ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -55,6 +55,7 @@
import FormulaControl
import PlayerGoldGift
import PlayerFlashSale
import PlayerFace
import PlayerWing
import ChEquip
import PlayerYinji
@@ -1197,8 +1198,7 @@
#    GameWorld.Log('刷新以单位时间(分钟)消耗耐久的物品 %s'%(time.clock() - curTime))
#    curTime = time.clock()
    # 时效称号
    PlayerDienstgrad.CheckDienstgradTimeout(curPlayer)
    ProcessPlayerMinute(curPlayer, tick)
    
    #vip体验
    reFlash = PlayerVip.CheckVIPExperience(curPlayer, tick)
@@ -1292,6 +1292,18 @@
    CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
    return
def ProcessPlayerMinute(curPlayer, tick):
    #玩家每分钟处理
    lastTick = curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_Minute)
    if tick - lastTick < (ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_Minute]):
        return
    curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_Minute, tick)
    # 时效称号
    PlayerDienstgrad.CheckDienstgradTimeout(curPlayer)
    # 时效头像
    PlayerFace.OnMinute(curPlayer)
    return
# 一定时间自动释放的被动技能
def ProcessPassiveSkill(curPlayer, tick):