ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBattlefield.py
@@ -4,12 +4,12 @@
#
##@package CrossBattlefield
#
# @todo:跨服战场
# @todo:跨服战场/古神战场
# @author hxp
# @date 2022-01-06
# @version 1.0
#
# 详细描述: 跨服战场
# 详细描述: 跨服战场/古神战场
#
#-------------------------------------------------------------------------------
#"""Version = 2022-01-06 20:30"""
@@ -166,7 +166,7 @@
    if not zoneIpyData:
        return
    zoneID = zoneIpyData.GetZoneID()
    SyncCrossBattlefieldBuyInfo(None, zoneID)
    SyncCrossBattlefieldBuyInfo(curPlayer, zoneID)
    return
def DoOnDayEx():
@@ -180,10 +180,13 @@
    if not GameWorld.IsCrossServer():
        return
    
    enterWeekOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldBillboard", 3, {}) # 周参与榜名次对应奖励物品列表 {"名次":[[物品ID,个数,是否拍品], ...], ...} , 名次配置支持段配置
    callWeekOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldBillboard", 4, {}) # 周召集榜名次对应奖励物品列表 {"名次":[[物品ID,个数,是否拍品], ...], ...} , 名次配置支持段配置
    scoreWeekOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldBillboard", 5, {}) # 周参与榜名次对应奖励物品列表 {"名次":[[物品ID,个数,是否拍品], ...], ...} , 名次配置支持段配置
    enterWeekMoneyItemID = IpyGameDataPY.GetFuncCfg("CrossBattlefieldBillboardJoin", 3) # 周参与榜额外奖励货币物品ID
    enterWeekMoneyMultiDict = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldBillboardJoin", 4, {}) # 周参与榜额外奖励货币名次对应倍值
    enterWeekOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldBillboardJoin", 2, {}) # 周参与榜名次对应奖励物品列表 {"名次":[[物品ID,个数,是否拍品], ...], ...} , 名次配置支持段配置
    callWeekOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldBillboard", 2, {}) # 周召集榜名次对应奖励物品列表 {"名次":[[物品ID,个数,是否拍品], ...], ...} , 名次配置支持段配置
    scoreWeekOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldBillboard", 3, {}) # 周积分榜名次对应奖励物品列表 {"名次":[[物品ID,个数,是否拍品], ...], ...} , 名次配置支持段配置
    
    enterWeekMoneyMultiIntDict = {int(k):v for k, v in enterWeekMoneyMultiDict.items()}
    enterWeekOrderIntAwardDict = {int(k):v for k, v in enterWeekOrderAwardDict.items()}
    callWeekOrderIntAwardDict = {int(k):v for k, v in callWeekOrderAwardDict.items()}
    scoreWeekOrderIntAwardDict = {int(k):v for k, v in scoreWeekOrderAwardDict.items()}
@@ -209,11 +212,17 @@
                if not billboardData:
                    continue
                playerID = billboardData.ID
                cmpValue = billboardData.CmpValue
                rank = i + 1
                awardItemList = GameWorld.GetOrderValueByDict(awardDict, rank)
                awardItemList = GameWorld.GetOrderValueByDict(awardDict, rank, False)
                paramList = [rank]
                if billboardType == ShareDefine.Def_CBT_BattlefieldWJoin and enterWeekMoneyItemID:
                    moneyBaseCount, multiValue = GameWorld.GetOrderValueByDict(enterWeekMoneyMultiIntDict, rank, False) # 奖励货币倍值
                    #基础保底值(不同名次可能不一样) + 名次倍率*次数
                    awardMoneyCount = int(moneyBaseCount + multiValue * cmpValue)
                    awardItemList.append([enterWeekMoneyItemID, awardMoneyCount, 0])
                PlayerCompensation.SendMailByKey(mailKey, [playerID], awardItemList, paramList, crossMail=True)
            billboardObj.ClearData()
            
