ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -79,10 +79,16 @@
                        ("char", "EndDate", 0),
                        ("char", "StartTime", 0),
                        ("char", "EndTime", 0),
                        ("list", "WorldLVRange", 0),
                        ("list", "AddRandSecondRange", 0),
                        ("WORD", "ReplenishCDMinutes", 0),
                        ("BYTE", "ReplenishAuctionCount", 0),
                        ("DWORD", "ReplenishItemID", 0),
                        ("list", "ReplenishEquipInfo", 0),
                        ("list", "ReplenishEquipPlaces", 0),
                        ("BYTE", "AuctionCount", 0),
                        ("list", "RandMinuteRange", 0),
                        ("list", "ItemCountWeightList", 0),
                        ("list", "AddRandSecondRange", 0),
                        ("list", "AuctionItemWeightList", 0),
                        ("list", "RandMailKeyList", 0),
                        ),
@@ -651,10 +657,16 @@
        self.EndDate = ""
        self.StartTime = ""
        self.EndTime = ""
        self.WorldLVRange = []
        self.AddRandSecondRange = []
        self.ReplenishCDMinutes = 0
        self.ReplenishAuctionCount = 0
        self.ReplenishItemID = 0
        self.ReplenishEquipInfo = []
        self.ReplenishEquipPlaces = []
        self.AuctionCount = 0
        self.RandMinuteRange = []
        self.ItemCountWeightList = []
        self.AddRandSecondRange = []
        self.AuctionItemWeightList = []
        self.RandMailKeyList = []
        return
@@ -664,12 +676,18 @@
    def GetEndDate(self): return self.EndDate # 结束日期
    def GetStartTime(self): return self.StartTime # 开启时间
    def GetEndTime(self): return self.EndTime # 结束时间
    def GetAuctionCount(self): return self.AuctionCount # 上架次数
    def GetRandMinuteRange(self): return self.RandMinuteRange # 上架随机间隔分钟下限|上限
    def GetItemCountWeightList(self): return self.ItemCountWeightList # 上架随机件数权重列表, [[权重, 件数], ...]
    def GetWorldLVRange(self): return self.WorldLVRange # 世界等级范围限制
    def GetAddRandSecondRange(self): return self.AddRandSecondRange # 每件拍品随机间隔上架秒数 上限|下限
    def GetAuctionItemWeightList(self): return self.AuctionItemWeightList # 上架物品随机权重, [[权重, 物品ID],[权重, [阶,颜色,部位集合,是否套装,星级]] ...]
    def GetRandMailKeyList(self): return self.RandMailKeyList # 上架随机邮件列表,有配置时上架的时候在线玩家会收到一封上架邮件提醒
    def GetReplenishCDMinutes(self): return self.ReplenishCDMinutes # 动态补充拍品间隔分钟
    def GetReplenishAuctionCount(self): return self.ReplenishAuctionCount # 动态补充拍品保底数
    def GetReplenishItemID(self): return self.ReplenishItemID # 动态补充物品ID
    def GetReplenishEquipInfo(self): return self.ReplenishEquipInfo # 动态补充装备信息 [阶,颜色,是否套装]
    def GetReplenishEquipPlaces(self): return self.ReplenishEquipPlaces # 动态补充上架装备位列表
    def GetAuctionCount(self): return self.AuctionCount # 指定上架次数
    def GetRandMinuteRange(self): return self.RandMinuteRange # 指定上架随机间隔分钟下限|上限
    def GetItemCountWeightList(self): return self.ItemCountWeightList # 指定上架随机件数权重列表, [[权重, 件数], ...]
    def GetAuctionItemWeightList(self): return self.AuctionItemWeightList # 指定上架物品随机权重, [[权重, 物品ID],[权重, [阶,颜色,部位集合,是否套装,星级]] ...]
    def GetRandMailKeyList(self): return self.RandMailKeyList # 指定上架随机邮件列表,有配置时上架的时候在线玩家会收到一封上架邮件提醒
# 日常活动表
class IPY_DailyAction():