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|  |  |  | import ItemControler | 
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|  |  |  | import EventReport | 
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|  |  |  | import NPCCommon | 
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|  |  |  | import GameObj | 
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|  |  |  |  | 
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|  |  |  | FBDict_StartTick = 'FBDict_StartTick%s' #开始时间 | 
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|  |  |  | FBDict_Speed = 'FBDict_Speed%s' #掉血速度 /s | 
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|  |  |  | FBDict_RemainHP = 'FBDict_RemainHP%s' #剩余时间 | 
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|  |  |  | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV'   # 鼓舞等级 | 
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|  |  |  | FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick | 
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|  |  |  | FBDict_IsReduceing = 'FBDict_IsReduceing%s' #是否掉血中 | 
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|  |  |  | FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名 | 
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|  |  |  | FBDict_BossTotalHP = 'FBDict_BossTotalHP%s' #BOSS血量 | 
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|  |  |  | FBDict_LastHurtTick = 'FBDict_LastHurtTick'  #上次伤害时间 | 
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|  |  |  | FBDict_LastHPNotify = 'FBDict_LastHPNotify'  #上一个血量广播 | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | ( | 
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|  |  |  | Def_BossTime,  #BOSS时间 | 
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|  |  |  | 
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|  |  |  | FB_Step_Close,  # 副本关闭 | 
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|  |  |  | ) = range(4) | 
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|  |  |  |  | 
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|  |  |  | def OnFBPlayerOnLogin(curPlayer): | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def OnFBPlayerOnDay(curPlayer): | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | ## 是否能够通过活动查询进入 | 
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|  |  |  | 
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|  |  |  | if not bossID: | 
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|  |  |  | return | 
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|  |  |  | NPCCustomRefresh.SetNPCRefresh(101, [bossID]) | 
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|  |  |  | BossTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_HorsePetBoss, lineID)[Def_BossTime] | 
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|  |  |  | GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP%lineID, BossTime * 1000) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def OnHorsePetBossStateChange(state, tick): | 
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|  |  |  | 
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|  |  |  | if fbStep == FB_Step_Open: | 
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|  |  |  | FBCommon.SetFBStep(FB_Step_Fighting, tick) | 
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|  |  |  | UpdateHurtInfo(curPlayer, 0, True) | 
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|  |  |  |  | 
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|  |  |  | UpdateHPReduceSpeed(tick) | 
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|  |  |  |  | 
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|  |  |  | gameFB = GameWorld.GetGameFB() | 
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|  |  |  | # 上鼓舞buff | 
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|  |  |  | encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV) | 
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|  |  |  | 
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|  |  |  | def OnCloseFB(tick): | 
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|  |  |  | gameWorld = GameWorld.GetGameWorld() | 
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|  |  |  | lineID = gameWorld.GetPropertyID() - 1 | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0) | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, 0) | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, 0) | 
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|  |  |  | PyGameData.g_horsePetBossPlayerHurtDict[lineID] = {} | 
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|  |  |  | gameWorld.SetPropertyID(0) | 
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|  |  |  | return | 
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|  |  |  | 
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|  |  |  | #        GameWorldProcess.CloseFB(tick) | 
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|  |  |  | #        return | 
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|  |  |  |  | 
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|  |  |  | UpdateHPReduceSpeed(tick, True) | 
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|  |  |  |  | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | ##玩家主动离开副本. | 
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|  |  |  | 
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|  |  |  | playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {}) | 
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|  |  |  | playerHurtDict.pop(curPlayer.GetPlayerID(), 0) | 
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|  |  |  | PyGameData.g_horsePetBossPlayerHurtDict[lineID] = playerHurtDict | 
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|  |  |  | if not playerHurtDict: #榜上没人,停止掉血 | 
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|  |  |  | StopReduceHP(lineID, tick) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | ##玩家切换地图 | 
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|  |  |  | 
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|  |  |  | hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue | 
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|  |  |  | hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue | 
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|  |  |  | hurtInfo.append(hurtDict) | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID) | 
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|  |  |  | isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing % lineID) | 
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|  |  |  | remainHP = GetBossRemainHP(lineID, tick) | 
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|  |  |  | totalHP = __GetBossTotalHP(lineID) | 
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|  |  |  | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0 | 
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|  |  |  | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0 | 
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|  |  |  |  | 
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|  |  |  | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed, | 
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|  |  |  | 'remainHPPer':remainHPPer, 'isReduceing':isReduceing,'myHurt':myHurt % ChConfig.Def_PerPointValue, | 
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|  |  |  | 'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank | 
