| | |
| | | import CrossRealmPlayer
|
| | | import PlayerCompensation
|
| | | import CrossActionControl
|
| | | import CrossActAllRecharge
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| | | import CrossChampionship
|
| | | import CrossBattlefield
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| | | import CrossBillboard
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| | |
| | | elif msgType == ShareDefine.ClientServerMsg_ChampionshipWorship:
|
| | | CrossChampionship.ClientServerMsg_ChampionshipWorship(serverGroupID, msgData)
|
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_ActAllRechargeValue:
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| | | CrossActAllRecharge.ClientServerMsg_ActAllRechargeValue(serverGroupID, msgData)
|
| | | |
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
|
| | | MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
|
| | |
| | | CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
|
| | | CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
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| | | CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
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| | | CrossActAllRecharge.Sync_AllRechargeDataToClientServer(serverGroupID)
|
| | | PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID)
|
| | | return
|
| | |
|
| | |
| | | elif msgType == ShareDefine.CrossServerMsg_ChampionshipDailyOfficial:
|
| | | CrossChampionship.CrossServerMsg_ChampionshipDailyOfficial(msgData)
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| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_ActAllRechargeInfo:
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| | | CrossActAllRecharge.CrossServerMsg_ActAllRechargeInfo(msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_SyncBillboard:
|
| | | CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick)
|
| | |
|