xdh
2019-01-10 c11b1e8fb2707d12a7247e6b085c00660cf224cc
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -151,6 +151,7 @@
                "Rune":(
                        ("DWORD", "ID", 1),
                        ("list", "AttrType", 0),
                        ("DWORD", "TowerID", 0),
                        ),
                "EquipWash":(
@@ -188,6 +189,7 @@
                        ("BYTE", "FuncID", 0),
                        ("WORD", "MaxUseCnt", 0),
                        ("WORD", "RecycleMoney", 0),
                        ("DWORD", "FightPowerEx", 0),
                        ),
                "PetInfo":(
@@ -296,6 +298,7 @@
                "NPCStrengthen":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "IsStrengthenByPlayerCount", 0),
                        ("BYTE", "LVStrengthenMark", 0),
                        ("BYTE", "LVStrengthenType", 0),
                        ("BYTE", "CmpNPCBaseLV", 0),
                        ("DWORD", "HitTime", 0),
@@ -437,7 +440,9 @@
                        ("DWORD", "ExtraTimesMWPriID", 0),
                        ("BYTE", "GuardPick", 0),
                        ("WORD", "OfflineTime", 0),
                        ("WORD", "FBPoint", 0),
                        ("WORD", "HelpPoint", 0),
                        ("BYTE", "DayHelpCountMax", 0),
                        ),
                "FBLine":(
@@ -458,6 +463,17 @@
                        ("eval", "RefreshNPC", 0),
                        ("eval", "GradeInfo", 0),
                        ("eval", "RewardInfo", 0),
                        ),
                "FBHelpBattle":(
                        ("DWORD", "DataMapID", 1),
                        ("BYTE", "LineID", 1),
                        ("DWORD", "FightPowerMin", 0),
                        ("DWORD", "RobotFightPower", 0),
                        ("WORD", "RobotLV", 0),
                        ("DWORD", "RobotBaseHurt", 0),
                        ("WORD", "RobotHPCoefficient", 0),
                        ("dict", "RobotSkillsDict", 0),
                        ),
                "NPCCustomRefresh":(
@@ -546,6 +562,7 @@
                        ("DWORD", "ActiveMWID", 0),
                        ("list", "ItemAward", 0),
                        ("DWORD", "ActiveSoulID", 0),
                        ("DWORD", "PowerEx", 0),
                        ),
                "TreasurePrivilege":(
@@ -788,6 +805,7 @@
                        ("dict", "JadeReward", 0),
                        ("DWORD", "CostCopper", 0),
                        ("dict", "CopperReward", 0),
                        ("list", "JobItemList", 0),
                        ),
                "Chests":(
@@ -870,6 +888,7 @@
                        ("WORD", "GainGoldPrize", 0),
                        ("WORD", "FirstGoldPrize", 0),
                        ("list", "GainItemList", 0),
                        ("char", "NotifyMark", 0),
                        ),
                "LVAward":(
@@ -1060,6 +1079,7 @@
                        ("BYTE", "IsBind", 0),
                        ("DWORD", "Weight", 0),
                        ("DWORD", "Mark", 0),
                        ("BYTE", "Rare", 0),
                        ),
                "FunctionForecast":(
@@ -1103,6 +1123,94 @@
                        ("BYTE", "Star", 0),
                        ("list", "LVLimit", 0),
                        ("list", "ItemList", 0),
                        ),
                "GodWeaponEffect":(
                        ("BYTE", "GWType", 0),
                        ("WORD", "Level", 0),
                        ("char", "NotifyCode", 0),
                        ("DWORD", "FightPower", 0),
                        ("dict", "Attr", 0),
