ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -19428,6 +19428,62 @@
#------------------------------------------------------
# B2 24 使用仙树升级减时物品 #tagCMUseTreeLVUPTimeItem
class  tagCMUseTreeLVUPTimeItem(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("UseCount", c_int),    # 使用个数
                  ("IsAutoBuy", c_ubyte),    # 不足个数是否自动购买
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB2
        self.SubCmd = 0x24
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB2
        self.SubCmd = 0x24
        self.UseCount = 0
        self.IsAutoBuy = 0
        return
    def GetLength(self):
        return sizeof(tagCMUseTreeLVUPTimeItem)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B2 24 使用仙树升级减时物品 //tagCMUseTreeLVUPTimeItem:
                                Cmd:%s,
                                SubCmd:%s,
                                UseCount:%d,
                                IsAutoBuy:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.UseCount,
                                self.IsAutoBuy
                                )
        return DumpString
m_NAtagCMUseTreeLVUPTimeItem=tagCMUseTreeLVUPTimeItem()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMUseTreeLVUPTimeItem.Cmd,m_NAtagCMUseTreeLVUPTimeItem.SubCmd))] = m_NAtagCMUseTreeLVUPTimeItem
#------------------------------------------------------
# B3 17 情戒解锁 #tagCMLoveRingUnlock
class  tagCMLoveRingUnlock(Structure):
@@ -20894,7 +20950,8 @@
    Head = tagHead()
    MapID = 0    #(DWORD MapID)// 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
    FuncLineID = 0    #(WORD FuncLineID)
    PlayerID = 0    #(DWORD PlayerID)// 战斗目标玩家ID,可为0,某些功能可能有用,如竞技场
    TagType = 0    #(BYTE TagType)// 战斗目标类型,0-NPC,1-玩家,2-队伍
    TagID = 0    #(DWORD TagID)// 战斗目标类型对应的ID
    ValueCount = 0    #(BYTE ValueCount)
    ValueList = list()    #(vector<DWORD> ValueList)// 附加值列表,可选,具体含义由MapID决定
    data = None
@@ -20910,7 +20967,8 @@
        _pos = self.Head.ReadData(_lpData, _pos)
        self.MapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FuncLineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.TagType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.TagID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.ValueCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.ValueCount):
            value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
@@ -20924,7 +20982,8 @@
        self.Head.SubCmd = 0x10
        self.MapID = 0
        self.FuncLineID = 0
        self.PlayerID = 0
        self.TagType = 0
        self.TagID = 0
        self.ValueCount = 0
        self.ValueList = list()
        return
@@ -20934,6 +20993,7 @@
        length += self.Head.GetLength()
        length += 4
        length += 2
        length += 1
        length += 4
        length += 1
        length += 4 * self.ValueCount
@@ -20945,7 +21005,8 @@
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteDWORD(data, self.MapID)
        data = CommFunc.WriteWORD(data, self.FuncLineID)
        data = CommFunc.WriteDWORD(data, self.PlayerID)
        data = CommFunc.WriteBYTE(data, self.TagType)
        data = CommFunc.WriteDWORD(data, self.TagID)
        data = CommFunc.WriteBYTE(data, self.ValueCount)
        for i in range(self.ValueCount):
            data = CommFunc.WriteDWORD(data, self.ValueList[i])
@@ -20956,7 +21017,8 @@
                                Head:%s,
                                MapID:%d,
                                FuncLineID:%d,
                                PlayerID:%d,
                                TagType:%d,
                                TagID:%d,
                                ValueCount:%d,
                                ValueList:%s
                                '''\
@@ -20964,7 +21026,8 @@
                                self.Head.OutputString(),
                                self.MapID,
                                self.FuncLineID,
                                self.PlayerID,
                                self.TagType,
                                self.TagID,
                                self.ValueCount,
                                "..."
                                )