xdh
2019-05-15 bf8da678145a7693199e6a39097d2c8571c9928f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py
@@ -35,6 +35,7 @@
import PlayerActivity
import PlayerBillboard
import PlayerWeekParty
import PlayerActLogin
import EventReport
import random
@@ -104,7 +105,7 @@
    #通关符印塔成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassRuneTower, 1, [passlv])
    PlayerBillboard.UpdateRuneTowerBillboard(curPlayer)
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False)
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False, True)
    GameWorld.DebugLog(' 更新符印塔已通关数 %s' % passlv)
    return
@@ -398,7 +399,7 @@
        GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
    else:
        for itemID, itemCnt, isBind in prizeItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [ShareDefine.rptRune],
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptRune],
                                            event=["RuneTower", False, {}])
                
    moneyDict = {ShareDefine.TYPE_Price_Rune:addJH, ShareDefine.TYPE_Price_Ysog:RuneMagicEssence}
@@ -646,7 +647,7 @@
        GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(giveItemList), curPlayer.GetPlayerID())
    else:
        for itemID, itemCnt, isBind in giveItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [ShareDefine.rptRune],
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptRune],
                                            event=["RuneTowerSD", False, {}])
    overDict = {FBCommon.Over_isSweep:1, FBCommon.Over_dataMapID:ChConfig.Def_FBMapID_TrialTower,
                "SDTowerItem":jsonItemDict, "SDTowerPoint":giveRunePointDict, "SDTowerYsog":giveRuneYsogDict}
@@ -656,4 +657,5 @@
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TowerSD, 1)
    #BOSS复活活动
    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_TowerSweep, 1)
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_TowerSweep, 1)
    return True