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| | | #!/usr/bin/python
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| | | # -*- coding: GBK -*-
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| | | #
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| | | # @todo: buff中攻击目标处于XX状态提高增加伤害
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| | | ##@package
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| | | #
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| | | # @todo: buff中攻击处于xx状态目标触发技能
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| | | #
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| | | # @author: Alee
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| | | # @date 2018-1-30 下午05:11:45
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| | | # @date 2019-5-7 下午09:17:25
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| | | # @version 1.0
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| | | #
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| | | # @note:
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| | | #
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| | | #---------------------------------------------------------------------
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| | |
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| | | import ChConfig
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| | | import GameWorld
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| | | import GameObj
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| | |
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| | | def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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| | | if not defender:
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| | | return False
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| | | |
| | | if not passiveEffect.GetEffectValue(1):
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| | | # 不配置状态的情况
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| | | return True
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| | | |
| | | if GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1)):
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| | | #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
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| | | return True
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| | | return False
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| | | if passiveEffect.GetEffectValue(0):
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| | | if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(0)):
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| | | #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
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| | | return False
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| | | return True
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| | |
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| | |
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| | | def GetValue(attacker, defender, passiveEffect):
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| | | return passiveEffect.GetEffectValue(0)
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| | | def GetSkillData(passiveEffect):
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| | | skillID = passiveEffect.GetEffectValue(1)
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| | | return GameWorld.GetGameData().GetSkillBySkillID(skillID)
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