hxp
2019-12-10 bd6221811f055ff6fb6c3a58b308d48fbca2465a
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -72,6 +72,9 @@
import math
import time
# 商店类型定义
ShopType_FairyCeremony = 19 # 仙界盛典烟花
g_mysticalShopDict = {} #神秘商店{等级范围:[等级段,{金钱类型:库}]}
#---------------------------------------------------------------------
##开始交易
@@ -194,17 +197,9 @@
    return
## 登录
def ShopItemOnLogin(curPlayer):
    if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_SuperGift):
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_SuperGift, 1)
        isGet = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldGiftFirstRecord)
        if isGet:#首充奖励已领取则代表超值礼包已开启过,
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftHasOpen, 1)
def ShopItemOnLogin(curPlayer):
    SyncMysticalLimitShopInfo(curPlayer)
    SyncShopItemTodayBuyCount(curPlayer)
    SyncSuperGiftInfo(curPlayer)
    if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MysticalShopGoods % 0):
        __DoMysticalShopRefresh(curPlayer, True, GameWorld.GetGameWorld().GetTick())
    SyncMysticalShopInfo(curPlayer)
@@ -215,7 +210,6 @@
# @return 
def ShopItemOnDay(curPlayer, onEventType):
    if onEventType == ShareDefine.Def_OnEventType:
        UpdataSuperGiftTime(curPlayer, True)
        OSSaleOpenMail(curPlayer)
        refreshType = [3]
        #神秘商店刷新次数重置
@@ -363,7 +357,7 @@
    diffTime = GameWorld.GetCurrentTime() - GameWorld.GetDateTimeByStr(createRoleTime, ChConfig.TYPE_Time_Format)
    pastSeconds = diffTime.days*24*60*60 + diffTime.seconds
    refreshTime = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 4)
    if pastSeconds % refreshTime == 0:
    if refreshTime and pastSeconds % refreshTime == 0:
        __DoMysticalShopRefresh(curPlayer, True, tick)
    return
@@ -379,7 +373,10 @@
def __DoMysticalShopRefresh(curPlayer, isFree, tick):
    global g_mysticalShopDict #{等级范围:[等级段,{金钱类型:库}]}
    refreshTime = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 4)
    if not refreshTime:
        return
    lastTime = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MysticalShopLastTime)
    if lastTime and tick - lastTime < 1000:
        #GameWorld.DebugLog('神秘商店刷新,过于频繁!')
@@ -392,6 +389,8 @@
            lvRange = ipyData.GetLVRange()
            goodsID = ipyData.GetGoodsID()
            goodsIpyData = IpyGameDataPY.GetIpyGameData('Store', goodsID)
            if not goodsIpyData:
                continue
            moneyType = goodsIpyData.GetMoneyType()
            weight = goodsIpyData.GetLimitValue()
            lvkey = tuple(lvRange)
@@ -402,7 +401,8 @@
                g_mysticalShopDict[lvkey][1][moneyType] = []
            weightDict[moneyType] = weightDict.get(moneyType, 0) + weight
            g_mysticalShopDict[lvkey][1][moneyType].append([weightDict[moneyType], goodsID])
    if not g_mysticalShopDict:
        return
    playerLV = curPlayer.GetLV()
    curLVDan, shopDict = GameWorld.GetDictValueByRangeKey(g_mysticalShopDict, playerLV)
    if not shopDict:
@@ -680,7 +680,7 @@
    sendMailKey = mailKey if isLackPack and mailKey else '' #背包不足且配置了mailKey的才发邮件
        
    # 购买限制条件扩展
    if CheckBuyItemLimitEx(curPlayer, shopType, itemIndex, mainItemID, ipyData.GetLimitValue()):
    if CheckBuyItemLimitEx(curPlayer, shopType, itemIndex, mainItemID, ipyData.GetLimitValue(), clientBuyCount):
        GameWorld.Log("Store shop item buy limit! shopType=%s,itemIndex=%s,limitValue=%s" 
                      % (shopType, itemIndex, ipyData.GetLimitValue()), curPlayer.GetPlayerID())
        return
@@ -732,7 +732,7 @@
    itemControl = ItemControler.PlayerItemControler(curPlayer)
    for itemID, itemCount, isBind in totalItemList:
        curItemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, False)
        curItemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, False, curPlayer=curPlayer)
        if not curItemObj:
            continue
        userData = curItemObj.GetUserData()
@@ -747,17 +747,24 @@
        
        if ipyData.GetNotifyMark() and itemID == mainItemID:
            PlayerControl.WorldNotify(0, ipyData.GetNotifyMark(), [curPlayer.GetName(), mainItemID, userData])
        # 购买永久守护时删除限时守护
        if itemID == 4101:
            delGuardItem = ItemCommon.FindItemInPackByItemID(curPlayer, 4105, IPY_GameWorld.rptItem)
            if delGuardItem:
                ItemCommon.DelItem(curPlayer, delGuardItem, 1)
    if sendMailKey:
        PlayerControl.SendMailByKey(sendMailKey, [curPlayer.GetID()], totalItemList, detail=dataDict)
    #触发任务购买物品
    EventShell.EventRespons_ShopBuy(curPlayer, shopType)
    #curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrShopOK)
    SyncShoppingResult(curPlayer, itemIndex, clientBuyCount)
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    
    if shopType == ShopType_FairyCeremony:
        PlayerFairyCeremony.OnBuyFireworks(curPlayer, itemIndex, clientBuyCount)
#    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
#        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    return
def GetShopJobItem(job, itemID, jobItemList):
@@ -784,7 +791,7 @@
## 商店购买物品限制条件扩展
#  @param curPlayer 玩家实例
#  @return 
def CheckBuyItemLimitEx(curPlayer, shopNPCID, itemIndex, curItemID, limitValue):
def CheckBuyItemLimitEx(curPlayer, shopNPCID, itemIndex, curItemID, limitValue, clientBuyCount):
    if shopNPCID == 7: #符印商店
        return not PlayerRune.GetIsOpenByRuneID(curPlayer, curItemID)
    if shopNPCID in [8, 9, 10]: #仙盟商店
@@ -799,13 +806,15 @@
        #playerCreateRoleDays = GameWorld.GetCreateRoleDays(curPlayer)
        openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)+1
        return openServerDay != limitValue
    #烟花狂欢
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
        return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
        return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
#    if itemIndex in dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')):
#        return not CheckSuperGiftBuy(curPlayer, itemIndex)
    #仙界盛典 - 烟花狂欢
    if shopNPCID == ShopType_FairyCeremony:
        return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex, clientBuyCount)
    #另一个仙界盛典可用其他商店NPCID,这里先注释,之后再改
#    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
#        return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
    if shopNPCID == 16:#神秘限购
        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemStartTime % itemIndex)
        curTime = int(time.time())
@@ -848,52 +857,6 @@
    PlayerControl.SendMailByKey('SellMail1', [curPlayer.GetID()], addItemList)
    return
#超值礼包购买时间
def UpdataSuperGiftTime(curPlayer, isOnday=False):
    curTime = int(time.time())
    if isOnday:
        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SuperGiftStartTime)
        if not startTime:
            return
        superGiftTimeList = IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')
        maxDay = max([info[1] for info in superGiftTimeList])
        if curTime - startTime >= maxDay * 86400:
            #活动结束 重置
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftStartTime, 0)
    else:
        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SuperGiftHasOpen):
            #老号已开启过超值礼包则不再开启
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SuperGiftStartTime, curTime)
        addItemList = IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList', 2)
        PlayerControl.SendMailByKey('SellMail2', [curPlayer.GetID()], addItemList)
        SyncSuperGiftInfo(curPlayer)