    return
@@ -469,13 +478,8 @@
                GameWorld.DebugLog("跨服PK赛季未开启中,跨服战场系统开启广播不处理!")
                continue
            
            notifyKey = "CrossBattlefieldOpenSys"
            paramList = [notifyOpenMinute]
            country = 0
            serverGroupIDList = []
            crossNotifyList = []
            crossNotifyList.append([ShareDefine.CrossNotify_World, [country, notifyKey, paramList]])
            PlayerControl.CrossNotifyEx(serverGroupIDList, crossNotifyList)
            serverGroupIDList = zoneIpyData.GetServerGroupIDList()
            PlayerControl.WorldNotifyCross(serverGroupIDList, 0, "CrossBattlefieldOpenSys", [notifyOpenMinute])
            
        return
    
@@ -503,12 +507,7 @@
        matchTickSortList = sorted(buyPlayerInfo.values(), key=operator.attrgetter("buyTime"))
        buyRec = matchTickSortList[0]
        
        notifyKey = "CrossBattlefieldOpenPlayer"
        paramList = [buyRec.playerName, notifyOpenMinute]
        country = 0
        crossNotifyList = []
        crossNotifyList.append([ShareDefine.CrossNotify_World, [country, notifyKey, paramList]])
        PlayerControl.CrossNotifyEx(serverGroupIDList, crossNotifyList)
        PlayerControl.WorldNotifyCross(serverGroupIDList, 0, "CrossBattlefieldOpenPlayer", [buyRec.playerName, notifyOpenMinute])
        
    return
@@ -629,16 +628,16 @@
        return
    
    curFactionCount, othFactionCount = 0, 0
    for callPlayerID, buyRec in buyPlayerInfo.items():
    for _, buyRec in buyPlayerInfo.items():
        if buyRec.factionID == faction:
            curFactionCount += 1
        else:
            othFactionCount += 1
            
        if playerID in buyRec.callPlayerIDList:
            GameWorld.Log("玩家已经在该召集场次阵营里! zoneID=%s,openHour=%s,openMinute=%s,callPlayerID=%s,callPlayerIDList=%s"
                          % (zoneID, openHour, openMinute, callPlayerID, buyRec.callPlayerIDList), playerID)
            return
#        if playerID in buyRec.callPlayerIDList:
#            GameWorld.Log("玩家已经在该召集场次阵营里! zoneID=%s,openHour=%s,openMinute=%s,callPlayerID=%s,callPlayerIDList=%s"
#                          % (zoneID, openHour, openMinute, callPlayerID, buyRec.callPlayerIDList), playerID)
#            return
        
    if curFactionCount > othFactionCount:
        GameWorld.Log("阵营平衡限制,不可再购买该跨服战场阵营! zoneID=%s,openHour=%s,openMinute=%s,faction=%s,curFactionCount(%s) > othFactionCount(%s)" 
@@ -668,14 +667,23 @@
    buyRec.callPlayerIDList = [playerID]
    buyPlayerInfo[playerID] = buyRec
    
    GameWorld.DebugLog("玩家购买开启召集场次! zoneID=%s,openHour=%s,openMinute=%s" % (zoneID, openHour, openMinute), playerID)
    # 上榜
    billboardCallCountLimit = IpyGameDataPY.GetFuncCfg("CrossBattlefieldBillboard", 2) # 周召集榜上榜至少次数
    billboardCallCountLimit = IpyGameDataPY.GetFuncCfg("CrossBattlefieldBillboard", 1) # 周召集榜上榜至少次数
    groupValue1, dataID, name1, name2 = zoneID, playerID, playerName, ""
    type2, value1, value2 = job, realmLV, 0
    cmpValue = buyOpenCountWeek + 1
    if cmpValue >= billboardCallCountLimit:
        CrossBillboard.UpdCrossBillboard(ShareDefine.Def_CBT_BattlefieldWCall, groupValue1, dataID, name1, name2, type2, value1, value2, cmpValue)
        
    for otherBuyPlayerID, otherRec in buyPlayerInfo.items():
        if otherBuyPlayerID == playerID:
            continue
        if playerID in otherRec.callPlayerIDList:
            otherRec.callPlayerIDList.remove(playerID)
            GameWorld.DebugLog("    从已加入的其他召集队伍移除: otherBuyPlayerID=%s,playerID=%s" % (otherBuyPlayerID, playerID), playerID)
    SyncMapServerCrossBattlefieldBuyInfo()
    