                        ),
                "CrossRealmPKDan":(
                        ("BYTE", "DanLV", 1),
                        ("list", "DanLVAwardList", 0),
                        ("list", "SeasonDanLVAwardList", 0),
                        ),
                "CrossPenglaiZone":(
                        ("BYTE", "ZoneID", 0),
                        ("list", "ServerGroupIDList", 0),
                        ("DWORD", "MapID", 1),
                        ("DWORD", "DataMapID", 1),
                        ("BYTE", "CopyMapID", 1),
                        ("WORD", "PosX", 0),
                        ("WORD", "PosY", 0),
                        ),
                "GatherSoul":(
                        ("DWORD", "ItemID", 1),
                        ("list", "AttrType", 0),
                        ("BYTE", "SoulGrade", 0),
                        ),
                "GatherSoulCompound":(
                        ("DWORD", "TagItemID", 1),
                        ("WORD", "NeedLV", 0),
                        ("list", "NeedItem", 0),
                        ("WORD", "NeedSoulSplinters", 0),
                        ("WORD", "NeedSoulCore", 0),
                        ),
                "GatherSoulAttr":(
                        ("WORD", "AttrType", 1),
                        ("char", "AttrInfo1", 0),
                        ("dict", "AttrInfo2", 0),
                        ("dict", "AttrInfo3", 0),
                        ("dict", "AttrInfo4", 0),
                        ("dict", "AttrInfo5", 0),
                        ),
                "MagicWeaponOfKing":(
                        ("DWORD", "MWID", 1),
                        ("BYTE", "AwardMark", 1),
                        ("dict", "AddAttr", 0),
                        ),
                "Coat":(
                        ("DWORD", "CoatID", 1),
                        ("list", "EquipItemID", 0),
                        ("DWORD", "UnlockItemID", 0),
                        ("DWORD", "MaxLV", 0),
                        ("list", "CostItemCnt", 0),
                        ("dict", "StarAttr", 0),
                        ),
                "CoatChestUp":(
                        ("DWORD", "LV", 1),
                        ("BYTE", "NeedExp", 0),
                        ("dict", "AddAttr", 0),
                        ),
                "ActWeekParty":(
                        ("DWORD", "CfgID", 1),
                        ("char", "StartDate", 0),
                        ("char", "EndDate", 0),
                        ("BYTE", "IsDayReset", 0),
                        ("BYTE", "ResetType", 0),
                        ("WORD", "LVLimit", 0),
                        ("list", "TemplateID", 0),
                        ("dict", "PointAward", 0),
                        ),
                "WeekParty":(
                        ("BYTE", "TemplateID", 1),
                        ("BYTE", "ActionType", 0),
                        ("DWORD", "TotalTimes", 0),
                        ("WORD", "SingleTimes", 0),
                        ("list", "Reward", 0),
                        ("WORD", "Point", 0),
                        ),
                }
@@ -1356,11 +1464,13 @@
    
    def __init__(self):
        self.ID = 0
        self.AttrType = []
        self.AttrType = []
        self.TowerID = 0
        return
        
    def GetID(self): return self.ID # 编号ID
    def GetAttrType(self): return self.AttrType # 全身强化激活属性类型
    def GetAttrType(self): return self.AttrType # 属性类型
    def GetTowerID(self): return self.TowerID # 解锁符印塔编号
# 洗练表
class IPY_EquipWash():
@@ -1431,13 +1541,15 @@
        self.ID = 0
        self.FuncID = 0
        self.MaxUseCnt = 0
        self.RecycleMoney = 0
