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|  |  |  | import ItemControler | 
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|  |  |  | import PlayerActivity | 
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|  |  |  | import EventReport | 
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|  |  |  | import GameObj | 
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|  |  |  |  | 
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|  |  |  | FBDict_StartTick = 'FBDict_StartTick'  #开始时间 | 
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|  |  |  | FBDict_Speed = 'FBDict_Speed'  #掉血速度 /s | 
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|  |  |  | FBDict_RemainHP = 'FBDict_RemainHP'  #剩余时间 | 
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|  |  |  | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV'  # 鼓舞等级 | 
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|  |  |  | FBDict_IsOver = 'FBDict_IsOver'  #是否已结算, 结算时的tick | 
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|  |  |  | FBDict_IsReduceing = 'FBDict_IsReduceing'  #是否掉血中 | 
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|  |  |  | FBDict_BossTotalHP = 'FBDict_BossTotalHP'  #BOSS血量 | 
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|  |  |  | FBDict_LastHurtTick = 'FBDict_LastHurtTick'  #上次伤害时间 | 
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|  |  |  | FBDict_IsEncourage = 'FBDict_IsEncourage'  #是否鼓舞过 | 
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|  |  |  | FBDict_LastHPNotify = 'FBDict_LastHPNotify'  #上一个血量广播 | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | ( | 
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|  |  |  | Def_BossTime,  #BOSS时间 | 
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|  |  |  | 
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|  |  |  | if not bossID: | 
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|  |  |  | return | 
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|  |  |  | NPCCustomRefresh.SetNPCRefresh(101, [bossID]) | 
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|  |  |  | BossTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_BossTime] | 
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|  |  |  | GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP, BossTime * 1000) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | GameWorld.DebugLog('    多仙盟BOSS活动状态变更 state=%s' % state) | 
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|  |  |  |  | 
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|  |  |  | if not state: | 
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|  |  |  | if GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_StartTick) and not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver): | 
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|  |  |  | if not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver): | 
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|  |  |  | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick) | 
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|  |  |  | __DoLogicAllFamilyBossOver(0, tick) | 
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|  |  |  | return | 
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|  |  |  | 
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|  |  |  | elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]: | 
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|  |  |  | PyGameData.g_allfamilyBossDict[familyID][2].append(playerID) | 
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|  |  |  |  | 
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|  |  |  | UpdateHPReduceSpeed(tick) | 
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|  |  |  | gameFB = GameWorld.GetGameFB() | 
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|  |  |  | # 上鼓舞buff | 
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|  |  |  | encourageLV = gameFB.GetPlayerGameFBDictByKey(familyID, FBPlayerDict_EncourageLV) | 
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|  |  |  | 
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|  |  |  | def OnCloseFB(tick): | 
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|  |  |  | gameWorld = GameWorld.GetGameWorld() | 
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|  |  |  |  | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_StartTick, 0) | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_Speed, 0) | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_RemainHP, 0) | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0) | 
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|  |  |  | gameWorld.SetPropertyID(0) | 
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|  |  |  | PyGameData.g_allfamilyBossDict = {} | 
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|  |  |  | return | 
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|  |  |  | 
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|  |  |  | #        GameWorldProcess.CloseFB(tick) | 
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|  |  |  | #        return | 
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|  |  |  |  | 
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|  |  |  | UpdateHPReduceSpeed(tick, True) | 
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|  |  |  |  | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | if playerID in familyHurtInfo[2]: | 
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|  |  |  | familyHurtInfo[2].remove(playerID) | 
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|  |  |  | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | ##玩家切换地图 | 
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|  |  |  | def DoPlayerChangeMapLogic(curPlayer): | 
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|  |  |  | #FBCommon.SetHadDelTicket(curPlayer, 0) | 
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|  |  |  |  | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue | 
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|  |  |  | hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue | 
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|  |  |  | hurtInfo.append(hurtDict) | 
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|  |  |  |  | 
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|  |  |  | curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed) | 
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|  |  |  | isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing) | 
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|  |  |  | remainHP = GetBossRemainHP(tick) | 
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|  |  |  | totalHP = __GetBossTotalHP() | 
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|  |  |  | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0 | 
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|  |  |  | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0 | 
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|  |  |  | remainHPPer = GetBossRemainHPPer(0, tick) | 