    return True
def SyncSuperGiftInfo(curPlayer):
    startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SuperGiftStartTime)
    if not startTime:
        return
    packData = ChPyNetSendPack.tagMCSuperGiftInfo()
    packData.StartTime = startTime
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
def CheckSuperGiftBuy(curPlayer, giftID):
    #超值礼包是否可购买
    startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SuperGiftStartTime)
    if not startTime:
        return
    superGiftTimeDict = dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList'))
    totalDay = superGiftTimeDict.get(giftID, 0)
    if not totalDay:
        return
    curTime = int(time.time())
    if (curTime - startTime)/86400 >= totalDay:
        #已结束
        return
    return True
## 商店npcid
#  @param curPlayer 玩家实例
@@ -936,46 +899,6 @@
    return True
#---------------------------------------------------------------------
##检查物品可否修理
# @param curPlayer 玩家实例
# @param curItem 物品实例
# @param farRepair 是否远程修理
# @return 返回值真, 检查通过
# @remarks 检查物品可否修理
#===============================================================================
# def __CheckRepairItem(curPlayer, curItem, farRepair):
#
#    if not ItemCommon.CheckItemCanUse(curItem):
#        if not farRepair:
#            #封包信息不正确
#            PlayerControl.NotifyCode(curPlayer, "UseResLost04")
#
#        return
#
#    if curItem.GetCanRepair() == 0:
#        if not farRepair:
#            #物品不可修理
#            PlayerControl.NotifyCode(curPlayer, "UseResLost13")
#
#        return
#
#    if ItemControler.IsEventItem(curItem):
#        if not farRepair:
#            PlayerControl.NotifyCode(curPlayer, "itemuse_chenxin_31379")
#
#        return
#
#    if curItem.GetEndureReduceType() == ChConfig.Def_EquipReduceType_None or curItem.GetMaxEndure() == 0:
#        if not farRepair:
#            #耐久字段为0,不符合要求,返回
#            PlayerControl.NotifyCode(curPlayer, "UseResLost13")
#
#        return
#
#    return True
#===============================================================================
#--------------------出售物品
##出售物品
# @param curPlayer 玩家实例
@@ -1097,7 +1020,7 @@
# @return 返回值真, 检查通过
# @remarks 检查物品是否可以出售
def __CheckItemSell(curPlayer, curItem) :
    if not ItemCommon.CheckItemCanUse(curItem):
    if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055")
        return
    
@@ -1142,35 +1065,7 @@
    priceType = IPY_GameWorld.TYPE_Price_Silver_Money
    curItemPrice = curItem.GetSilverPrice()
    return curItemPrice, priceType
    #绑定价格售价为0, 2011.4.27
#    if curItem.GetIsBind():
#        itrmPrice_bind = eval(ReadChConfig.GetChConfig("ItemSellPrice_Bind"))
#        return itrmPrice_bind, priceType
#
#    #无耐久物品
#    if curItemEndure == 0 :
#        return curItemPrice * 0.5, priceType
#
#    itrmPrice_notBind = eval(ReadChConfig.GetChConfig("ItemSellPrice_NotBind"))
#    return itrmPrice_notBind, priceType
#===============================================================================
#   2010.11.25 绑定售价和非绑定一致
#        #绑定的
#        if curItem.GetIsBind():
#            return curItemPrice * 0.5 * 0.5, curItemType
#        #非绑定的
#        return curItemPrice * 0.5, curItemType
#===============================================================================
#===============================================================================
#
#    #绑定正常物品出售价格
#    if curItem.GetIsBind() :
#        return eval(ChConfig.Def_Formula_ItemSellPrice) * 0.5, curItemType
#
#    #未绑定正常物品出售价格
#    return eval(ChConfig.Def_Formula_ItemSellPrice), curItemType
#===============================================================================
#---------------------------------------------------------------------
##检查玩家可否开始NPC事件
# @param curPlayer 玩家实例
# @return 返回值真, 检查通过