| | |
| | | import IPY_PlayerDefine
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| | | import CrossRealmPK
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| | | import AuctionHouse
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| | | import PlayerAssist
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| | | import PlayerFB
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| | | #---------------------------------------------------------------------
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| | |
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| | |
| | | PlayerZhuXianBoss.OnPlayerLogin(curPlayer)
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| | | #骑宠boss状态通知
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| | | PlayerHorsePetBoss.OnLogin(curPlayer)
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| | | #协助
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| | | PlayerAssist.OnPlayerLogin(curPlayer, False)
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| | | GMT_CTG.OnPlayerLogin(curPlayer)
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| | | |
| | | else:
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| | | #协助
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| | | PlayerAssist.OnPlayerLogin(curPlayer, True)
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| | | |
| | | return
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| | |
|
| | | def __UpdOnedayJobPlayerLoginoffTime(curPlayer):
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| | |
| | | SetPlayerOfflineTime(curPlayer)
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| | | #拍卖行
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| | | AuctionHouse.OnPlayerLeaveServer(curPlayer)
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| | | #协助
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| | | PlayerAssist.OnLeaveServer(curPlayer)
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| | | #------------镖车逻辑
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| | | #TruckPlayerDisconnectProcess(curPlayer, tick)
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| | |
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| | |
| | | PlayerTeam.SetTeamCheckState(curPlayer, packValue)
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| | | return
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| | |
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| | | #if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr1:
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| | | # PlayerControl.SetAssistTagPlayerID(curPlayer, packValue)
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| | | # return
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| | | |
| | | if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr3:
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| | | PlayerControl.SetFBFuncLineID(curPlayer, packValue)
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| | | return
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| | | |
| | | #---常规逻辑处理---
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| | |
|
| | | elif packType == IPY_GameServer.CDBPlayerRefresh_LV:
|