hch
2018-09-27 bf6b4488343be498966fe59314c209944297f402
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -51,7 +51,7 @@
import PlayerGeTui
import ChEquip
import QuestCommon
import random
# 可吞噬的装备位
Def_EatItem_EquipPlace = [
@@ -176,6 +176,11 @@
        return
    curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight))
    GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight)
    # 脱机玩家过多,需要隐身一部分
    if curPlayer.GetLV() < 190:
        if random.randint(0, 5) != 2:
            curPlayer.SetVisible(False)
    return
# 需要处理的点,防沉迷
@@ -440,7 +445,8 @@
    
    # 2.物品
    OnTJGDropItems(curPlayer, npcID, killCnt)
    #任务道具
    OnTJGDropTaskItems(curPlayer, npcData.GetLV(), killCnt)
    # VIP杀怪加攻
    PlayerVip.DoAddVIPKillLVExp(curPlayer, npcData, killCnt)
    
@@ -449,7 +455,10 @@
    
    # 击杀特定NPC成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, killCnt, [npcID])
    # 日常活动
    if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGOnDayEx):
        if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt)
    # 击杀任务怪, 杀怪日常已经没有了,暂时屏蔽
    #for _ in xrange(killCnt):
    #    EventShell.Event_OnKillByID(curPlayer, npcID)
@@ -558,6 +567,28 @@
    NoteEatEquip(curPlayer, eatCount, giveCnt)
    CheckPackFull(curPlayer)
    
def OnTJGDropTaskItems(curPlayer, npclv, killCnt):
    #掉落任务道具
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TJGPackFullAfterEat):
        # 满了不再给物品
        return
    dropTaskItemDict = IpyGameDataPY.GetFuncEvalCfg('TJDropTaskItem', 1, {})
    for missionID, dropInfo in dropTaskItemDict.items():
        if not curPlayer.FindMission(missionID):
            continue
        npclvLimit, itemID, needItemCnt, itemCntFormula = dropInfo
        if npclv < npclvLimit:
            continue
        haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
        giveItemCnt = min(needItemCnt-haveCnt, eval(itemCntFormula))
        if giveItemCnt <= 0:
            continue
        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
        if packSpace < 1:
            #GameWorld.Log('脱机挂掉落任务道具背包不足! missionID=%s,itemID=%s,giveItemCnt=%s'%(missionID, itemID, giveItemCnt))
            continue
        ItemControler.GivePlayerItem(curPlayer, itemID, giveItemCnt, 0, [IPY_GameWorld.rptItem])
    return
    
def CheckPackFull(curPlayer):
    if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
@@ -631,7 +662,8 @@
    if curPlayer.GetIP() == "127.0.0.1":
        LoginFixTJG(curPlayer, True)
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 0)
    # 脱机挂没有运作情况下 弥补收益
    LoginFixTJG(curPlayer)
    
@@ -753,12 +785,16 @@
 
# 过天清理
def TJGOnDay(curPlayer):
    times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
    if times == 0:
        return
    ResetTJGDeadInfo(curPlayer)
def TJGOnDay(curPlayer, onEventType):
    if onEventType == ShareDefine.Def_OnEventType:
        times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime)
        if times == 0:
            return
        ResetTJGDeadInfo(curPlayer)
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        if GetIsTJG(curPlayer):
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 1)
    return
def ResetTJGDeadInfo(curPlayer):
@@ -803,6 +839,58 @@
    return
def TJGGM(curPlayer, times):
    # 真实上线
    npcID = FindTJGNPC(curPlayer)
    if not npcID:
        return
    # 此时由服务端重新找一次挂机NPC
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
    GameWorld.DebugAnswer(curPlayer, "GM模拟脱机产出,npcid:%s, 时间秒:%s, 经验倍率:%s"%(
                    curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
                    curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
    # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
    notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
    if not notifyLV:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
    # 记录秒单位
    NoteTJGTime(curPlayer, times)
    OnTJGKillNPCByTimes(curPlayer, times)
    sendPack = ChPyNetSendPack.tagMCTJGInfo()
    sendPack.Clear()
    sendPack.Exp1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp1, 0, ChConfig.Def_PDictType_TJGNotify)
    sendPack.Exp2 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp2, 0, ChConfig.Def_PDictType_TJGNotify)
    sendPack.Times = times
    sendPack.PurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Purple, 0, ChConfig.Def_PDictType_TJGNotify)
    sendPack.OrangeEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Orange, 0, ChConfig.Def_PDictType_TJGNotify)
    sendPack.EatPurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_EatPurple, 0, ChConfig.Def_PDictType_TJGNotify)
    sendPack.GiveCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_GiveCnt, 0, ChConfig.Def_PDictType_TJGNotify)
    sendPack.BeforeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
    sendPack.Items = []
    itemIDList = IpyGameDataPY.GetFuncEvalCfg('OfflinePostItem', 1)
    for itemID in itemIDList:
        count = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_ItemID%itemID, 0, ChConfig.Def_PDictType_TJGNotify)
        if count == 0:
            continue
        itemInfo = ChPyNetSendPack.tagMCTJGItems()
        itemInfo.ItemID = itemID
        itemInfo.Count = count
        sendPack.Items.append(itemInfo)
    sendPack.Cnt = len(sendPack.Items)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    curPlayer.ClearNomalDict(ChConfig.Def_PDictType_TJGNotify)
# 上线检查脱机时间是否正常运行, 弥补对应缺失时间,如维护2小时缺失的脱机挂收益
# 1. 非脱机死亡,2.存在脱机时间,3.离线时间超过5分钟;则一次补齐 离线时间-5分钟的收益并减少脱机时间
# 按当前经验倍率计算,且不会减buff时间