        self.RecycleMoney = 0
        self.FightPowerEx = 0
        return
        
    def GetID(self): return self.ID # 物品ID
    def GetFuncID(self): return self.FuncID # 所属功能ID
    def GetMaxUseCnt(self): return self.MaxUseCnt # 最大可使用数量
    def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值
    def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值
    def GetFightPowerEx(self): return self.FightPowerEx # 附加战斗力
# 灵兽表
class IPY_PetInfo():
@@ -1659,6 +1771,7 @@
    def __init__(self):
        self.NPCID = 0
        self.IsStrengthenByPlayerCount = 0
        self.LVStrengthenMark = 0
        self.LVStrengthenType = 0
        self.CmpNPCBaseLV = 0
        self.HitTime = 0
@@ -1677,6 +1790,7 @@
        
    def GetNPCID(self): return self.NPCID # NPCID
    def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长
    def GetLVStrengthenMark(self): return self.LVStrengthenMark # 等级成长属性公式标记
    def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级;
    def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级
    def GetHitTime(self): return self.HitTime # 受击次数
@@ -1941,7 +2055,9 @@
        self.ExtraTimesMWPriID = 0
        self.GuardPick = 0
        self.OfflineTime = 0
        self.HelpPoint = 0
        self.FBPoint = 0
        self.HelpPoint = 0
        self.DayHelpCountMax = 0
        return
        
    def GetDataMapID(self): return self.DataMapID # 数据地图ID
@@ -1955,7 +2071,9 @@
    def GetExtraTimesMWPriID(self): return self.ExtraTimesMWPriID # 额外次数法宝权限ID
    def GetGuardPick(self): return self.GuardPick # 该地图守护是否能拾取
    def GetOfflineTime(self): return self.OfflineTime # 离线多久退出副本(秒)
    def GetHelpPoint(self): return self.HelpPoint # 助战积分(0代表不可助战)
    def GetFBPoint(self): return self.FBPoint # 副本过关仙缘币
    def GetHelpPoint(self): return self.HelpPoint # 助战仙缘币(0代表不可助战)
    def GetDayHelpCountMax(self): return self.DayHelpCountMax # 每日手动助战获得仙缘币次数(非镜像)
# 副本功能线路表
class IPY_FBLine():
@@ -1997,6 +2115,29 @@
    def GetRefreshNPC(self): return self.RefreshNPC # 标试点刷怪配置
    def GetGradeInfo(self): return self.GradeInfo # 评级规则
    def GetRewardInfo(self): return self.RewardInfo # 奖励信息
# 副本助战表
class IPY_FBHelpBattle():
    def __init__(self):
        self.DataMapID = 0
        self.LineID = 0
        self.FightPowerMin = 0
        self.RobotFightPower = 0
        self.RobotLV = 0
        self.RobotBaseHurt = 0
        self.RobotHPCoefficient = 0
        self.RobotSkillsDict = {}
        return
    def GetDataMapID(self): return self.DataMapID # 数据地图ID
    def GetLineID(self): return self.LineID # 功能线路ID
    def GetFightPowerMin(self): return self.FightPowerMin # 助战最低战力,也是副本保底战力
    def GetRobotFightPower(self): return self.RobotFightPower # 助战NPC战力
    def GetRobotLV(self): return self.RobotLV # 助战NPC等级
    def GetRobotBaseHurt(self): return self.RobotBaseHurt # 助战NPC保底伤害
    def GetRobotHPCoefficient(self): return self.RobotHPCoefficient # 助战NPC生命系数
    def GetRobotSkillsDict(self): return self.RobotSkillsDict # 助战NPC技能, {"职业":[技能列表], ...}
# 副本刷怪标识点表
class IPY_NPCCustomRefresh():
@@ -2168,7 +2309,8 @@
        self.UnLockSkill = []
        self.ActiveMWID = 0
        self.ItemAward = []
        self.ActiveSoulID = 0
        self.ActiveSoulID = 0
        self.PowerEx = 0
        return
        
    def GetMWID(self): return self.MWID # 法宝ID
@@ -2178,7 +2320,8 @@
    def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
    def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
    def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
    def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
    def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
    def GetPowerEx(self): return self.PowerEx # 额外固定战力
