|  |  |  | 
|---|
|  |  |  | curPlayer.Sync_TimeTick(ChConfig.tttTowerTake, 0, max(notify_tick, 0), True) | 
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|  |  |  |  | 
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|  |  |  | FBCommon.Notify_FBHelp(curPlayer, __GetFBHelpInfo()) | 
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|  |  |  | PlayerControl.DelLimitSuperBuff(curPlayer, tick) | 
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|  |  |  | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def __GetFBHelpInfo(): | 
|---|
|  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if player.GetPlayerAction() == IPY_GameWorld.paDie or player.GetHP() <= 0: | 
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|  |  |  | GameWorld.DebugLog("复活玩家...", player.GetPlayerID()) | 
|---|
|  |  |  | ChPlayer.PlayerRebornByType(player, ChConfig.rebornType_System, tick) | 
|---|
|  |  |  | ChPlayer.PlayerRebornByType(player, ChConfig.rebornType_System, tick, isAddSuperBuff=False) | 
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|  |  |  | __ResetPlayerState(gameFB, player, playerID) | 
|---|
|  |  |  | else: | 
|---|
|  |  |  | __ResetPlayerState(gameFB, player, playerID, False) | 
|---|