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|  |  |  | playerID = curPlayer.GetPlayerID() | 
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|  |  |  | IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage) | 
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|  |  |  | fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, 'IsEncourage':IsEncourage, | 
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|  |  |  | 'remainHPPer':remainHPPer, 'isReduceing':isReduceing, 'myHurt':myHurt % ChConfig.Def_PerPointValue, | 
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|  |  |  | fbHelpDict = {"hurtInfo":hurtInfo, 'IsEncourage':IsEncourage,'remainHPPer':remainHPPer, | 
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|  |  |  | 'myHurt':myHurt % ChConfig.Def_PerPointValue, | 
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|  |  |  | 'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt | 
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|  |  |  | } | 
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|  |  |  | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, playerID) | 
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|  |  |  | 
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|  |  |  | #  @return None | 
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|  |  |  | def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP): | 
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|  |  |  | UpdateHurtInfo(curPlayer, hurtHP) | 
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|  |  |  | GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick()) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  |  | 
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|  |  |  | PyGameData.g_allfamilyBossDict[familyID][1] += hurtHP | 
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|  |  |  |  | 
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|  |  |  | #有人上榜开始掉血 | 
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|  |  |  | StartReduceHP(GameWorld.GetGameWorld().GetTick()) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | elif fbStep == FB_Step_Fighting: | 
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|  |  |  | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick) | 
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|  |  |  | if not startTick or overTick: | 
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|  |  |  | if overTick: | 
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|  |  |  | return | 
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|  |  |  | lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick) | 
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|  |  |  | if lastHurtTick and tick - lastHurtTick >= 2000: | 
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|  |  |  | StopReduceHP(tick) | 
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|  |  |  | gameFB.SetGameFBDict(FBDict_LastHurtTick, 0) | 
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|  |  |  |  | 
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|  |  |  | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000) | 
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|  |  |  | __CheckBossHP(tick) | 
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|  |  |  |  | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | return familyAuctionItemList, menberItemList | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | def __CheckBossHP(tick): | 
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|  |  |  | gameFB = GameWorld.GetGameFB() | 
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|  |  |  | isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver) | 
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|  |  |  | def DoFB_Npc_KillNPC(attacker, curNPC, tick): | 
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|  |  |  | __FBNPCOnKilled(curNPC, tick) | 
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|  |  |  | return | 
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|  |  |  | def DoFB_Player_KillNPC(curPlayer, curNPC, tick): | 
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|  |  |  | __FBNPCOnKilled(curNPC, tick) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | if not isOver: | 
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|  |  |  | if GetBossRemainHP(tick) == 0: | 
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|  |  |  | #结束 设置BOSS死亡 | 
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|  |  |  | FBCommon.ClearFBNPC() | 
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|  |  |  | ## 执行副本杀怪逻辑 | 
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|  |  |  | def __FBNPCOnKilled(curNPC, tick): | 
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|  |  |  | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 | 
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|  |  |  | bossID = CurFBLineBOSSID(lineID) | 
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|  |  |  | if curNPC.GetNPCID() != bossID: | 
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|  |  |  | return | 
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|  |  |  | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0) | 
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|  |  |  | GameWorld.DebugLog('结束 设置BOSS死亡') | 
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|  |  |  |  | 
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|  |  |  | gameFB.SetGameFBDict(FBDict_IsOver, tick) | 
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|  |  |  | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick) | 
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|  |  |  |  | 
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|  |  |  | __DoLogicAllFamilyBossOver(1, tick) | 
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|  |  |  | else: | 
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|  |  |  | #血量广播 | 
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|  |  |  | needNotifyHPPerList = [50, 20] | 
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|  |  |  | lastIndex = gameFB.GetGameFBDictByKey(FBDict_LastHPNotify) | 
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|  |  |  | if lastIndex >= len(needNotifyHPPerList): | 
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|  |  |  | return | 
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|  |  |  | remainPer = GetBossRemainHPPer(tick) | 
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|  |  |  | notifyHPPer = needNotifyHPPerList[lastIndex] | 
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|  |  |  | if remainPer == notifyHPPer or remainPer - 1 == notifyHPPer: | 
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|  |  |  | gameFB.SetGameFBDict(FBDict_LastHPNotify, lastIndex + 1) | 
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|  |  |  | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 | 
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|  |  |  | bossID = CurFBLineBOSSID(lineID) | 
