ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -90,6 +90,7 @@
import CrossRealmPK
import CrossRealmMsg
import CrossRealmPlayer
import CrossBattlefield
import CrossActionControl
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
@@ -98,7 +99,7 @@
import PlayerFamilyParty
import GameWorldFamilyWar
import GameWorldArena
import PlayerSocial
import CrossLuckyCloudBuy
import AuctionHouse
import PlayerXMZZ
import PlayerLove
@@ -106,6 +107,8 @@
import PyGameData
import CrossBoss
import ChPlayer
import PyDataManager
import GameWorldOpenServerCampaign
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -166,6 +169,7 @@
    # 通知开服天数
    #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
    GameWorldOpenServerCampaign.DoOnDay()
    #清理过期补偿
    PlayerCompensation.ClearUpTimeOutCompensation()
    #PlayerGeTui.ClearFMTGeTuiLimit()
@@ -175,6 +179,8 @@
    GameWorldFamilyWar.DoOnDay()
    # 情缘
    PlayerLove.DoOnDay()
    # 云购
    CrossLuckyCloudBuy.DoOnDay()
    return
def OnDayEx(tick):
@@ -359,6 +365,7 @@
    GameWorldActionControl.Dispose_FBStateTime()
    #跨服PK
    CrossRealmPK.OnMinuteProcess()
    CrossBattlefield.OnMinuteProcess()
    #处理重开服务器后, 活动继续开启逻辑根据天数
    #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
    #触发世界等级
@@ -374,6 +381,9 @@
        PlayerFamily.UpdFamilyTotalFightPower()
        PlayerFamilyRedPacket.CheckDelRedpacketData()
        
    return
def OnReloadConfig():
    return
#---------------------------------------------------------------------
@@ -1212,6 +1222,7 @@
def InitGameWorld(tick):
    #标记GameWorld初始化完成
    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
    PlayerControl.LoadDBPlayer()
    #初始化游戏时钟
    GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
    #初始话开服时间、星期几
@@ -1250,8 +1261,12 @@
    GameWorldArena.OnServerStart()
    #跨服PK
    CrossRealmPK.OnGameServerInitOK()
    #跨服战场
    CrossBattlefield.OnServerStart()
    #红包
    PlayerFamilyRedPacket.OnServerStart()
    #云购
    CrossLuckyCloudBuy.OnServerStart()
    #世界boss被杀次数重置
    #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
    
@@ -1351,6 +1366,8 @@
    
    GameWorldArena.OnServerStart()
    
    CrossBattlefield.OnServerStart()
    PlayerDBGSEvent.SetInitOpenServerTime(setOpenServerTime)
    
    ReadChConfig.ReloadConfig()
@@ -1433,14 +1450,19 @@
    GameWorldFamilyWar.OnMapServerInitOK()
    
    # 跨服服务器状态
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerTime, PyGameData.g_crossServerTimeInfo)
    isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isCrossServerOpen)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName)
    
    # 跨服PK
    CrossRealmPK.OnMapServerInitOK()
    #跨服战场
    CrossBattlefield.OnMapServerInitOK()
    # 本服竞技场
    GameWorldArena.SendMapServerArenaInfo()
    # 幸运云购
    CrossLuckyCloudBuy.OnMapServerInitOK()
    
    SendAllMapGlobalDropInfo() # 全局掉落控制
    
@@ -1450,7 +1472,7 @@
    #缥缈仙域
    PlayerFairyDomain.OnMapServerInitOK()
    #情侣信息
    PlayerSocial.SendMapServerCoupleInfo()
    PyDataManager.GetDBPyCoupleManager().SendMapServerCoupleInfo()
    # 记录服务器是否正常开启完毕
    getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
    GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
@@ -1950,7 +1972,9 @@
    ChPlayer.SavePlayerLVData()
    PlayerFBHelpBattle.OnServerClose()
    CrossActionControl.OnServerClose()
    CrossBattlefield.OnServerClose()
    PlayerFamilyRedPacket.OnServerClose()
    CrossLuckyCloudBuy.OnServerClose()
    GameWorldArena.OnServerClose()
    PlayerLove.OnServerClose()
    GameWorld.Log("通知C++关服!")