ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -508,7 +508,19 @@
        
    ## 直接掉地板上
    if dropItemMapInfo:
        dropPosX, dropPosY, isOnlySelfSee = dropItemMapInfo
        dropPosX, dropPosY, isOnlySelfSee = dropItemMapInfo[:3]
        isDropDisperse = dropItemMapInfo[3] if len(dropItemMapInfo) > 3 else False # 堆叠的物品是否散开掉落
        if isDropDisperse:
            dropItemList = []
            for itemInfo in prizeItemList:
                if isinstance(itemInfo, list):
                    itemID, itemCount, isBind = itemInfo
                    for _ in xrange(itemCount):
                        dropItemList.append([itemID, 1, isBind])
                else:
                    dropItemList.append(itemInfo)
        else:
            dropItemList = prizeItemList
        index = 0
        playerID = curPlayer.GetPlayerID()
        gameMap = GameWorld.GetMap()
@@ -520,10 +532,10 @@
                #玩家不可移动这个点
                continue
            
            if index > len(prizeItemList) - 1:
            if index > len(dropItemList) - 1:
                break
            
            curItem = prizeItemList[index]
            curItem = dropItemList[index]
            index += 1
            if isinstance(curItem, list):
                itemID, itemCount, isBind = curItem