| | |
| | | if ChConfig.IsGameBoss(curNPC):
|
| | | # 通知GameServer boss状态 封魔坛在副本里单独处理
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', npcid)
|
| | | if ipyData and ipyData.GetMapID() != ChConfig.Def_FBMapID_SealDemon:
|
| | | if ipyData and ipyData.GetMapID() not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
|
| | | GameServe_GameWorldBossState(npcid, 0)
|
| | | #GameWorld.GetGameWorld().SetGameWorldDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
|
| | | #因为存在boss分流,所以用gameFB字典,但是存活状态还是用GameWorld字典
|