xdh
2019-02-22 c04a87b2679e8561dcbe3fad845e169a27f1ec46
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -29,6 +29,8 @@
import PlayerMagicWeapon
import IPY_GameWorld
import OpenServerCampaign
import DataRecordPack
import PlayerWeekParty
g_runeLVExpDict = {}
@@ -133,6 +135,9 @@
        qualityPerDict = IpyGameDataPY.GetFuncEvalCfg(keyStr, 2, {})
        if itemColor in qualityPerDict:
            value *= float(qualityPerDict[itemColor])
        extraValueDict = IpyGameDataPY.GetFuncEvalCfg(keyStr, 4, {})
        value += extraValueDict.get(itemColor, 0)
        if isSpecial:
            specialPer = IpyGameDataPY.GetFuncCfg(keyStr, 3)
            if specialPer:
@@ -201,21 +206,10 @@
## 获取符印是否已解锁
def GetIsOpenByRuneID(curPlayer, itemid):
    itemData = GameWorld.GetGameData().GetItemByTypeID(itemid)
    if not itemData:
        return
    curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
    curEff = itemData.GetEffectByIndex(0)
    curRuneType = curEff.GetEffectID()
    floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2)
    towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType')
    floorList = [int(i) for i in towerRuneTypeDict]
    floorList.sort()
    for floor in floorList:
        typeList = towerRuneTypeDict[str(floor)]
        if curRuneType in typeList:
            floorkey = (int(floor) - 1)*100+ floorCnt if int(floor) > 1 else 0
            return curPassLV >= floorkey
    ipyData = GetRuneIpyData(itemid)
    if ipyData:
        curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
        return curPassLV >= ipyData.GetTowerID()
    # 没配置限制层数解锁的默认解锁
    return True
@@ -294,11 +288,12 @@
        if emptyIndex == -1:
            GameWorld.DebugLog("符印背包已满,无法摘下! ", curPlayer.GetPlayerID())
            return True
        desRuneData = 0
        # 摘下设置孔数据为0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % srcRuneNum, 0)
        ItemControler.SetVPackItemKeyData(curPlayer, ShareDefine.rptRune, emptyIndex, srcRuneData)
    dataDict = {'desBackPack':desBackPack, 'srcRuneData':srcRuneData, 'desRuneData':desRuneData}
    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Rune, dataDict)
    RefreshRuneAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    Sync_RuneInfo(curPlayer)
@@ -405,6 +400,7 @@
        runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData) + 1 #客户端1开始
        totalLV += runeItemPlusLV
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor])
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False)
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV)
    # 开服活动数据
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV)
@@ -603,7 +599,11 @@
        ItemCommon.DelVPackItem(curPlayer, ShareDefine.rptRune, indexList1, ChConfig.ItemDel_Rune)
    if indexList2:
        for index in indexList2:
            srcRuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % index, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % index, 0)
            dataDict = {'doType':'RuneCompound', 'srcRuneData':srcRuneData, 'desRuneData':0}
            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Rune, dataDict)
        Sync_RuneInfo(curPlayer)
        RefreshRuneAttr(curPlayer)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()