| | |
| | | ("dict", "EquipColorMaxDropCount", 0),
|
| | | ("dict", "EquipColorSuitInfo", 0),
|
| | | ("dict", "EquipPartKeyRateInfo", 0),
|
| | | ("BYTE", "ColorSuitPartOptimization", 0),
|
| | | ("dict", "KillCountDropEquipPub", 0),
|
| | | ("dict", "ItemIDDropRate", 0),
|
| | | ("dict", "ItemIDMaxDropCount", 0),
|
| | |
| | | ("list", "WorldLV", 0),
|
| | | ("list", "Rank", 0),
|
| | | ("list", "Award1", 0),
|
| | | ("dict", "Award2", 0),
|
| | | ("list", "Award2", 0),
|
| | | ),
|
| | |
|
| | | "FairyDomain":(
|
| | |
| | | self.EquipColorMaxDropCount = {}
|
| | | self.EquipColorSuitInfo = {}
|
| | | self.EquipPartKeyRateInfo = {}
|
| | | self.ColorSuitPartOptimization = 0
|
| | | self.KillCountDropEquipPub = {}
|
| | | self.ItemIDDropRate = {}
|
| | | self.ItemIDMaxDropCount = {}
|
| | |
| | | def GetEquipColorMaxDropCount(self): return self.EquipColorMaxDropCount # 装备颜色最大掉落物品数 {颜色:上限数量,...}
|
| | | def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...}
|
| | | def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
|
| | | def GetColorSuitPartOptimization(self): return self.ColorSuitPartOptimization # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装
|
| | | def GetKillCountDropEquipPub(self): return self.KillCountDropEquipPub # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...}
|
| | | def GetItemIDDropRate(self): return self.ItemIDDropRate # 指定物品ID掉率信息 {物品ID:概率, ...}
|
| | | def GetItemIDMaxDropCount(self): return self.ItemIDMaxDropCount # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...}
|
| | |
| | | self.WorldLV = []
|
| | | self.Rank = []
|
| | | self.Award1 = []
|
| | | self.Award2 = {} |
| | | self.Award2 = [] |
| | | return |
| | | |
| | | def GetLineID(self): return self.LineID # 线路ID
|
| | | def GetWorldLV(self): return self.WorldLV # 世界等级
|
| | | def GetRank(self): return self.Rank # 排名
|
| | | def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
|
| | | def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} |
| | | def GetAward2(self): return self.Award2 # 饼图奖励 [[(概率,[物品ID,数量,是否拍品]),..]] |
| | | |
| | | # 缥缈仙域表 |
| | | class IPY_FairyDomain(): |