| | |
| | | import ChConfig
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| | | import PlayerFamilyRedPacket
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| | | import PlayerTalk
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| | | import PyGameData
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| | |
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| | | import random
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| | |
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| | | FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID
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| | | FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间
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| | |
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| | |
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| | | g_questionIDHistory = {} #出过的题记录 {familyid:[出过的题id,..]}
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| | | g_familyAnswerDict = {} #仙盟答题数量 {familyid:答题数量,..}
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| | | g_heroAnswerDict = {} #个人答题数量 {playerid:答题数量,..}
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| | |
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| | |
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| | | ## 玩家登录
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| | |
| | |
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| | | def FamilyPartyStateChange(state):
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| | | #活动状态变更
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| | | global g_questionIDHistory
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| | | global g_familyAnswerDict
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| | | global g_heroAnswerDict
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| | | |
| | |
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| | | if state == 1:
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| | | g_questionIDHistory = {}
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| | | g_familyAnswerDict = {}
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| | | g_heroAnswerDict = {}
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| | | PyGameData.g_questionIDHistory = {}
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| | | PyGameData.g_familyAnswerDict = {}
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| | | PyGameData.g_familyPartyTopInfo = []
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| | | PyGameData.g_partyheroAnswerDict = {}
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| | | gameWorld = GameWorld.GetGameWorld()
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| | | familyManager = GameWorld.GetFamilyManager()
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| | | for i in range(0, familyManager.GetCount()):
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| | |
| | |
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| | | if state == 0:
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| | | #活动结算 前3名仙盟、答题王
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| | | GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_heroAnswerDict=%s"%(g_familyAnswerDict, g_heroAnswerDict))
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| | | GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s"%(PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
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| | |
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| | | noneStr = 'null'
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| | | topfamilyNameList = [noneStr,noneStr,noneStr]
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| | | if g_familyAnswerDict:
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| | | sortFamilyList = g_familyAnswerDict.items()
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| | | sortFamilyList.sort(cmp=CmpFunc)
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| | | familyIDList = [familyInfo[0] for familyInfo in sortFamilyList][:3]
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| | | GameWorld.DebugLog(" 宴会结束 familyIDList=%s"%familyIDList)
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| | | if PyGameData.g_familyAnswerDict:
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| | | sortFamilyList = __GetFamilyAnswerRankList()
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| | | GameWorld.DebugLog(" 宴会结束 sortFamilyList=%s"%sortFamilyList)
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| | | redPackID = IpyGameDataPY.GetFuncCfg('PartyReward', 4)
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| | | for i, familyID in enumerate(familyIDList):
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| | | familyName = PlayerFamily.GetFamilyName_ByID(familyID)
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| | | for i, familyInfo in enumerate(sortFamilyList):
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| | | familyID, familyName = familyInfo[:2]
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| | | topfamilyNameList[i] = familyName
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| | | #发红包
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| | | family = GameWorld.GetFamilyManager().FindFamily(familyID)
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| | |
| | | PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
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| | | PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
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| | |
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| | | topHeroName = noneStr
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| | | if g_heroAnswerDict:
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| | |
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| | | if PyGameData.g_familyPartyTopInfo:
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| | | topHeroID, topHeroName = PyGameData.g_familyPartyTopInfo[:2]
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| | | rewardInfo = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 3)
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| | | sortHeroList = g_heroAnswerDict.items()
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| | | sortHeroList.sort(cmp=CmpFunc)
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| | | sortHeroidList = [heroInfo[0] for heroInfo in sortHeroList]
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| | | GameWorld.DebugLog(" 宴会结束 sortHeroidList=%s"%sortHeroidList)
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| | | playerManager = GameWorld.GetPlayerManager()
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| | | for playerID in sortHeroidList:
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| | | curPlayer = playerManager.FindPlayerByID(playerID)
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| | | if not curPlayer:
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| | | continue
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| | | # if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
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| | | # #不在副本
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| | | # continue
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| | | topHeroName = curPlayer.GetName()
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| | | #给奖励
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| | | mailKey, day, itemList = rewardInfo
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| | | content = ShareDefine.Def_MailFormat % (mailKey, '')
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| | | GameWorld.DebugLog('发送仙盟宴会答题王邮件 itemList=%s' % (itemList))
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| | | PlayerCompensation.SendPersonalItemMailEx('', content, day, [playerID], itemList)
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| | | break
