ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -64,7 +64,7 @@
import PlayerGameEvent
import EventReport
import PlayerTeHui
import GameLogic_XMZZ
import PlayerGatherSoul
import PlayerSuccess
import PlayerPet
import PlayerGreatMaster
@@ -84,6 +84,7 @@
import PlayerCostRebate
import PlayerFairyCeremony
import FunctionNPCCommon
import CrossRealmPlayer
import ChNetSendPack
import PlayerState
import QuestCommon
@@ -162,7 +163,7 @@
# notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指
def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0):
    if notifyCnt == -1:
        notifyCnt = random.choice((10, 10, 15, 15, 20, 25, 30, 50))
        notifyCnt = 8
    #GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt)
    curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt)
@@ -1426,7 +1427,8 @@
    
    FBLogic.DoPlayerChangeMapLogic(curPlayer, tick)
    #summonList = list()
    #召回宠物
    PetControl.ReCallFightPet(curPlayer)
    #1. 删除自己不需要的召唤兽(火焰之灵等)
    #必须用while, 因为在循环中要删除
    # 召唤兽切地图不带过去
@@ -1497,6 +1499,11 @@
    if not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RouteServerInitOK):
        #RouteServer未初始化不允许切换地图, 缓存处理
        GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1)
        return
    GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID())
    if GameWorld.IsCrossServer():
        CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
        return
    #中立地图回到上一次非中立常规地图    
@@ -3851,6 +3858,7 @@
                       
            # 记录玩家升级
            DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp)
            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV})
            
            self.__DoLVUPAddPoint()  # 升级加点
            #self.__DoLvUpAddSkill()  # 升级加技能
@@ -4087,6 +4095,7 @@
        PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
        PlayerEquipDecompose.RefreshEDAttr(curPlayer)
        PlayerDogz.RefreshDogzAttr(curPlayer)
        PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
        self.RefreshAllState(isForce=True)
        GameWorld.DebugLog("End ReCalcAllState!!!")
        return
@@ -4739,14 +4748,16 @@
        mfpInfo.MFPCnt = len(mfpDataList)
        mfpInfo.MFPList = mfpDataList
        NetPackCommon.SendFakePack(curPlayer, mfpInfo)
        beforeFightPower = curPlayer.GetFightPower()
        curPlayer.SetFightPower(totalFightPower, False)
        if totalFightPower < beforeFightPower:
            DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
        highestFightPower = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_Highest, 0,
                                                           ChConfig.Def_PDictType_FightPower)
        if totalFightPower > highestFightPower:
            NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Highest, totalFightPower,
                                 ChConfig.Def_PDictType_FightPower)
        GameWorld.DebugLog("总战力: %s, 历史最高战力: %s" % (totalFightPower, highestFightPower))
        GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (totalFightPower, highestFightPower, beforeFightPower))
        PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
        # 记录开服活动数据
        OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
@@ -4909,7 +4920,7 @@
                        }
        
        for i in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX):
            if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP]:
            if i in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]:
                continue
            value = 0 if i not in initAttrDict else initAttrDict[i]
            EffGetSet.SetValueByEffIndex(curPlayer, i, value)
@@ -5702,6 +5713,10 @@
## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
## 跨服状态: 0-非跨服状态,1-跨服状态
def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True)
## 铜钱点, 支持铜钱超20亿
def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
@@ -6538,11 +6553,13 @@
def GetPetMaxAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMaxAtk)
def SetPetMaxAtk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetMaxAtk, value)
#---宠物伤害百分比提升----
def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
def SetPetDamPer(curPlayer, value):
    curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
#---宠物伤害百分比提升----移到GameObj下
#===============================================================================
# def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
# def SetPetDamPer(curPlayer, value):
#    curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
#    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
#===============================================================================
#---宠物技能伤害百分比提升----
def GetPetSkillAtkRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PetSkillAtkRate)
def SetPetSkillAtkRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_PetSkillAtkRate, value)