ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -507,8 +507,8 @@
        treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
        magicWeaponID = treasureIpyData.GetID()
        isActive = GetIsActiveMagicWeapon(curPlayer, magicWeaponID)
        if not isActive:
            continue
#        if not isActive:
#            continue
        allAttrDict = {}
        #=======================================================================
        # #铸炼属性
@@ -519,23 +519,41 @@
        #    GameWorld.AddDictValue(allAttrDict, attrDict)
        #=======================================================================
        treasureType = treasureIpyData.GetTreasureType()
        #等级属性
        curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
        for lv in xrange(curMWLV+1):
            upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)
            if upIpyData:
                attrDict = upIpyData.GetAddAttr()
                GameWorld.AddDictValue(allAttrDict, attrDict)
        if isActive:
            #等级属性
            curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
            for lv in xrange(curMWLV+1):
                upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)
                if upIpyData:
                    attrDict = upIpyData.GetAddAttr()
                    GameWorld.AddDictValue(allAttrDict, attrDict)
            if magicWeaponID == signDayMWID:
                #签到属性
                totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
                addAttr = {}
                for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
                    addAttr[int(attid)] = attnum * totalSignNum
                GameWorld.AddDictValue(allAttrDict, addAttr)
        fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID)
        #老号已激活的魔族法宝没有关卡属性,直接设置满关卡
        if isActive and not fbpasslv:
            ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'MWID':magicWeaponID}, True, False)
            if ipyDataList:
                maxLevel = ipyDataList[-1].GetLevel()
                fbpasslv = maxLevel
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID, maxLevel)
                GameWorld.Log('老号已激活的魔族法宝没有关卡属性,直接设置满关卡 magicWeaponID=%s,maxLevel=%s'%(magicWeaponID, maxLevel), curPlayer.GetID())
        if fbpasslv: #副本关卡属性
            fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv)
            if fbipyData:
                attrDict = fbipyData.GetAttrDict()
                for effID, value in attrDict.items():
                    effID = int(effID)
                    allAttrDict[effID] = allAttrDict.get(effID, 0) + value
                
        if magicWeaponID == signDayMWID:
            #签到属性
            totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
            addAttr = {}
            for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
                addAttr[int(attid)] = attnum * totalSignNum
            GameWorld.AddDictValue(allAttrDict, addAttr)
        for effID, value in allAttrDict.items():
            if treasureType == 1:
                PlayerControl.CalcAttrDict_Type(effID, value, allAttrList1)
@@ -899,13 +917,15 @@
        mwLv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
        curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
        state = GetIsClickMagicWeapon(curPlayer, mwID)
        if not mwLv and not curUpExp and not state:
        FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
        if not mwLv and not curUpExp and not state and not FBPassLV:
            continue
        pack = ChPyNetSendPack.tagMCMagicWeaponInfo()
        pack.MWID = mwID
        pack.LV = mwLv
        pack.Exp = curUpExp
        pack.State = state
        pack.FBPassLV = FBPassLV
        sendPack.InfoList.append(pack)
    sendPack.Count = len(sendPack.InfoList)
    if sendPack.Count:
@@ -939,6 +959,9 @@
        multiple = 1 #倍数
        if singleValue:
            gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
            maxValue = privilegeIpyData.GetMaxValue()
            if maxValue:
                gotValue = min(maxValue, gotValue)
            multiple = gotValue/singleValue
        for attid, attnum in attrInfo.items():
            addAttr[int(attid)] = attnum * multiple
@@ -951,6 +974,13 @@
    privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
    if not privilegeIpyData:
        return
    curGotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
    singleValue = privilegeIpyData.GetSingleValue()
    if singleValue and curGotValue % singleValue:
        fixGotValue = curGotValue/singleValue*singleValue
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, fixGotValue)
        GameWorld.Log('玩家法宝之魂已领的数据不是单次进度的倍数,修复! privilege=%s,curGotValue=%s, fixGotValue=%s'%(privilege, curGotValue, fixGotValue))
    curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege)
    newData = curValue + data if isAdd else data
    maxValue = privilegeIpyData.GetMaxValue()
@@ -970,14 +1000,20 @@
        GameWorld.DebugLog('领取法宝之魂奖励,对应法宝之魂未激活,或未配置 privilege=%s'%privilege)
        return
    singleValue = ipyData.GetSingleValue()
    maxValue = ipyData.GetMaxValue()
    if singleValue:
        #达到进度则可领取属性
        curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege)
        gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
        if gotValue >= curValue:
            return
        canGetCnt = (curValue - gotValue) / singleValue
        if canGetCnt <= 0 and maxValue and curValue >= maxValue:
            canGetCnt = 1 #已达到次数上限,最后一次不管是否满足都让领(一般是因为配置错误或者变更导致)
        if canGetCnt <= 0:
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue)
        updGotCnt = min(maxValue, gotValue+canGetCnt*singleValue) if maxValue else gotValue+canGetCnt*singleValue
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, updGotCnt)
        CalcMagicWeaponSoulAttr(curPlayer)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
        
@@ -1113,4 +1149,14 @@
    for attrID, attrValue in allAttrDict.items():
        PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList)
    return
def UptateMWFBPasslv(curPlayer, mwID, passLV):
    GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV), curPlayer.GetID())
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV)
    CalcMagicWeaponAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    Sycn_MagicWeaponLV(curPlayer, mwID)
    EventShell.EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, passLV)
    return