hxp
2019-08-22 bfa9319169cab043c6cb96a92da91fa3248b220d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -72,6 +72,9 @@
import math
import time
# 商店类型定义
ShopType_FairyCeremony = 19 # 仙界盛典烟花
g_mysticalShopDict = {} #神秘商店{等级范围:[等级段,{金钱类型:库}]}
#---------------------------------------------------------------------
##开始交易
@@ -677,7 +680,7 @@
    sendMailKey = mailKey if isLackPack and mailKey else '' #背包不足且配置了mailKey的才发邮件
        
    # 购买限制条件扩展
    if CheckBuyItemLimitEx(curPlayer, shopType, itemIndex, mainItemID, ipyData.GetLimitValue()):
    if CheckBuyItemLimitEx(curPlayer, shopType, itemIndex, mainItemID, ipyData.GetLimitValue(), clientBuyCount):
        GameWorld.Log("Store shop item buy limit! shopType=%s,itemIndex=%s,limitValue=%s" 
                      % (shopType, itemIndex, ipyData.GetLimitValue()), curPlayer.GetPlayerID())
        return
@@ -750,11 +753,11 @@
    EventShell.EventRespons_ShopBuy(curPlayer, shopType)
    #curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrShopOK)
    SyncShoppingResult(curPlayer, itemIndex, clientBuyCount)
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    
    if shopType == ShopType_FairyCeremony:
        PlayerFairyCeremony.OnBuyFireworks(curPlayer, itemIndex, clientBuyCount)
#    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
#        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
    return
def GetShopJobItem(job, itemID, jobItemList):
@@ -781,7 +784,7 @@
## 商店购买物品限制条件扩展
#  @param curPlayer 玩家实例
#  @return 
def CheckBuyItemLimitEx(curPlayer, shopNPCID, itemIndex, curItemID, limitValue):
def CheckBuyItemLimitEx(curPlayer, shopNPCID, itemIndex, curItemID, limitValue, clientBuyCount):
    if shopNPCID == 7: #符印商店
        return not PlayerRune.GetIsOpenByRuneID(curPlayer, curItemID)
    if shopNPCID in [8, 9, 10]: #仙盟商店
@@ -796,12 +799,15 @@
        #playerCreateRoleDays = GameWorld.GetCreateRoleDays(curPlayer)
        openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)+1
        return openServerDay != limitValue
    #烟花狂欢
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
        return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
        return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
    #仙界盛典 - 烟花狂欢
    if shopNPCID == ShopType_FairyCeremony:
        return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex, clientBuyCount)
    #另一个仙界盛典可用其他商店NPCID,这里先注释,之后再改
#    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
#        return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
    if shopNPCID == 16:#神秘限购
        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemStartTime % itemIndex)
        curTime = int(time.time())