ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_GameObj.py
@@ -443,6 +443,8 @@
    def GetVisible(self): return _IPY_GameObj.IPY_GameObj_GetVisible(self)
    def SetIsBlind(self, *args): return _IPY_GameObj.IPY_GameObj_SetIsBlind(self, *args)
    def GetIsBlind(self): return _IPY_GameObj.IPY_GameObj_GetIsBlind(self)
    def SetSightLevel(self, *args): return _IPY_GameObj.IPY_GameObj_SetSightLevel(self, *args)
    def GetSightLevel(self): return _IPY_GameObj.IPY_GameObj_GetSightLevel(self)
    def CanSeeOther(self, *args): return _IPY_GameObj.IPY_GameObj_CanSeeOther(self, *args)
    def RefreshView(self): return _IPY_GameObj.IPY_GameObj_RefreshView(self)
    def UpdatePos(self): return _IPY_GameObj.IPY_GameObj_UpdatePos(self)
@@ -826,6 +828,7 @@
    def SetProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_SetProperty(self, *args)
    def AddProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_AddProperty(self, *args)
    def DelProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_DelProperty(self, *args)
    def SubProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_SubProperty(self, *args)
    def GetProperty(self, *args): return _IPY_GameObj.IPY_RoleMission_GetProperty(self, *args)
    def ClearProperty(self): return _IPY_GameObj.IPY_RoleMission_ClearProperty(self)
    def GetPropertyCount(self): return _IPY_GameObj.IPY_RoleMission_GetPropertyCount(self)
@@ -917,6 +920,7 @@
    def GetOperator(self): return _IPY_GameObj.IPY_Account_GetOperator(self)
    def GetAreaID(self): return _IPY_GameObj.IPY_Account_GetAreaID(self)
    def GetGeTuiClientID(self): return _IPY_GameObj.IPY_Account_GetGeTuiClientID(self)
    def GetDeviceFlag(self): return _IPY_GameObj.IPY_Account_GetDeviceFlag(self)
    def GetLastLoginTime(self): return _IPY_GameObj.IPY_Account_GetLastLoginTime(self)
    __swig_destroy__ = _IPY_GameObj.delete_IPY_Account
    __del__ = lambda self : None;
@@ -1903,10 +1907,12 @@
    def GetOrderAmount(self): return _IPY_GameObj.IPY_Player_GetOrderAmount(self)
    def SendDBFinishRecharge(self, *args): return _IPY_GameObj.IPY_Player_SendDBFinishRecharge(self, *args)
    def SendDBQueryRecharge(self): return _IPY_GameObj.IPY_Player_SendDBQueryRecharge(self)
    def GetMergePlayerData(self): return _IPY_GameObj.IPY_Player_GetMergePlayerData(self)
    def SendMergeRegisterPlayer(self, selectMapID = 0, selectDataMapID = 0, selectCopyMapID = 0, 
    selectPosX = 0, selectPosY = 0): return _IPY_GameObj.IPY_Player_SendMergeRegisterPlayer(self, selectMapID, selectDataMapID, selectCopyMapID, selectPosX, 
    selectPosY)
    def SendMergeRegisterPlayerAfterChange(self, *args): return _IPY_GameObj.IPY_Player_SendMergeRegisterPlayerAfterChange(self, *args)
    def SendMergePlayerData(self, *args): return _IPY_GameObj.IPY_Player_SendMergePlayerData(self, *args)
    def SendMergeQueryNewAccount(self): return _IPY_GameObj.IPY_Player_SendMergeQueryNewAccount(self)
    def SetPlayerName(self, *args): return _IPY_GameObj.IPY_Player_SetPlayerName(self, *args)
    def UpdatePlayerNameResult(self, *args): return _IPY_GameObj.IPY_Player_UpdatePlayerNameResult(self, *args)