hxp
2019-12-10 bd6221811f055ff6fb6c3a58b308d48fbca2465a
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
@@ -30,6 +30,7 @@
import ShareDefine
import PlayerTeam
import NPCCommon
import FBCommon
import ChConfig
import time
@@ -44,6 +45,7 @@
        self.__hurtType = ChConfig.Def_NPCHurtTypePlayer # 均默认是玩家
        self.__hurtName = ""
        self.__hurtValue = 0
        self.__isFriend = 0
        return
    
    def GetValueID(self): return self.__hurtID
@@ -54,6 +56,8 @@
    def SetHurtName(self, hurtName): self.__hurtName = hurtName
    def GetHurtValue(self): return self.__hurtValue
    def SetHurtValue(self, hurtValue): self.__hurtValue = hurtValue
    def GetIsFriend(self): return self.__isFriend
    def SetIsFriend(self, isFriend): self.__isFriend = isFriend
    
class PlayerHurtList():
    ''' 伤血列表, 类似 IPY_GameObj.IPY_PlayerHurtList
@@ -71,6 +75,9 @@
        
        self.__hurtSortList = []
        self.__hurtDict = {} # 伤血列表实例字典,实际的NPC伤血列表实例,可能不是玩家{(hurtID, hurtType):HurtValueObj, ...}
        self.__assistAwardItemID = 0 # 协助奖励礼盒ID
        self.__assistAwardResult = {} # {playerID:{assistPlayerID:{协助玩家信息数据字典}, ...}}
        return
    
    def Clear(self):
@@ -87,11 +94,11 @@
    def OnDelete(self):
        # 删除伤血列表,NPC死亡调用
        
        cancelPlayerIDList = self.__noAssitPlayerIDDict.keys()
        if cancelPlayerIDList:
        noAssistPlayerIDList = self.__noAssitPlayerIDDict.keys()
        if noAssistPlayerIDList:
            mapID = GameWorld.GetMap().GetMapID()
            queryData = [mapID, self.lineID, self.npcID, self.objID, "OnBossDead", cancelPlayerIDList]
            PlayerAssist.QueryGameServer_PlayerAssist(0, "OnCancelBossRequestAssist", queryData)
            queryData = [mapID, self.lineID, self.npcID, self.objID, noAssistPlayerIDList, self.__assistAwardItemID, self.__assistAwardResult]
            PlayerAssist.QueryGameServer_PlayerAssist(0, "OnBossAssistOver", queryData)
            
        return
    
@@ -124,7 +131,7 @@
            hurtPlayer.SetHurtName(playerName)
        return hurtPlayer
    
    def AddAssistPlayer(self, assistPlayerID, assistPlayerName, tagPlayerID, tagPlayerName, tagTeamID):
    def AddAssistPlayer(self, assistPlayerID, assistPlayerName, isFriend, tagPlayerID, tagPlayerName, tagTeamID):
        ## 添加助战玩家
        # @param assistPlayerID: 协助玩家ID
        # @param tagPlayerID: 目标玩家ID,即发布协助的玩家ID
@@ -138,8 +145,8 @@
                             % (assistPlayerID, tagPlayerID), self.npcID, self.lineID)
            return
        
        GameWorld.DebugLog("新增协助玩家: assistPlayerID=%s,tagPlayerID=%s,tagTeamID=%s"
                           % (assistPlayerID, tagPlayerID, tagTeamID), self.npcID, self.lineID)
        GameWorld.DebugLog("新增协助玩家: assistPlayerID=%s,tagPlayerID=%s,tagTeamID=%s,isFriend=%s"
                           % (assistPlayerID, tagPlayerID, tagTeamID, isFriend), self.npcID, self.lineID)
        
        if assistPlayerID in self.__noAssitPlayerIDDict:
            GameWorld.DebugLog("原来为常规玩家,需要先删除!", self.npcID, self.lineID)
@@ -150,6 +157,8 @@
            assistPlayerIDList.append(assistPlayerID)
        self.__assistPlayerIDDict[assistPlayerID] = tagPlayerID
        
        assistHurtPlayer = self.__GetHurtPlayer(assistPlayerID, assistPlayerName)
        assistHurtPlayer.SetIsFriend(isFriend)
        GameWorld.DebugLog("    self.__noAssitPlayerIDDict=%s" % (self.__noAssitPlayerIDDict), self.npcID, self.lineID)
        GameWorld.DebugLog("    self.__assistPlayerIDDict=%s" % (self.__assistPlayerIDDict), self.npcID, self.lineID)
        return
@@ -177,9 +186,8 @@
            # 地图删除的同步GameServer
            if isMapServerDel:
                mapID = GameWorld.GetMap().GetMapID()
                cancelPlayerIDList = [playerID]
                queryData = [mapID, self.lineID, self.npcID, self.objID, reason, cancelPlayerIDList]
                PlayerAssist.QueryGameServer_PlayerAssist(0, "OnCancelBossRequestAssist", queryData)
                queryData = [mapID, self.lineID, self.npcID, self.objID, reason]
                PlayerAssist.QueryGameServer_PlayerAssist(playerID, "OnCancelBossRequestAssist", queryData)
                
