hch
2019-05-09 bc915a9b717eccef3c8d825f9af79a7596394ac7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4503.py
@@ -1,33 +1,32 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: buff中攻击目标处于XX状态提高增加伤害
##@package
#
# @todo: buff中攻击处于xx状态目标触发技能
#
# @author: Alee
# @date 2018-1-30 下午05:11:45
# @date 2019-5-7 下午09:17:25
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
import ChConfig
import GameWorld
import GameObj
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if not defender:
        return False
    if not passiveEffect.GetEffectValue(1):
        # 不配置状态的情况
        return True
    if GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1)):
        #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
        return True
    return False
    if passiveEffect.GetEffectValue(0):
        if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(0)):
            #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
            return False
    return True
def GetValue(attacker, defender, passiveEffect):
    return passiveEffect.GetEffectValue(0)
def GetSkillData(passiveEffect):
    skillID = passiveEffect.GetEffectValue(1)
    return GameWorld.GetGameData().GetSkillBySkillID(skillID)