| | |
| | | itemCount -= giveCount
|
| | | return isOK
|
| | |
|
| | | def DoGiveItemLoop(curPlayer, itemID, itemCount, isAuctionItem, event=["", False, {}], packIndexList=[IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], |
| | | jsonItemList=None, userDataList=None):
|
| | | ## 循环给物品,一般用于个数超过65535的,循环创建物品给
|
| | | # @warning: 该函数不对物品及背包空间等做验证,仅做循环给物品操作
|
| | | # @return: 给成功总数,0代表给失败了
|
| | | |
| | | giveOKCount = 0
|
| | | for _ in range(itemCount/65535 + 1):
|
| | | if giveOKCount >= itemCount:
|
| | | break
|
| | | giveItem = GetOutPutItemObj(itemID, itemCount - giveOKCount, isAuctionItem, curPlayer=curPlayer)
|
| | | if not giveItem:
|
| | | return giveOKCount
|
| | | curCount = GetItemCount(giveItem)
|
| | | |
| | | if type(jsonItemList) == list:
|
| | | jsonItemList.append(ItemCommon.GetJsonItem(giveItem))
|
| | | if type(userDataList) == list:
|
| | | userDataList.append(giveItem.GetUserData())
|
| | | |
| | | if DoLogic_PutItemInPack(curPlayer, giveItem, event, packIndexList):
|
| | | giveOKCount += curCount
|
| | | |
| | | return giveOKCount
|
| | |
|
| | | def GivePlayerAppointItem(curPlayer, appointID, isAuctionItem, event=["", False, {}]):
|
| | | '''给玩家定制物品表物品,定制物品默认个数1
|