| | |
| | | import PlayerGameEvent
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| | | import EventReport
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| | | import PlayerTeHui
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| | | import GameLogic_XMZZ
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| | | import PlayerGatherSoul
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| | | import PlayerSuccess
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| | | import PlayerPet
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| | | import PlayerGreatMaster
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| | |
| | | import PlayerCostRebate
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| | | import PlayerFairyCeremony
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| | | import FunctionNPCCommon
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| | | import CrossRealmPlayer
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| | | import ChNetSendPack
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| | | import PlayerState
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| | | import QuestCommon
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| | |
| | | # notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指
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| | | def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0):
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| | | if notifyCnt == -1:
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| | | notifyCnt = random.choice((6, 6, 10, 10, 20))
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| | | notifyCnt = 8
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| | | #GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt)
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| | |
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| | | curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt)
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| | |
| | | if not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RouteServerInitOK):
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| | | #RouteServer未初始化不允许切换地图, 缓存处理
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| | | GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1)
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| | | return
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| | | |
| | | GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID())
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| | | if GameWorld.IsCrossServer():
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| | | CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
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| | | return
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| | |
|
| | | #中立地图回到上一次非中立常规地图
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| | |
| | | PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
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| | | PlayerEquipDecompose.RefreshEDAttr(curPlayer)
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| | | PlayerDogz.RefreshDogzAttr(curPlayer)
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| | | PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
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| | | self.RefreshAllState(isForce=True)
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| | | GameWorld.DebugLog("End ReCalcAllState!!!")
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| | | return
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| | |
| | | def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
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| | | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
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| | |
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| | | ## 跨服状态: 0-非跨服状态,1-跨服状态
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| | | def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
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| | | def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True)
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| | |
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| | | ## 铜钱点, 支持铜钱超20亿
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| | | def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
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| | | def SetSilver(curPlayer, totalSilver):
|