| | |
| | | #
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| | | ##@package
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| | | #
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| | | # @todo: buff中提高普通攻击的重击概率
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| | | # @todo: 废弃
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| | | #
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| | | # @author: Alee
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| | | # @date 2019-4-25 下午03:52:01
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| | |
| | | #
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| | | #---------------------------------------------------------------------
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| | |
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| | | import ChConfig
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| | | import GameWorld
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| | | import SkillCommon
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| | | import BuffSkill
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| | |
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| | | def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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| | | useSkill = skillkwargs.get("useSkill", None)
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| | | if not useSkill:
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| | | # 普攻:无技能,技能型普攻
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| | | return True
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| | | if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
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| | | return False
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| | | return True
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| | |
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| | |
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| | | def GetValue(attacker, defender, passiveEffect):
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| | | return passiveEffect.GetEffectValue(0)
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