| | |
| | | #成就
|
| | | if grade >= maxGrade:
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelics, 1, [lineID+1])
|
| | | |
| | | EventShell.EventRespons_PassQueenRelecs(curPlayer, lineID, grade)
|
| | | #任务
|
| | | EventShell.EventRespons_FBEvent(curPlayer, "queenrelics_pass")
|
| | |
| | | FBCommon.AddEnterFBCount(curPlayer, dataMapID)
|
| | | else:
|
| | | GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID)
|
| | | |
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1)
|
| | | # 不可再挑战下一关了
|
| | | if not nextLineID:
|
| | | curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, fbLineTime[Def_LeaveTime] * 1000, True)
|