        # 协助玩家
        elif playerID in self.__assistPlayerIDDict:
@@ -710,34 +718,72 @@
        ''' 执行协助奖励逻辑
        '''
        
        liheItemID = 2244 # 感谢礼盒物品ID,暂山寨,感谢系统再修改
        self.__assistAwardResult = {}
        
        liheItemID, assistMoney = 0, 0
        mapAssistGiftDict = IpyGameDataPY.GetFuncEvalCfg("AssistAward", 2, {})
        mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
        if mapID in mapAssistGiftDict:
            liheItemID, assistMoney = mapAssistGiftDict[mapID]
        else:
            killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit')
            index = GameWorld.GetDictValueByKey(killBossCntLimitDict, self.npcID)
            if index == None:
                return
            bossAssistGiftDict = IpyGameDataPY.GetFuncEvalCfg("AssistAward", 1, {})
            if index not in bossAssistGiftDict:
                GameWorld.DebugLog("该boss没有协助额外奖励!index=%s" % index, self.npcID)
                return
            liheItemID, assistMoney = bossAssistGiftDict[index]
        if not liheItemID or not assistMoney:
            GameWorld.DebugLog("该副本或boss没有协助额外奖励!mapID=%s" % (mapID), self.npcID)
            return
        self.__assistAwardItemID = liheItemID
        friendAddAssistMoneyPer = IpyGameDataPY.GetFuncCfg("AssistAward", 3)
        GameWorld.DebugLog("执行协助奖励逻辑", self.npcID, self.lineID)
        copyPlayerManager = GameWorld.GetMapCopyPlayerManager()
        for playerID, assistPlayerIDList in self.__noAssitPlayerIDDict.items():
            if not assistPlayerIDList:
                GameWorld.DebugLog("发布方没有发布协助,不给奖励: playerID=%s" % playerID, self.npcID, self.lineID)
                GameWorld.DebugLog("发布方没有发布协助,不处理: playerID=%s" % playerID, self.npcID, self.lineID)
                continue
            
            player = copyPlayerManager.FindPlayerByID(playerID)
            if player:
                GameWorld.DebugLog("发布方给感谢礼盒奖励: playerID=%s" % playerID, self.npcID, self.lineID)
                ItemControler.GivePlayerItemOrMail(player, [[liheItemID, 1, 0]])
            else:
                GameWorld.DebugLog("发布方离线或不在本地图,不给感谢礼盒奖励: playerID=%s" % playerID, self.npcID, self.lineID)
            noAssistPlayer = copyPlayerManager.FindPlayerByID(playerID)
            assistAwardPlayerDict = {}
            # 即使发布方不在线,协助方完成后也可获得活跃令奖励,只是不一定获得礼盒感谢奖励(礼盒感谢奖励需双方都在线)
            for assistPlayerID in assistPlayerIDList:
                assistHurtPlayer = self.__GetHurtPlayer(assistPlayerID)
                if not assistHurtPlayer.GetHurtValue():
                    GameWorld.DebugLog("协助方没有输出,不给奖励: assistPlayerID=%s" % assistPlayerID, self.npcID, self.lineID)
                    continue
                assPlayer = copyPlayerManager.FindPlayerByID(assistPlayerID)
                if not assPlayer:
                assistPlayer = copyPlayerManager.FindPlayerByID(assistPlayerID)
                if not assistPlayer:
                    GameWorld.DebugLog("协助方离线或不在本地图,不给活跃令奖励: assistPlayerID=%s" % assistPlayerID, self.npcID, self.lineID)
                    continue
                GameWorld.DebugLog("协助方给活跃令奖励: assistPlayerID=%s" % assistPlayerID, self.npcID, self.lineID)
                PlayerControl.GiveMoney(assPlayer, ShareDefine.TYPE_Price_FamilyActivity, 35)
                isFriend = assistHurtPlayer.GetIsFriend()
                addAssistMoney = assistMoney
                if isFriend and friendAddAssistMoneyPer:
                    addAssistMoney += int(assistMoney * friendAddAssistMoneyPer / 100.0)
                GameWorld.DebugLog("协助方给活跃令奖励: assistPlayerID=%s,assistMoney=%s,isFriend=%s,addAssistMoney=%s"
                                   % (assistPlayerID, assistMoney, isFriend, addAssistMoney), self.npcID, self.lineID)
                PlayerControl.GiveMoney(assistPlayer, ShareDefine.TYPE_Price_XianyuanCoin, addAssistMoney) # 给活跃令无视发布方是否在线
                
                if noAssistPlayer:
                    todayGiftCount = assistPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GetThanksGiftCount % liheItemID)
                    assistAwardPlayerDict[assistPlayerID] = {"PlayerName":assistPlayer.GetPlayerName(), "Job":assistPlayer.GetJob(),
                                                             "LV":assistPlayer.GetLV(), "RealmLV":assistPlayer.GetOfficialRank(),
                                                             "TodayGiftCount":todayGiftCount}
            if not noAssistPlayer or not assistAwardPlayerDict:
                GameWorld.DebugLog("发布方离线或无有效协助玩家在线,不给感谢礼盒奖励: playerID=%s" % playerID, self.npcID, self.lineID)
                continue
            GameWorld.DebugLog("发布方给感谢礼盒奖励: playerID=%s" % playerID, self.npcID, self.lineID)
            ItemControler.GivePlayerItemOrMail(noAssistPlayer, [[liheItemID, 1, 0]])
            self.__assistAwardResult[playerID] = assistAwardPlayerDict
        return
    
    def __CmpHurtValue(self, hurtObjA, hurtObjB):