# 法宝特权表
class IPY_TreasurePrivilege():
@@ -2677,7 +2820,8 @@
        self.VipCostJade = 0
        self.JadeReward = {}
        self.CostCopper = 0
        self.CopperReward = {}
        self.CopperReward = {}
        self.JobItemList = []
        return
        
    def GetID(self): return self.ID # ID
@@ -2687,7 +2831,8 @@
    def GetVipCostJade(self): return self.VipCostJade # 绑玉找回VIP次数找回价格
    def GetJadeReward(self): return self.JadeReward # 绑玉找回奖励
    def GetCostCopper(self): return self.CostCopper # 铜钱找回铜钱消耗
    def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励
    def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励
    def GetJobItemList(self): return self.JobItemList # 职业物品列表
# 宝箱表开启
class IPY_Chests():
@@ -2853,7 +2998,8 @@
        self.GainGold = 0
        self.GainGoldPrize = 0
        self.FirstGoldPrize = 0
        self.GainItemList = []
        self.GainItemList = []
        self.NotifyMark = ""
        return
        
    def GetRecordID(self): return self.RecordID # 记录ID
@@ -2861,7 +3007,8 @@
    def GetGainGold(self): return self.GainGold # 获得仙玉数
    def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送仙玉数
    def GetFirstGoldPrize(self): return self.FirstGoldPrize # 首次充值该档位赠送仙玉
    def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
    def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
    def GetNotifyMark(self): return self.NotifyMark # 广播提示
# 等级奖励表
class IPY_LVAward():
@@ -3252,7 +3399,8 @@
        self.ItemCnt = 0
        self.IsBind = 0
        self.Weight = 0
        self.Mark = 0
        self.Mark = 0
        self.Rare = 0
        return
        
    def GetTemplateID(self): return self.TemplateID # 模板ID
@@ -3262,7 +3410,8 @@
    def GetItemCnt(self): return self.ItemCnt # 物品数量
    def GetIsBind(self): return self.IsBind # 是否绑定
    def GetWeight(self): return self.Weight # 权重
    def GetMark(self): return self.Mark # 排序用标识
    def GetMark(self): return self.Mark # 排序用标识
    def GetRare(self): return self.Rare # 珍稀值
# 功能预告表
class IPY_FunctionForecast():
@@ -3355,6 +3504,193 @@
    def GetStar(self): return self.Star # 星数
    def GetLVLimit(self): return self.LVLimit # 等级范围
    def GetItemList(self): return self.ItemList # 奖励
# 神兵特效表
class IPY_GodWeaponEffect():
    def __init__(self):
        self.GWType = 0
        self.Level = 0
        self.NotifyCode = ""
        self.FightPower = 0
        self.Attr = {}
        return
    def GetGWType(self): return self.GWType # 神兵类型
    def GetLevel(self): return self.Level # 神兵等级
    def GetNotifyCode(self): return self.NotifyCode # 广播
    def GetFightPower(self): return self.FightPower # 增加战力
    def GetAttr(self): return self.Attr # 属性加成
# 跨服竞技场段位表
class IPY_CrossRealmPKDan():
    def __init__(self):
        self.DanLV = 0
        self.DanLVAwardList = []
        self.SeasonDanLVAwardList = []
        return
    def GetDanLV(self): return self.DanLV # 段位等级
    def GetDanLVAwardList(self): return self.DanLVAwardList # 段位达标奖励物品列表
    def GetSeasonDanLVAwardList(self): return self.SeasonDanLVAwardList # 赛季段位奖励物品列表
# 跨服Boss蓬莱仙境分区表
class IPY_CrossPenglaiZone():
    def __init__(self):
        self.ZoneID = 0
        self.ServerGroupIDList = []
        self.MapID = 0
        self.DataMapID = 0
        self.CopyMapID = 0
        self.PosX = 0
        self.PosY = 0
        return
    def GetZoneID(self): return self.ZoneID # 分区ID
    def GetServerGroupIDList(self): return self.ServerGroupIDList # 服务器组ID列表
    def GetMapID(self): return self.MapID # 场景地图ID
    def GetDataMapID(self): return self.DataMapID # 数据地图ID
    def GetCopyMapID(self): return self.CopyMapID # 虚拟线路ID
    def GetPosX(self): return self.PosX # 坐标X
