| | |
| | | import GameFuncComm
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| | | import PlayerTJG
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| | | import IpyGameDataPY
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| | | import cPickle
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| | |
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| | | import time
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| | | import random
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| | |
| | | EventShell.EventResponse_OnFamilyLVUp(curPlayer)
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| | |
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| | | if curPlayer.GetFamilyMemberLV() != refreshPack.GetFamilyMemberLV():
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| | | # 因为仙盟职位没有存DBPlayer,而跨服后又没有Family信息,所以这里做个存储,用于跨服用
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| | | curPlayer.SetReceivedSalary(refreshPack.GetFamilyMemberLV())
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| | | curPlayer.SetFamilyMemberLV(refreshPack.GetFamilyMemberLV())
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| | | #通知周围玩家家族职位刷新
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| | | #curPlayer.Notify_FamilyMemberLVRefresh()
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| | |
| | | return
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| | |
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| | | #请求记录申请进入家族信息
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| | | sendMsg = str([familyID, curPlayer.GetFightPower()])
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| | | sendMsg = cPickle.dumps([familyID, curPlayer.GetFightPower()], 2)
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| | | curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction,
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| | | ShareDefine.Def_ActionType_FamilyAdd, '', sendMsg, len(sendMsg))
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| | |
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| | |
| | | PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
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| | | SyncFamilyActivityInfo(curPlayer)
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| | | Sync_FamilyDayRewardState(curPlayer)
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| | | return
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| | |
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| | | def FamilyPlayerOnLoginCross(curPlayer):
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| | | ## 登录跨服服务器
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| | | crossFamilyMemberLV = curPlayer.GetReceivedSalary()
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| | | if crossFamilyMemberLV:
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| | | curPlayer.SetFamilyMemberLV(crossFamilyMemberLV)
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| | | GameWorld.DebugLog("跨服登录设置仙盟职位等级: %s" % crossFamilyMemberLV, curPlayer.GetPlayerID())
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| | | |
| | | return
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| | |
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| | |
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| | |
| | | ## 添加家族事件记录
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| | | def AddFamilyEventNote(curPlayer, eventType, valueList):
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| | | ##同步记录到GameServer, eventType默认为value1
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| | | sendMsg = str([eventType] + valueList)
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| | | sendMsg = cPickle.dumps([eventType] + valueList, 2)
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| | | curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction, ShareDefine.Def_ActionType_FamilyEvent, '', sendMsg, len(sendMsg))
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| | | GameWorld.DebugLog("AddFamilyEventNote sendMsg=%s" % sendMsg)
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| | | return
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