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| | | #------------------------------------------------------
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| | | # B2 24 使用仙树升级减时物品 #tagCMUseTreeLVUPTimeItem
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| | |
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| | | class tagCMUseTreeLVUPTimeItem(Structure):
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| | | _pack_ = 1
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| | | _fields_ = [
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| | | ("Cmd", c_ubyte),
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| | | ("SubCmd", c_ubyte),
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| | | ("UseCount", c_int), # 使用个数
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| | | ("IsAutoBuy", c_ubyte), # 不足个数是否自动购买
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| | | ]
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| | |
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| | | def __init__(self):
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| | | self.Clear()
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| | | self.Cmd = 0xB2
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| | | self.SubCmd = 0x24
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| | | return
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| | |
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| | | def ReadData(self, stringData, _pos=0, _len=0):
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| | | self.Clear()
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| | | memmove(addressof(self), stringData[_pos:], self.GetLength())
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| | | return _pos + self.GetLength()
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| | |
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| | | def Clear(self):
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| | | self.Cmd = 0xB2
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| | | self.SubCmd = 0x24
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| | | self.UseCount = 0
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| | | self.IsAutoBuy = 0
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| | | return
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| | |
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| | | def GetLength(self):
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| | | return sizeof(tagCMUseTreeLVUPTimeItem)
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| | |
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| | | def GetBuffer(self):
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| | | return string_at(addressof(self), self.GetLength())
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| | |
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| | | def OutputString(self):
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| | | DumpString = '''// B2 24 使用仙树升级减时物品 //tagCMUseTreeLVUPTimeItem:
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| | | Cmd:%s,
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| | | SubCmd:%s,
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| | | UseCount:%d,
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| | | IsAutoBuy:%d
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| | | '''\
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| | | %(
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| | | self.Cmd,
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| | | self.SubCmd,
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| | | self.UseCount,
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| | | self.IsAutoBuy
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| | | )
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| | | return DumpString
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| | |
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| | |
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| | | m_NAtagCMUseTreeLVUPTimeItem=tagCMUseTreeLVUPTimeItem()
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| | | ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMUseTreeLVUPTimeItem.Cmd,m_NAtagCMUseTreeLVUPTimeItem.SubCmd))] = m_NAtagCMUseTreeLVUPTimeItem
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| | | #------------------------------------------------------
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| | | # B3 17 情戒解锁 #tagCMLoveRingUnlock
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| | |
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| | | class tagCMLoveRingUnlock(Structure):
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| | |
| | | Head = tagHead()
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| | | MapID = 0 #(DWORD MapID)// 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
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| | | FuncLineID = 0 #(WORD FuncLineID)
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| | | PlayerID = 0 #(DWORD PlayerID)// 战斗目标玩家ID,可为0,某些功能可能有用,如竞技场
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| | | TagType = 0 #(BYTE TagType)// 战斗目标类型,0-NPC,1-玩家,2-队伍
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| | | TagID = 0 #(DWORD TagID)// 战斗目标类型对应的ID
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| | | ValueCount = 0 #(BYTE ValueCount)
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| | | ValueList = list() #(vector<DWORD> ValueList)// 附加值列表,可选,具体含义由MapID决定
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| | | data = None
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| | |
| | | _pos = self.Head.ReadData(_lpData, _pos)
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| | | self.MapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.FuncLineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
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| | | self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.TagType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.TagID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
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| | | self.ValueCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | for i in range(self.ValueCount):
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| | | value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
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| | |
| | | self.Head.SubCmd = 0x10
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| | | self.MapID = 0
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| | | self.FuncLineID = 0
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| | | self.PlayerID = 0
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| | | self.TagType = 0
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| | | self.TagID = 0
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| | | self.ValueCount = 0
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| | | self.ValueList = list()
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| | | return
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| | |
| | | length += self.Head.GetLength()
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| | | length += 4
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| | | length += 2
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| | | length += 1
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| | | length += 4
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| | | length += 1
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| | | length += 4 * self.ValueCount
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| | |
| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
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| | | data = CommFunc.WriteDWORD(data, self.MapID)
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| | | data = CommFunc.WriteWORD(data, self.FuncLineID)
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| | | data = CommFunc.WriteDWORD(data, self.PlayerID)
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| | | data = CommFunc.WriteBYTE(data, self.TagType)
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| | | data = CommFunc.WriteDWORD(data, self.TagID)
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| | | data = CommFunc.WriteBYTE(data, self.ValueCount)
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| | | for i in range(self.ValueCount):
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| | | data = CommFunc.WriteDWORD(data, self.ValueList[i])
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| | |
| | | Head:%s,
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| | | MapID:%d,
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| | | FuncLineID:%d,
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| | | PlayerID:%d,
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| | | TagType:%d,
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| | | TagID:%d,
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| | | ValueCount:%d,
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| | | ValueList:%s
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| | | '''\
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| | |
| | | self.Head.OutputString(),
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| | | self.MapID,
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| | | self.FuncLineID,
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| | | self.PlayerID,
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| | | self.TagType,
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| | | self.TagID,
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| | | self.ValueCount,
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| | | "..."
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| | | )
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