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|  |  |  | remainHPPer = GetBossRemainHPPer(GameWorld.GetGameWorld().GetCopyMapID(), lineID, tick) | 
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|  |  |  | fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'myHurt':myHurt % ChConfig.Def_PerPointValue, | 
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|  |  |  | 'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'remainHPPer':remainHPPer | 
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|  |  |  | } | 
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|  |  |  | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID()) | 
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|  |  |  | FBCommon.Notify_FBHelp(curPlayer, fbHelpDict) | 
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|  |  |  | 
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|  |  |  | #  @return None | 
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|  |  |  | def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP): | 
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|  |  |  | UpdateHurtInfo(curPlayer, hurtHP) | 
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|  |  |  | #有人上榜开始掉血 | 
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|  |  |  | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 | 
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|  |  |  | StartReduceHP(lineID, GameWorld.GetGameWorld().GetTick()) | 
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|  |  |  | GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick()) | 
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|  |  |  | return | 
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|  |  |  | # | 
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|  |  |  | def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False): | 
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|  |  |  | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | elif fbStep == FB_Step_Fighting: | 
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|  |  |  | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID) | 
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|  |  |  | if not startTick or overTick: | 
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|  |  |  | if overTick: | 
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|  |  |  | return | 
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|  |  |  | lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick) | 
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|  |  |  | if lastHurtTick and tick - lastHurtTick >= 2000: | 
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|  |  |  | StopReduceHP(lineID, tick) | 
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|  |  |  | gameFB.SetGameFBDict(FBDict_LastHurtTick, 0) | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000) | 
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|  |  |  | __CheckBossHP(tick) | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | return auctionItemList, itemList | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | def DoFB_Npc_KillNPC(attacker, curNPC, tick): | 
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|  |  |  | __FBNPCOnKilled(curNPC, tick) | 
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|  |  |  | return | 
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|  |  |  | def DoFB_Player_KillNPC(curPlayer, curNPC, tick): | 
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|  |  |  | __FBNPCOnKilled(curNPC, tick) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def __CheckBossHP(tick): | 
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|  |  |  | gameFB = GameWorld.GetGameFB() | 
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|  |  |  | isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver) | 
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|  |  |  | ## 执行副本杀怪逻辑 | 
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|  |  |  | def __FBNPCOnKilled(curNPC, tick): | 
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|  |  |  | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 | 
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|  |  |  |  | 
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|  |  |  | if not isOver: | 
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|  |  |  | bossID = CurFBLineBOSSID(lineID) | 
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|  |  |  | if GetBossRemainHP(lineID, tick) == 0: | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | curBoss = GameWorld.FindNPCByNPCID(bossID) | 
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|  |  |  | dropPosX, dropPosY = 0, 0 | 
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|  |  |  | if curBoss: | 
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|  |  |  | dropPosX, dropPosY = curBoss.GetPosX(), curBoss.GetPosY() | 
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|  |  |  |  | 
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|  |  |  | #结束 设置BOSS死亡 | 
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|  |  |  | FBCommon.ClearFBNPC() | 
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|  |  |  | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0) | 
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|  |  |  | GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID) | 
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|  |  |  |  | 
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|  |  |  | __DoLogicHorsePetBossOver(1, tick, dropPosX, dropPosY) | 
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|  |  |  | gameFB.SetGameFBDict(FBDict_IsOver, tick) | 
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|  |  |  | else: | 
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|  |  |  | #血量广播 | 
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|  |  |  | needNotifyHPPerList = [50, 20] | 
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|  |  |  | lastIndex = gameFB.GetGameFBDictByKey(FBDict_LastHPNotify) | 
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|  |  |  | if lastIndex >= len(needNotifyHPPerList): | 
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|  |  |  | return | 
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|  |  |  | remainPer = GetBossRemainHPPer(lineID, tick) | 
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|  |  |  | notifyHPPer = needNotifyHPPerList[lastIndex] | 
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|  |  |  | if remainPer == notifyHPPer or remainPer - 1 == notifyHPPer: | 
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|  |  |  | gameFB.SetGameFBDict(FBDict_LastHPNotify, lastIndex + 1) | 
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|  |  |  | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 | 
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|  |  |  | msgMark = 'QCBOSSHP1' | 
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|  |  |  | PlayerControl.WorldNotify(0, msgMark, [bossID, notifyHPPer]) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def UpdateHPReduceSpeed(tick, isExit=False): | 
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|  |  |  | gameWorld = GameWorld.GetGameWorld() | 
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|  |  |  | playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount() | 
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|  |  |  | playerCnt = playerCnt - 1 if isExit else playerCnt | 
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|  |  |  | if playerCnt <=0: | 
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|  |  |  | return | 