    # 通知子服
@@ -700,6 +708,9 @@
    
    hmNum = GetHMNum(openHour, openMinute)
    buyPlayerInfo = GetBuyPlayerInfo(zoneID, hmNum)
    if tagPlayerID in buyPlayerInfo:
        GameWorld.ErrLog("玩家已购买该场次召集队伍,无法加入其他召集队伍! hmNum=%s,tagPlayerID=%s in %s" % (hmNum, tagPlayerID, buyPlayerInfo.keys()), playerID)
        return
    if buyPlayerID not in buyPlayerInfo:
        GameWorld.ErrLog("跨服战场不存在该玩家的召集队伍! hmNum=%s,buyPlayerID=%s" % (hmNum, buyPlayerID), playerID)
        return
@@ -710,9 +721,19 @@
        GameWorld.ErrLog("跨服战场召集人数已满! hmNum=%s,buyPlayerID=%s,callPlayerIDList=%s" % (hmNum, buyPlayerID, buyRec.callPlayerIDList), playerID)
        return
    
    GameWorld.DebugLog("玩家加入召集队伍! zoneID=%s,openHour=%s,openMinute=%s,buyPlayerID=%s,tagPlayerID=%s"
                       % (zoneID, openHour, openMinute, buyPlayerID, tagPlayerID), playerID)
    if tagPlayerID not in buyRec.callPlayerIDList:
        buyRec.callPlayerIDList.append(tagPlayerID)
        
    for otherBuyPlayerID, otherRec in buyPlayerInfo.items():
        if otherBuyPlayerID == buyPlayerID:
            continue
        if tagPlayerID in otherRec.callPlayerIDList:
            otherRec.callPlayerIDList.remove(tagPlayerID)
            GameWorld.DebugLog("    从已加入的其他召集队伍移除: otherBuyPlayerID=%s,tagPlayerID=%s" % (otherBuyPlayerID, tagPlayerID), playerID)
    SyncMapServerCrossBattlefieldBuyInfo()
    
    serverGroupIDList = zoneIpyData.GetServerGroupIDList()
@@ -747,6 +768,9 @@
        return
    buyRec.callPlayerIDList.remove(tagPlayerID)
    
    GameWorld.DebugLog("玩家召集队伍踢人! zoneID=%s,openHour=%s,openMinute=%s,buyPlayerID=%s,tagPlayerID=%s"
                       % (zoneID, openHour, openMinute, buyPlayerID, tagPlayerID), playerID)
    SyncMapServerCrossBattlefieldBuyInfo()
    
    serverGroupIDList = zoneIpyData.GetServerGroupIDList()
@@ -757,10 +781,9 @@
def MapServer_CrossBattlefieldOver(msgList):
    ## 跨服战场地图结算
    overTime = int(time.time())
    hmNum = GetCrossBattlefieldState()
    fbPropertyID, zoneID, funcLineID, winnerFaction, superItemInfo, superItemPlayerID, superItemPlayerName, scoreKingID, scoreKingName, battlePlayerList = msgList
    GameWorld.Log("跨服战场地图同步结果: hmNum=%s,zoneID=%s,funcLineID=%s,winnerFaction=%s,superItemInfo=%s,superItemPlayerID=%s,scoreKingID=%s,battlePlayerCount=%s"
                  % (hmNum, zoneID, funcLineID, winnerFaction, superItemInfo, superItemPlayerID, scoreKingID, len(battlePlayerList)), fbPropertyID)
    hmNum, fbPropertyID, zoneID, funcLineID, winnerFaction, superItemInfo, finalSuperItemPlayerID, finalSuperItemPlayerName, superItemPlayerIDList, scoreKingID, scoreKingName, battlePlayerList = msgList
    GameWorld.Log("跨服战场地图同步结果: hmNum=%s,zoneID=%s,funcLineID=%s,winnerFaction=%s,superItemInfo=%s,finalSuperItemPlayerID=%s,superItemPlayerIDList=%s,scoreKingID=%s,battlePlayerCount=%s"
                  % (hmNum, zoneID, funcLineID, winnerFaction, superItemInfo, finalSuperItemPlayerID, superItemPlayerIDList, scoreKingID, len(battlePlayerList)), fbPropertyID)
    
    winnerOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldAward", 2, {}) # 胜利方名次对应奖励物品列表 {"名次":[[物品ID,个数,是否拍品], ...], ...} , 名次配置支持段配置
    loserOrderAwardDict = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldAward", 3, {}) # 失败方名次对应奖励物品列表 {"名次":[[物品ID,个数,是否拍品], ...], ...} , 名次配置支持段配置
@@ -770,25 +793,27 @@
    winnerOrderIntAwardDict = {int(k):v for k, v in winnerOrderAwardDict.items()}
    loserOrderIntAwardDict = {int(k):v for k, v in loserOrderAwardDict.items()}
    
    billboardEnterCountLimit = IpyGameDataPY.GetFuncCfg("CrossBattlefieldBillboard", 1) # 周参与榜上榜至少次数
    billboardEnterCountLimit = IpyGameDataPY.GetFuncCfg("CrossBattlefieldBillboardJoin", 1) # 周参与榜上榜至少次数
    
    syncPlayerDataInfo = {}
    winnerPlayerIDList, loserPlayerIDList = [], []
    for playerInfo in battlePlayerList:
        faction, rank, playerID, job, realmLV, name, score, highScoreToday, highScoreWeekTotal, enterCountWeek, isCallEnter = playerInfo
        isWinner = 0
        playerID, job, realmLV, name, \
            isWinner, faction, rank, score, highScoreToday, highScoreWeekTotal, enterCountWeek, \
            isCallOpen, isCalled, killCnt, ckillCntInfo, killBossCnt, killScoreKing, killGuardCnt, auraScore, superItemAwardCnt, \
            factionBuffCollCnt, personBuffCollCnt, crystalCollCnt, wallCollCnt \
                = playerInfo
        paramList = [rank]
        if faction == winnerFaction:
            isWinner = 1
            winnerPlayerIDList.append(playerID)
            orderAwardMailKey = "CrossBattlefieldOrderWin"
            orderAwardItemList = GameWorld.GetOrderValueByDict(winnerOrderIntAwardDict, rank)
            orderAwardItemList = GameWorld.GetOrderValueByDict(winnerOrderIntAwardDict, rank, False)
            GameWorld.Log("    获胜阵营玩家: faction=%s,rank=%s,playerID=%s" % (faction, rank, playerID), fbPropertyID)
        else:
            loserPlayerIDList.append(playerID)
            orderAwardMailKey = "CrossBattlefieldOrderLose"
            orderAwardItemList = GameWorld.GetOrderValueByDict(loserOrderIntAwardDict, rank)
            orderAwardItemList = GameWorld.GetOrderValueByDict(loserOrderIntAwardDict, rank, False)
            GameWorld.Log("    失败阵营玩家: faction=%s,rank=%s,playerID=%s" % (faction, rank, playerID), fbPropertyID)
            
        # 排名奖励邮件
@@ -809,10 +834,12 @@
            cmpValue = highScoreWeekTotal
            CrossBillboard.UpdCrossBillboard(ShareDefine.Def_CBT_BattlefieldWScore, groupValue1, dataID, name1, name2, type2, value1, value2, cmpValue)
            