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|  |  |  | msgMark = 'AllianceBossHP1' if lineID == 0 else 'AllianceBossHP2' | 
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|  |  |  | PlayerControl.WorldNotify(0, msgMark, [bossID, notifyHPPer]) | 
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|  |  |  |  | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | def UpdateHPReduceSpeed(tick, isExit=False): | 
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|  |  |  | gameWorld = GameWorld.GetGameWorld() | 
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|  |  |  | playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount() | 
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|  |  |  | playerCnt = playerCnt - 1 if isExit else playerCnt | 
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|  |  |  | if playerCnt <= 0: | 
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|  |  |  | return | 
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|  |  |  | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 | 
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|  |  |  | if lineID < 0: | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | curSpeed = eval(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_HPSpeed]) | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed) | 
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|  |  |  | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing): | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick) | 
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|  |  |  | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP) | 
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|  |  |  | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed) | 
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|  |  |  | if not startTick: | 
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|  |  |  | startTick = tick | 
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|  |  |  | lastSpeed = curSpeed | 
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|  |  |  | remainHP = __GetBossTotalHP() | 
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|  |  |  | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed))) | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_StartTick, tick) | 
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|  |  |  |  | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP) | 
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|  |  |  | GameWorld.DebugLog('    curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed)) | 
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|  |  |  | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | def StopReduceHP(tick): | 
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|  |  |  | ##暂停BOSS血量减少 | 
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|  |  |  | gameWorld = GameWorld.GetGameWorld() | 
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|  |  |  | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing): | 
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|  |  |  | return | 
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|  |  |  | remainHP = GetBossRemainHP(tick) | 
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|  |  |  | if not remainHP: | 
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|  |  |  | return | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0) | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | def StartReduceHP(tick): | 
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|  |  |  | ##开始BOSS掉血 | 
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|  |  |  | gameWorld = GameWorld.GetGameWorld() | 
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|  |  |  | if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing): | 
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|  |  |  | return | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_IsReduceing, 1) | 
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|  |  |  | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick) | 
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|  |  |  | if not startTick: | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_RemainHP, __GetBossTotalHP()) | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_StartTick, tick) | 
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|  |  |  | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | def __GetBossTotalHP():return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP) | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | def GetBossRemainHP(tick): | 
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|  |  |  | gameWorld = GameWorld.GetGameWorld() | 
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|  |  |  |  | 
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|  |  |  | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick) | 
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|  |  |  | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed) | 
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|  |  |  | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP) | 
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|  |  |  | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing): | 
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|  |  |  | return remainHP if startTick else __GetBossTotalHP() | 
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|  |  |  | if not startTick: | 
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|  |  |  | startTick = tick | 
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|  |  |  | remainHP = __GetBossTotalHP() | 
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|  |  |  | else: | 
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|  |  |  | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed))) | 
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|  |  |  | return remainHP | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | def GetBossRemainHPPer(tick): | 
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|  |  |  | remainHP = GetBossRemainHP(tick) | 
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|  |  |  | totalHP = __GetBossTotalHP() | 
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|  |  |  | if not totalHP: | 
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|  |  |  | def GetBossRemainHPPer(copyMapID, tick): | 
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|  |  |  | bossID = CurFBLineBOSSID() | 
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|  |  |  | curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID) | 
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|  |  |  | if not curBoss: | 
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|  |  |  | return 100 | 
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|  |  |  | return remainHP * 100 / totalHP | 
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|  |  |  | return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss) | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | def CurFBLineBOSSID(lineID=-1): | 
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