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| | | if topHeroName != noneStr:
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| | | #给奖励
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| | | mailKey, day, itemList = rewardInfo
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| | | content = ShareDefine.Def_MailFormat % (mailKey, '')
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| | | GameWorld.DebugLog('发送仙盟宴会答题王邮件 itemList=%s' % (itemList))
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| | | PlayerCompensation.SendPersonalItemMailEx('', content, day, [topHeroID], itemList)
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| | | |
| | | PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName])
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| | | return
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| | |
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| | | def __GetFamilyAnswerRankList():
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| | | if not PyGameData.g_familyAnswerDict:
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| | | return []
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| | | sortFamilyList = PyGameData.g_familyAnswerDict.items()
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| | | sortFamilyList.sort(cmp=CmpFunc)
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| | | rankList = [] #[[familyID, familyName, 答题数量]]
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| | | for familyID, info in sortFamilyList[:3]:
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| | | rankList.append([familyID, info[2], info[0]])
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| | | return rankList
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| | |
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| | | ## 排序函数
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| | | # @param elem1 元素1
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| | |
| | | return result
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| | |
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| | | def FamilyParty_Process(tick):
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| | | global g_questionIDHistory
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| | | #开始出题
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| | | gameWorld = GameWorld.GetGameWorld()
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| | | state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
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| | |
| | | continue
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| | |
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| | | #随机题目
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| | | historyQuestionIDList = g_questionIDHistory.get(familyID, [])
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| | | historyQuestionIDList = PyGameData.g_questionIDHistory.get(familyID, [])
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| | | questionCnt = IpyGameDataPY.IPY_Data().GetQuestionBankCount()
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| | | for i in xrange(50):
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| | | questionID = random.randint(1, questionCnt)
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| | | # 随机到不重复的即可
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| | | if questionID not in historyQuestionIDList or i == 49:
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| | | historyQuestionIDList.append(questionID)
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| | | g_questionIDHistory[familyID] = historyQuestionIDList
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| | | PyGameData.g_questionIDHistory[familyID] = historyQuestionIDList
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| | | break
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| | |
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| | | gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
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| | |
| | |
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| | | ## 仙盟频道聊天
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| | | def OnTalkFamily(curPlayer, content, tick):
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| | | global g_familyAnswerDict
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| | | global g_heroAnswerDict
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| | | |
| | |
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| | | gameWorld = GameWorld.GetGameWorld()
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| | | state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
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| | | if state != 1:
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| | |
| | |
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| | | if isRight:
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| | | GameWorld.DebugLog(" 答对了! %s"%playerID)
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| | | playerName = curPlayer.GetName()
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| | | gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0)
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| | | gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick)
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| | | PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [curPlayer.GetName()])
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| | | PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [playerName])
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| | | if curFamilyid in PyGameData.g_familyAnswerDict:
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| | | PyGameData.g_familyAnswerDict[curFamilyid][0] +=1
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| | | PyGameData.g_familyAnswerDict[curFamilyid][1] = tick
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| | | else:
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| | | familyName = PlayerFamily.GetFamilyName_ByID(curFamilyid)
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| | | PyGameData.g_familyAnswerDict[curFamilyid] = [1, tick, familyName]
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| | |
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| | | g_familyAnswerDict[curFamilyid] = [g_familyAnswerDict.get(curFamilyid, [0])[0] + 1, tick]
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| | | g_heroAnswerDict[playerID] = [g_heroAnswerDict.get(playerID, [0])[0] + 1, tick]
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| | | PyGameData.g_partyheroAnswerDict[playerID] = PyGameData.g_partyheroAnswerDict.get(playerID, 0) + 1
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| | |
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| | | |
| | | if PyGameData.g_familyPartyTopInfo:
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| | | if PyGameData.g_partyheroAnswerDict[playerID] > PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]:
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| | | PyGameData.g_familyPartyTopInfo = [playerID, playerName]
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| | | else:
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| | | PyGameData.g_familyPartyTopInfo = [playerID, playerName]
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| | | msgList = [__GetFamilyAnswerRankList(), PyGameData.g_familyPartyTopInfo[1], PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]]
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| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, msgList)
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| | | #通知玩家可获得贡献
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| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", '', 0)
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| | |
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