        GameWorld.Log("    战场阵营玩家: faction=%s,isWinner=%s,rank=%s,playerID=%s,score=%s,highScoreToday=%s,highScoreWeekTotal=%s,enterCountWeek=%s,isCallEnter=%s"
                      % (faction, isWinner, rank, playerID, score, highScoreToday, highScoreWeekTotal, enterCountWeek, isCallEnter), fbPropertyID)
        GameWorld.Log("    战场阵营玩家: faction=%s,isWinner=%s,rank=%s,playerID=%s,score=%s,highScoreToday=%s,highScoreWeekTotal=%s,enterCountWeek=%s,isCallOpen=%s,isCalled=%s"
                      % (faction, isWinner, rank, playerID, score, highScoreToday, highScoreWeekTotal, enterCountWeek, isCallOpen, isCalled), fbPropertyID)
        
        syncPlayerDataInfo[playerID] = [highScoreToday, highScoreWeekTotal, enterCountWeek, isCallEnter]
        syncPlayerDataInfo[playerID] = [isWinner, faction, rank, score, highScoreToday, highScoreWeekTotal, enterCountWeek,
                                        isCallOpen, isCalled, killCnt, ckillCntInfo, killBossCnt, killScoreKing, killGuardCnt, auraScore, superItemAwardCnt,
                                        factionBuffCollCnt, personBuffCollCnt, crystalCollCnt, wallCollCnt]
        
    # 参与奖励邮件
    if winnerPlayerIDList:
@@ -822,9 +849,10 @@
    
    # 大奖获得者邮件
    superItemID, superItemCount = 0, 0
    if superItemPlayerID and superItemInfo and len(superItemInfo) == 3:
    if superItemPlayerIDList and superItemInfo and len(superItemInfo) == 3:
        superItemID, superItemCount = superItemInfo[0], superItemInfo[1]
        PlayerCompensation.SendMailByKey("CrossBattlefieldSuperAward", [superItemPlayerID], [superItemInfo], crossMail=True)
        for superItemPlayerID in superItemPlayerIDList:
            PlayerCompensation.SendMailByKey("CrossBattlefieldSuperAward", [superItemPlayerID], [superItemInfo], crossMail=True)
        
    crossZoneName = GameWorld.GetCrossZoneName()
    zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
@@ -847,8 +875,8 @@
        nextBattleTimeStr = "%02d:%02d" % (nextOpenHour, nextOpenMinute)
        
    # 本分区全服:XX阵营胜利,xxx为本场积分王,xxx获得了古神大奖XXX,下个场次预计将在XX点开放。
    if battlePlayerList:
        msgParamList = [winnerFaction, scoreKingName, superItemPlayerName, superItemID, superItemCount, nextBattleTimeStr]
    if finalSuperItemPlayerName:
        msgParamList = [winnerFaction, scoreKingName, finalSuperItemPlayerName, superItemID, superItemCount, nextBattleTimeStr]
        PlayerControl.WorldNotifyCross(serverGroupIDList, 0, "CrossBattlefieldOver", msgParamList)
    return
@@ -887,9 +915,8 @@
        return
    
    for playerID, playerData in syncPlayerDataInfo.items():
        highScoreToday, highScoreWeekTotal, enterCountWeek, isCallEnter = playerData
        if PlayerControl.GetDBPlayerAccIDByID(playerID):
            msgInfo = ["BattlefieldOver", [overTime, highScoreToday, highScoreWeekTotal, enterCountWeek, isCallEnter]]
            msgInfo = ["BattlefieldOver", [overTime] + playerData]
            CrossRealmPlayer.MapServer_QueryCrossPlayerResult(playerID, "CrossBattlefield", msgInfo)
            
    return
@@ -1079,7 +1106,7 @@
    openMinute = clientData.Minute
    tagPlayerID = clientData.TagPlayerID
    buyPlayerID = playerID
    GameWorld.DebugLog("召集场次踢人: tagPlayerID=%s,openHour=%s,openMinute=%s" % (tagPlayerID, openHour, openMinute), playerID)
    if buyPlayerID == tagPlayerID:
        return