| | |
| | | 4027:ChConfig.TriggerType_AttackKill, # նɱ 24
|
| | | 4028:ChConfig.TriggerType_WillDead, # 进入濒死状态时触发技能 25
|
| | | 4029:ChConfig.TriggerType_BuffBoom, # 中毒后爆炸 26
|
| | | #4030:ChConfig.TriggerType_Success_Buff_SkillPer, # 提高4501成功概率 27
|
| | | 4031:ChConfig.TriggerType_HurtObjAddBuff, # 在算伤害时群攻1对1加buff,可用于一个伤害多次触发 28
|
| | | 4032:ChConfig.TriggerType_BeBoomSeed, # 被动引爆视野内对象的buff种子 29
|
| | | 4033:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
|
| | |
| | | 4093:ChConfig.TriggerType_NoControl, # 使关联技能不受控制 78
|
| | | 4094:ChConfig.TriggerType_Buff_AddSuperHitRate, # BUFF类:增加暴击率
|
| | | 4095:ChConfig.TriggerType_SuperHitSuckBloodPer, # BUFF类: 暴击百分比吸血, 79
|
| | | 4096:ChConfig.TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
|
| | | 4097:ChConfig.TriggerType_BurnPer, # 灼烧伤害百分比 80
|
| | | 4098:ChConfig.TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
|
| | | 4099:ChConfig.TriggerType_WillDead, # 进入濒死状态时触发技能 25
|
| | | 4100:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
|
| | | 4101:ChConfig.TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
|
| | | }
|
| | | return tdict.get(effectID, -1)
|
| | | #===========================================================================
|
| | |
| | | 4500:ChConfig.TriggerType_AttackOver, # BUFF类:攻击触发新技能
|
| | | 4501:ChConfig.TriggerType_AttackAddSkillPer, # BUFF类:提高主动技能的技能伤害
|
| | | 4502:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能
|
| | | #4503:ChConfig.TriggerType_AttackAddSkillPer, # BUFF类: 攻击时提高增加伤害
|
| | | 4503:ChConfig.TriggerType_AttackOver, # BUFF类:攻击触发新技能
|
| | | 4504:ChConfig.TriggerType_BounceHP, # BUFF类: 反弹伤害固定值
|
| | | 4506:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能 只刷新属性 不触发技能
|
| | | 4507:ChConfig.TriggerType_Buff_AddSuperHitRate, # BUFF类:增加暴击率
|
| | |
| | | 4531:ChConfig.TriggerType_BounceHPPerByAttacker, # 反弹伤害百分比值, 由攻击方决定 77
|
| | | 4532:ChConfig.TriggerType_SuperHit, # buff中对第一目标暴击触发技能
|
| | | 4533:ChConfig.TriggerType_BurnDisappear, # 灼烧消失触发 81
|
| | | 4534:ChConfig.TriggerType_DebuffOff, # BUFF类: 抵消debuff
|
| | | 4535:ChConfig.TriggerType_BeAttackAddSkillPer, # buff中, 被攻击提高技能伤害
|
| | |
|
| | | 803:ChConfig.TriggerType_BloodShield, # 血盾
|
| | | 806:ChConfig.TriggerType_BloodShield, # 血盾
|
| | |
| | | self.AffectSuperEquipEffectCntDict = {} # 特殊装备技能效果对应的已计算后的数值,直接调用
|
| | |
|
| | | #记录会影响其他技能或者被动触发释放技能的BUFF
|
| | | def AddBuffInfoByEffect(self, effect, skillID):
|
| | | def AddBuffInfoByEffect(self, effect, skillID, onwerID, onwerType):
|
| | | effectID = effect.GetEffectID()
|
| | |
|
| | | #{(触发方式/点, 关联技能):{BUFFID:【效果】}}
|
| | |
| | |
|
| | | if skillID not in self.AffectBuffDict[keyTuple]:
|
| | | self.AffectBuffDict[keyTuple][skillID] = []
|
| | | self.AffectBuffDict[keyTuple][skillID].append(effect) # 存储受影响的信息
|
| | | self.AffectBuffDict[keyTuple][skillID].append([effect, onwerID, onwerType]) # 存储受影响的信息
|
| | | return
|
| | |
|
| | |
|
| | |
| | | buffSkill = curBuff.GetSkill()
|
| | | if not buffSkill:
|
| | | continue
|
| | | |
| | | onwerID, onwerType = curBuff.GetOwnerID(), curBuff.GetOwnerType()
