hxp
2024-07-19 bb6cd0bde854e5998022a0bce4fdc8bf554be3a6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
@@ -99,20 +99,20 @@
    for itemID, itemCount in jobAwardItemList:
        canSell = (not auctionItemCanSell) if itemID in aucionItemDiffSellIDList else auctionItemCanSell
        isAuctionItem = 1 if canSell and IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID) else 0
        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
        if not curItem:
            GameWorld.ErrLog("宝箱创建奖励物品异常!chestsItemID=%s,useCnt=%s,itemID=%s,itemCount=%s,isBind=%s"
                             % (chestsItemID, useCnt, itemID, itemCount, isBind), curPlayer.GetPlayerID())
        userDataList = []
        giveOKCount = ItemControler.DoGiveItemLoop(curPlayer, itemID, itemCount, isAuctionItem,
                                                   event=[ChConfig.ItemGive_Chests, False, {"UseItemID":chestsItemID}],
                                                   jsonItemList=syncItemList, userDataList=userDataList)
        if giveOKCount < itemCount:
            GameWorld.ErrLog("宝箱给物品异常!chestsItemID=%s,useCnt=%s,itemID=%s,itemCount=%s,isBind=%s,giveOKCount=%s"
                             % (chestsItemID, useCnt, itemID, itemCount, isBind, giveOKCount), curPlayer.GetPlayerID())
            continue
        
        if showType:
            syncItemList.append(ItemCommon.GetJsonItem(curItem)) # 必须在给物品之前先get
        userData = curItem.GetUserData()
        isOK = ItemControler.DoLogic_PutItemInPack(curPlayer, curItem, event=[ChConfig.ItemGive_Chests, False, {"UseItemID":chestsItemID}])
        if isOK and itemID in notifyItemList:
        if itemID in notifyItemList:
            userData = userDataList[0] if userDataList else ""
            PlayerControl.WorldNotify(0, "ChooseMessage", [curPlayer.GetPlayerName(), chestsItemID, itemID, isBind, itemCount, userData])
    # 货币
    if moneyType:
        addDataDict = {ChConfig.Def_Give_Reason_SonKey:chestsItemID}
@@ -120,7 +120,7 @@
            moneyType, moneyCount = 0, 0
            
    # ֪ͨ
    if syncItemList:
    if showType and syncItemList:
        ChItem.SendUseItemGetItemResult(curPlayer, chestsItemID, useCnt, syncItemList, moneyType, moneyCount)
    return True, useCnt