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|  |  |  | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 | 
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|  |  |  | if lineID < 0: | 
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|  |  |  | bossID = CurFBLineBOSSID(lineID) | 
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|  |  |  | if curNPC.GetNPCID() != bossID: | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | curSpeed = eval(FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_HorsePetBoss, lineID)[Def_HPSpeed]) | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_Speed % lineID, curSpeed) | 
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|  |  |  | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID): | 
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|  |  |  | return | 
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|  |  |  | dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY() | 
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|  |  |  |  | 
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|  |  |  | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID) | 
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|  |  |  | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID) | 
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|  |  |  | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID) | 
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|  |  |  | if not startTick: | 
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|  |  |  | startTick = tick | 
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|  |  |  | lastSpeed = curSpeed | 
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|  |  |  | remainHP = __GetBossTotalHP(lineID) | 
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|  |  |  | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed))) | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick) | 
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|  |  |  |  | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP) | 
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|  |  |  | GameWorld.DebugLog('    curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed)) | 
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|  |  |  | #结束 设置BOSS死亡 | 
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|  |  |  | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def StopReduceHP(lineID, tick): | 
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|  |  |  | ##暂停BOSS血量减少 | 
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|  |  |  | gameWorld = GameWorld.GetGameWorld() | 
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|  |  |  | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID): | 
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|  |  |  | return | 
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|  |  |  | remainHP = GetBossRemainHP(lineID, tick) | 
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|  |  |  | if not remainHP: | 
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|  |  |  | return | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 0) | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def StartReduceHP(lineID, tick): | 
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|  |  |  | ##开始BOSS掉血 | 
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|  |  |  | gameWorld = GameWorld.GetGameWorld() | 
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|  |  |  | if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID): | 
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|  |  |  | return | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 1) | 
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|  |  |  | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID) | 
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|  |  |  | if not startTick: | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, __GetBossTotalHP(lineID)) | 
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|  |  |  | gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick) | 
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|  |  |  | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def __GetBossTotalHP(lineID):return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP%lineID) | 
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|  |  |  | GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID) | 
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|  |  |  |  | 
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|  |  |  | __DoLogicHorsePetBossOver(1, tick, dropPosX, dropPosY) | 
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|  |  |  | GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | def GetBossRemainHP(lineID, tick): | 
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|  |  |  | gameWorld = GameWorld.GetGameWorld() | 
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|  |  |  |  | 
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|  |  |  | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID) | 
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|  |  |  | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID) | 
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|  |  |  | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID) | 
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|  |  |  | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID): | 
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|  |  |  | return remainHP | 
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|  |  |  | if not startTick: | 
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|  |  |  | startTick = tick | 
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|  |  |  | remainHP = __GetBossTotalHP(lineID) | 
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|  |  |  | else: | 
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|  |  |  | remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed))) | 
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|  |  |  | return remainHP | 
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|  |  |  |  | 
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|  |  |  | def GetBossRemainHPPer(lineID, tick): | 
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|  |  |  | remainHP = GetBossRemainHP(lineID, tick) | 
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|  |  |  | totalHP = __GetBossTotalHP(lineID) | 
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|  |  |  | if not totalHP: | 
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|  |  |  | def GetBossRemainHPPer(copyMapID, funcLineID, tick): | 
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|  |  |  | bossID = CurFBLineBOSSID(funcLineID) | 
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|  |  |  | curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID) | 
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|  |  |  | if not curBoss: | 
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|  |  |  | return 100 | 
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|  |  |  | return remainHP * 100 / totalHP | 
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|  |  |  | return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss) | 
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|  |  |  |  | 
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|  |  |  | def CurFBLineBOSSID(lineID= -1): | 
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|  |  |  | #该分线刷的BOSSID | 
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