|
| | | for effectIndex in range(0, buffSkill.GetEffectCount()):
|
| | | curEffect = buffSkill.GetEffect(effectIndex)
|
| | | effectID = curEffect.GetEffectID()
|
| | |
| | | if triggerType == -1:
|
| | | continue
|
| | | passiveEff = self.InitObjPassiveEff(gameObj)
|
| | | passiveEff.AddBuffInfoByEffect(curEffect, buffSkill.GetSkillID())
|
| | | passiveEff.AddBuffInfoByEffect(curEffect, buffSkill.GetSkillID(), onwerID, onwerType)
|
| | |
|
| | | return
|
| | |
|
| | |
| | |
|
| | | if not IsValidPassiveSkill(curSkill):
|
| | | continue
|
| | | for passiveEffect in effectList:
|
| | | for effectInfo in effectList:
|
| | | passiveEffect = effectInfo[0]
|
| | | # 被动触发的技能
|
| | | pyName = "PassiveBuff_%s"%passiveEffect.GetEffectID()
|
| | |
|
| | |
| | | if not callFunc:
|
| | | continue
|
| | |
|
| | | if not callFunc(attacker, defender, passiveEffect, tagSkill):
|
| | | if not callFunc(attacker, defender, passiveEffect, tagSkill, ownerID=effectInfo[1], ownerType=effectInfo[2]):
|
| | | continue
|
| | |
|
| | | callFunc = GameWorld.GetExecFunc(PassiveBuff, "%s.%s" % (pyName, "DoLogic"))
|
| | |
| | |
|
| | | if not IsValidPassiveSkill(curSkill):
|
| | | continue
|
| | | for passiveEffect in effectList:
|
| | | for effectInfo in effectList:
|
| | | passiveEffect = effectInfo[0]
|
| | | # 被动触发的技能
|
| | | pyName = "PassiveBuff_%s"%passiveEffect.GetEffectID()
|
| | | callFunc = GameWorld.GetExecFunc(PassiveBuff, "%s.%s" % (pyName, "CheckCanHappen"))
|
| | | if not callFunc:
|
| | | continue
|
| | |
|
| | | if not callFunc(attacker, defender, passiveEffect, skillID, useSkill=useSkill):
|
| | | if not callFunc(attacker, defender, passiveEffect, skillID, useSkill=useSkill, ownerID=effectInfo[1], ownerType=effectInfo[2]):
|
| | | continue
|
| | |
|
| | | callFunc = GameWorld.GetExecFunc(PassiveBuff, "%s.%s" % (pyName, "GetSkillData"))
|
| | |
| | | if not IsValidPassiveSkill(curSkill):
|
| | | continue
|
| | |
|
| | | for passiveEffect in effectList:
|
| | | for effectInfo in effectList:
|
| | | if stopPassiveSkill and curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_GiftSkill:
|
| | | # 只有天赋才可以再次被触发
|
| | | continue
|
| | | |
| | | passiveEffect = effectInfo[0]
|
| | | # 被动触发的技能
|
| | | pyName = "PassiveBuff_%s"%passiveEffect.GetEffectID()
|
| | |
|
| | |
| | | continue
|
| | |
|
| | | # 条件不满足
|
| | | if not callFunc(attacker, defender, passiveEffect, skillID, useSkill=useSkill):
|
| | | if not callFunc(attacker, defender, passiveEffect, skillID, useSkill=useSkill, ownerID=effectInfo[1], ownerType=effectInfo[2]):
|
| | | continue
|
| | |
|
| | | callFunc = GameWorld.GetExecFunc(PassiveBuff, "%s.%s" % (pyName, "GetValue"))
|
| | |
| | | continue
|
| | |
|
| | | # 如被动技能:千幻冥炎真实伤害从2变4倍
|
| | | curValue += GetPassiveSkillValueByTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_PassiveBuffValue)
|
| | | #curValue += GetPassiveSkillValueByTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_PassiveBuffValue)
|
| | | curValue += callFunc(attacker, defender, passiveEffect)
|
| | |
|
| | | return curValue
|