.IPY_Account_swigregister
|
| | | IPY_Account_swigregister(IPY_Account)
|
| | |
|
| | | class IPY_Player(IPY_GameObj):
|
| | | __swig_setmethods__ = {}
|
| | |
| | | def GetOrderAmount(self): return _IPY_GameObj.IPY_Player_GetOrderAmount(self)
|
| | | def SendDBFinishRecharge(self, *args): return _IPY_GameObj.IPY_Player_SendDBFinishRecharge(self, *args)
|
| | | def SendDBQueryRecharge(self): return _IPY_GameObj.IPY_Player_SendDBQueryRecharge(self)
|
| | | def GetMergePlayerData(self): return _IPY_GameObj.IPY_Player_GetMergePlayerData(self)
|
| | | def SendMergeRegisterPlayer(self, selectMapID = 0, selectDataMapID = 0, selectCopyMapID = 0,
|
| | | selectPosX = 0, selectPosY = 0): return _IPY_GameObj.IPY_Player_SendMergeRegisterPlayer(self, selectMapID, selectDataMapID, selectCopyMapID, selectPosX,
|
| | | selectPosY)
|
| | | def SendMergeRegisterPlayerAfterChange(self, *args): return _IPY_GameObj.IPY_Player_SendMergeRegisterPlayerAfterChange(self, *args)
|
| | | def SendMergePlayerData(self, *args): return _IPY_GameObj.IPY_Player_SendMergePlayerData(self, *args)
|
| | | def SendMergeQueryNewAccount(self): return _IPY_GameObj.IPY_Player_SendMergeQueryNewAccount(self)
|
| | | def SetPlayerName(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerName(self, *args)
|
| | | def UpdatePlayerNameResult(self, *args): return _IPY_GameObj.IPY_Player_UpdatePlayerNameResult(self, *args)
|
| | |
| | | def FindPetByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindPetByID(self, *args)
|
| | | def GetNPCByIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCByIndex(self, *args)
|
| | | def GetNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetNPCCount(self)
|
| | | def GetNPCByIndexByGWIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCByIndexByGWIndex(self, *args)
|
| | | def GetNPCCountByGWIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetNPCCountByGWIndex(self, *args)
|
| | | def GetActiveNPCByIndex(self, *args): return _IPY_GameObj.IPY_GameNPCManager_GetActiveNPCByIndex(self, *args)
|
| | | def GetActiveNPCCount(self): return _IPY_GameObj.IPY_GameNPCManager_GetActiveNPCCount(self)
|
| | | def FindNPCByID(self, *args): return _IPY_GameObj.IPY_GameNPCManager_FindNPCByID(self, *args)
|