ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -47,6 +47,16 @@
                        ("list", "LimitServerGroupIDList", 0),
                        ),
                "PlayerFace":(
                        ("DWORD", "FaceID", 1),
                        ("BYTE", "UnlockDefault", 0),
                        ),
                "PlayerFacePic":(
                        ("DWORD", "FacePicID", 1),
                        ("BYTE", "UnlockDefault", 0),
                        ),
                "WorldLV":(
                        ("WORD", "WorldLV", 1),
                        ("DWORD", "OpenServerSecond", 0),
@@ -1193,6 +1203,26 @@
        
    def GetLimitServerGroupIDRangeList(self): return self.attrTuple[0] # 限制创角的服务器组ID范围列表 list
    def GetLimitServerGroupIDList(self): return self.attrTuple[1] # 限制创角的服务器组ID列表 list
# 头像表
class IPY_PlayerFace():
    def __init__(self):
        self.attrTuple = None
        return
    def GetFaceID(self): return self.attrTuple[0] # 头像ID DWORD
    def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
# 头像框表
class IPY_PlayerFacePic():
    def __init__(self):
        self.attrTuple = None
        return
    def GetFacePicID(self): return self.attrTuple[0] # 头像框ID DWORD
    def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
# 世界等级表格
class IPY_WorldLV():
@@ -2897,6 +2927,8 @@
            self.ipyConfigEx = {}
        self.__LoadFileData("FuncConfig", onlyCheck)
        self.__LoadFileData("CreateRoleLimitServer", onlyCheck)
        self.__LoadFileData("PlayerFace", onlyCheck)
        self.__LoadFileData("PlayerFacePic", onlyCheck)
        self.__LoadFileData("WorldLV", onlyCheck)
        self.__LoadFileData("Family", onlyCheck)
        self.__LoadFileData("FamilyEmblem", onlyCheck)
@@ -3221,6 +3253,20 @@
        self.CheckLoadData("CreateRoleLimitServer")
        return self.ipyCreateRoleLimitServerCache[index]
    def GetPlayerFaceCount(self):
        self.CheckLoadData("PlayerFace")
        return self.ipyPlayerFaceLen
    def GetPlayerFaceByIndex(self, index):
        self.CheckLoadData("PlayerFace")
        return self.ipyPlayerFaceCache[index]
    def GetPlayerFacePicCount(self):
        self.CheckLoadData("PlayerFacePic")
        return self.ipyPlayerFacePicLen
    def GetPlayerFacePicByIndex(self, index):
        self.CheckLoadData("PlayerFacePic")
        return self.ipyPlayerFacePicCache[index]
    def GetWorldLVCount(self):
        self.CheckLoadData("WorldLV")
        return self.ipyWorldLVLen