    def GetPosY(self): return self.PosY # 坐标Y
# 聚魂表
class IPY_GatherSoul():
    def __init__(self):
        self.ItemID = 0
        self.AttrType = []
        self.SoulGrade = 0
        return
    def GetItemID(self): return self.ItemID # 物品ID
    def GetAttrType(self): return self.AttrType # 属性类型
    def GetSoulGrade(self): return self.SoulGrade # 魂阶段
# 聚魂合成表
class IPY_GatherSoulCompound():
    def __init__(self):
        self.TagItemID = 0
        self.NeedLV = 0
        self.NeedItem = []
        self.NeedSoulSplinters = 0
        self.NeedSoulCore = 0
        return
    def GetTagItemID(self): return self.TagItemID # 合成的物品ID
    def GetNeedLV(self): return self.NeedLV # 需要的玩家等级
    def GetNeedItem(self): return self.NeedItem # 需要的物品ID
    def GetNeedSoulSplinters(self): return self.NeedSoulSplinters # 需要的聚魂碎片
    def GetNeedSoulCore(self): return self.NeedSoulCore # 需要的核心环
# 聚魂属性表
class IPY_GatherSoulAttr():
    def __init__(self):
        self.AttrType = 0
        self.AttrInfo1 = ""
        self.AttrInfo2 = {}
        self.AttrInfo3 = {}
        self.AttrInfo4 = {}
        self.AttrInfo5 = {}
        return
    def GetAttrType(self): return self.AttrType # 属性类型
    def GetAttrInfo1(self): return self.AttrInfo1 # 基础属性-参数聚魂等级level
    def GetAttrInfo2(self): return self.AttrInfo2 # 品质系数(品质_系数|…)
    def GetAttrInfo3(self): return self.AttrInfo3 # 多属性系数
    def GetAttrInfo4(self): return self.AttrInfo4 # 初始属性(品质_属性值|…)
    def GetAttrInfo5(self): return self.AttrInfo5 # 阶段系数
# 王者法宝表
class IPY_MagicWeaponOfKing():
    def __init__(self):
        self.MWID = 0
        self.AwardMark = 0
        self.AddAttr = {}
        return
    def GetMWID(self): return self.MWID # 法宝ID
    def GetAwardMark(self): return self.AwardMark # 赛季奖励等级
    def GetAddAttr(self): return self.AddAttr # 属性
# 时装表
class IPY_Coat():
    def __init__(self):
        self.CoatID = 0
        self.EquipItemID = []
        self.UnlockItemID = 0
        self.MaxLV = 0
        self.CostItemCnt = []
        self.StarAttr = {}
        return
    def GetCoatID(self): return self.CoatID # 时装编号
    def GetEquipItemID(self): return self.EquipItemID # 装备物品ID(按职业顺序)
    def GetUnlockItemID(self): return self.UnlockItemID # 材料物品ID
    def GetMaxLV(self): return self.MaxLV # 最大星级
    def GetCostItemCnt(self): return self.CostItemCnt # 材料数量
    def GetStarAttr(self): return self.StarAttr # 属性
# 时装柜升级表
class IPY_CoatChestUp():
    def __init__(self):
        self.LV = 0
        self.NeedExp = 0
        self.AddAttr = {}
        return
    def GetLV(self): return self.LV # 等级
    def GetNeedExp(self): return self.NeedExp # 升级所需经验
    def GetAddAttr(self): return self.AddAttr # 属性
# 周狂欢活动时间表
class IPY_ActWeekParty():
    def __init__(self):
        self.CfgID = 0
        self.StartDate = ""
        self.EndDate = ""
        self.IsDayReset = 0
        self.ResetType = 0
        self.LVLimit = 0
        self.TemplateID = []
        self.PointAward = {}
        return
    def GetCfgID(self): return self.CfgID # 配置ID
    def GetStartDate(self): return self.StartDate # 开启日期
    def GetEndDate(self): return self.EndDate # 结束日期
    def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
    def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
    def GetLVLimit(self): return self.LVLimit # 限制等级
    def GetTemplateID(self): return self.TemplateID # 模板编号
    def GetPointAward(self): return self.PointAward # 总积分奖励
# 周狂欢表
class IPY_WeekParty():
    def __init__(self):
        self.TemplateID = 0
        self.ActionType = 0
        self.TotalTimes = 0
        self.SingleTimes = 0
        self.Reward = []
        self.Point = 0
        return
    def GetTemplateID(self): return self.TemplateID # 模板ID
