hxp
2020-12-22 bf78ded072f95e416e9f272813ec5c5cc7040a50
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
@@ -21,7 +21,6 @@
import BaseAttack
import IPY_GameWorld
import ItemControler
import SkillDataBoost
import GameObj
import SkillCommon
@@ -72,7 +71,7 @@
    summonNPC = curPlayer.SummonNewNPC()
    
    #设置召唤兽基础信息
    summonNPC.SetNPCTypeID(summonID)
    summonNPC.SetNPCTypeID(summonID)    # 即设置了基础属性,技能等
    lvSummonNPC = curPlayer.GetLV()
    summonNPC.SetLV(lvSummonNPC)
    summonNPC.SetCountry(curPlayer.GetCountry())
@@ -94,19 +93,21 @@
    summonNPC.SetBornTime(tick)
    summonNPC.SetLastTime(curSkill.GetLastTime())
    
    atkper = 1
    atkper = 10000  # 默认百分百继承属性
    findEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_SummonAttr)
    if findEffect:
        atkper = float(findEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue
        atkper = findEffect.GetEffectValue(0)
        
        if findEffect.GetEffectValue(1) == 0:
            # 跟随人物攻击
            summonNPC.SetDict(ChConfig.Def_PlayerKey_AttackFollowMaster, 1)
            
    # 召唤兽继承主人所有属性标识,计算时直接取主人属性
    summonNPC.SetDict(ChConfig.Def_GameObjKey_InheritOwner, atkper)
    #---设置基础值---
    summonNPC.SetBaseMinAtk(int(curPlayer.GetMinAtk()*atkper))
    summonNPC.SetBaseMaxAtk(int(curPlayer.GetMaxAtk()*atkper))
    #summonNPC.SetBaseMinAtk(int(curPlayer.GetMinAtk()*atkper))
    #summonNPC.SetBaseMaxAtk(int(curPlayer.GetMaxAtk()*atkper))
    summonNPC.SetBaseHit(curPlayer.GetHit())
    
    #取人的攻击间隔
@@ -114,10 +115,11 @@
    summonNPC.SetBaseMissRate(curPlayer.GetMiss())
    summonNPC.SetBaseSuperHiteRate(curPlayer.GetSuperHitRate())
    
    # 继承技能等级
    SkillCommon.SetSummonNPCSkillLV(summonNPC, curSkill)
    summonNPC.SetVisible(True)
    summonNPC.SetCanAttack(False)
    #SkillDataBoost.SetSummonNPCSkillBoost(curPlayer, summonNPC, curSkill)
    
    return True
@@ -169,18 +171,23 @@
    summonNPC.SetBornTime(tick)
    summonNPC.SetLastTime(curSkill.GetLastTime())
    
    atkper = 1
    atkper = 10000
    findEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_SummonAttr)
    if findEffect:
        atkper = float(findEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue
        atkper = findEffect.GetEffectValue(0)
    # 召唤兽继承主人所有属性标识,计算时直接取主人属性
    summonNPC.SetDict(ChConfig.Def_GameObjKey_InheritOwner, atkper)
    #---设置基础值---
    summonNPC.SetBaseMinAtk(int(curNPC.GetMinAtk()*atkper))
    summonNPC.SetBaseMaxAtk(int(curNPC.GetMaxAtk()*atkper))
    #summonNPC.SetBaseMinAtk(int(curNPC.GetMinAtk()*atkper))
    #summonNPC.SetBaseMaxAtk(int(curNPC.GetMaxAtk()*atkper))
    summonNPC.SetBaseHit(curNPC.GetHit())
    #NPCCommon.SetRealmLV(summonNPC, NPCCommon.GetRealmLV(curNPC))   # 继承境界
    #NPCCommon.SetFinalHurt(summonNPC, NPCCommon.GetFinalHurt(curNPC))   # 最终伤害
    #summonNPC.SetBaseAtkInterval(500)
    summonNPC.SetBaseMissRate(curNPC.GetMiss())