| | |
| | | #清除失败也触发CD
|
| | | return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
|
| | |
|
| | | skillType = curSkill.GetEffect(0).GetEffectValue(0)
|
| | | if skillType == 0:
|
| | | # 无配置代表清除负面buff任意1个
|
| | | skillTypeList = [
|
| | | ChConfig.Def_SkillType_LstDepBuff , #持续减益BUFF 4
|
| | | ChConfig.Def_SkillType_DepBuff , #减益BUFF 6
|
| | | ChConfig.Def_SkillType_Action , #影响行为BUFF 14
|
| | | ]
|
| | | else:
|
| | | skillTypeList = [skillType]
|
| | | |
| | | delSuccess = False
|
| | | buffSkill = None
|
| | | buffType = 0
|
| | |
|
| | | for skillType in skillTypeList:
|
| | | |
| | | buffType = ChConfig.Def_SkillBuffList.get(skillType)
|
| | | buffTuple = SkillCommon.GetBuffManagerByBuffType(defender, buffType)
|
| | | if buffTuple == ():
|
| | | continue
|
| | | |
| | | buffManager = buffTuple[0]
|
| | | if buffManager.GetBuffCount() == 0:
|
| | | continue
|
| | | |
| | | curBuff = buffManager.GetBuff(0)
|
| | | ownerID, ownerType = curBuff.GetOwnerID(), curBuff.GetOwnerType()
|
| | | |
| | | #删除Buff
|
| | | BuffSkill.DoBuffDisApperEx(defender, curBuff, tick)
|
| | | buffSkill = curBuff.GetSkill()
|
| | | if not buffSkill:
|
| | | continue
|
| | | skillID = buffSkill.GetSkillID()
|
| | | buffManager.DeleteBuffByTypeID(buffSkill.GetSkillTypeID())
|
| | | SkillShell.ClearBuffEffectBySkillID(defender, skillID, ownerID, ownerType)
|
| | | delSuccess = True
|
| | | break
|
| | | # 优先清理指定技能
|
| | | theSkillID = curSkill.GetEffect(0).GetEffectValue(1)
|
| | | if theSkillID:
|
| | | if curSkill.GetEffect(0).GetEffectValue(1):
|
| | | findBuff = SkillCommon.FindBuffByID(defender, theSkillID)
|
| | | else:
|
| | | findBuff = SkillCommon.FindBuffByOwner(defender, theSkillID, attacker.GetID(), attacker.GetGameObjType())
|
| | | if findBuff:
|
| | | delSuccess = True
|
| | | buffSkill = findBuff.GetSkill()
|
| | | buffType = ChConfig.Def_SkillBuffList.get(buffSkill.GetSkillType())
|
| | | else:
|
| | | # 某类技能中的一个
|
| | | delSuccess, buffSkill, buffType = ClearBySkillType(curSkill, defender, tick)
|
| | |
|
| | | if not delSuccess:
|
| | | # 没有可清除BUFF也进入CD
|
| | |
| | |
|
| | | return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
|
| | |
|
| | | def ClearBySkillType(curSkill, defender, tick):
|
| | | skillType = curSkill.GetEffect(0).GetEffectValue(0)
|
| | | if skillType == 0:
|
| | | # 无配置代表清除负面buff任意1个
|
| | | skillTypeList = [
|
| | | ChConfig.Def_SkillType_LstDepBuff , #持续减益BUFF 4
|
| | | ChConfig.Def_SkillType_DepBuff , #减益BUFF 6
|
| | | ChConfig.Def_SkillType_Action , #影响行为BUFF 14
|
| | | ]
|
| | | else:
|
| | | skillTypeList = [skillType]
|
| | | |
| | | delSuccess = False
|
| | | buffSkill = None
|
| | | buffType = 0
|
| | | for skillType in skillTypeList:
|
| | | |
| | | buffType = ChConfig.Def_SkillBuffList.get(skillType)
|
| | | buffTuple = SkillCommon.GetBuffManagerByBuffType(defender, buffType)
|
| | | if buffTuple == ():
|
| | | continue
|
| | | |
| | | buffManager = buffTuple[0]
|
| | | if buffManager.GetBuffCount() == 0:
|
| | | continue
|
| | | |
| | | curBuff = buffManager.GetBuff(0)
|
| | | ownerID, ownerType = curBuff.GetOwnerID(), curBuff.GetOwnerType()
|
| | | |
| | | #删除Buff
|
| | | BuffSkill.DoBuffDisApperEx(defender, curBuff, tick)
|
| | | buffSkill = curBuff.GetSkill()
|
| | | if not buffSkill:
|
| | | continue
|
| | | skillID = buffSkill.GetSkillID()
|
| | | buffManager.DeleteBuffByTypeID(buffSkill.GetSkillTypeID())
|
| | | SkillShell.ClearBuffEffectBySkillID(defender, skillID, ownerID, ownerType)
|
| | | delSuccess = True
|
| | | break
|
| | | return delSuccess, buffSkill, buffType
|
| | | |