    def GetActionType(self): return self.ActionType # 活动条目ID
    def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数
    def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
    def GetReward(self): return self.Reward # 奖励物品
    def GetPoint(self): return self.Point # 积分
def Log(msg, playerID=0, par=0):
@@ -3450,6 +3786,8 @@
        self.ipyFBFuncLen = len(self.ipyFBFuncCache)
        self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine)
        self.ipyFBLineLen = len(self.ipyFBLineCache)
        self.ipyFBHelpBattleCache = self.__LoadFileData("FBHelpBattle", IPY_FBHelpBattle)
        self.ipyFBHelpBattleLen = len(self.ipyFBHelpBattleCache)
        self.ipyNPCCustomRefreshCache = self.__LoadFileData("NPCCustomRefresh", IPY_NPCCustomRefresh)
        self.ipyNPCCustomRefreshLen = len(self.ipyNPCCustomRefreshCache)
        self.ipyDailyActionCache = self.__LoadFileData("DailyAction", IPY_DailyAction)
@@ -3586,6 +3924,28 @@
        self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache)
        self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward)
        self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
        self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
        self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
        self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan)
        self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache)
        self.ipyCrossPenglaiZoneCache = self.__LoadFileData("CrossPenglaiZone", IPY_CrossPenglaiZone)
        self.ipyCrossPenglaiZoneLen = len(self.ipyCrossPenglaiZoneCache)
        self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul)
        self.ipyGatherSoulLen = len(self.ipyGatherSoulCache)
        self.ipyGatherSoulCompoundCache = self.__LoadFileData("GatherSoulCompound", IPY_GatherSoulCompound)
        self.ipyGatherSoulCompoundLen = len(self.ipyGatherSoulCompoundCache)
        self.ipyGatherSoulAttrCache = self.__LoadFileData("GatherSoulAttr", IPY_GatherSoulAttr)
        self.ipyGatherSoulAttrLen = len(self.ipyGatherSoulAttrCache)
        self.ipyMagicWeaponOfKingCache = self.__LoadFileData("MagicWeaponOfKing", IPY_MagicWeaponOfKing)
        self.ipyMagicWeaponOfKingLen = len(self.ipyMagicWeaponOfKingCache)
        self.ipyCoatCache = self.__LoadFileData("Coat", IPY_Coat)
        self.ipyCoatLen = len(self.ipyCoatCache)
        self.ipyCoatChestUpCache = self.__LoadFileData("CoatChestUp", IPY_CoatChestUp)
        self.ipyCoatChestUpLen = len(self.ipyCoatChestUpCache)
        self.ipyActWeekPartyCache = self.__LoadFileData("ActWeekParty", IPY_ActWeekParty)
        self.ipyActWeekPartyLen = len(self.ipyActWeekPartyCache)
        self.ipyWeekPartyCache = self.__LoadFileData("WeekParty", IPY_WeekParty)
        self.ipyWeekPartyLen = len(self.ipyWeekPartyCache)
        Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
        Log("IPY_DataMgr InitOK!")
        return
@@ -3822,6 +4182,8 @@
    def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index]
    def GetFBLineCount(self): return self.ipyFBLineLen
    def GetFBLineByIndex(self, index): return self.ipyFBLineCache[index]
    def GetFBHelpBattleCount(self): return self.ipyFBHelpBattleLen
    def GetFBHelpBattleByIndex(self, index): return self.ipyFBHelpBattleCache[index]
    def GetNPCCustomRefreshCount(self): return self.ipyNPCCustomRefreshLen
    def GetNPCCustomRefreshByIndex(self, index): return self.ipyNPCCustomRefreshCache[index]
    def GetDailyActionCount(self): return self.ipyDailyActionLen
@@ -3958,6 +4320,28 @@
    def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index]
    def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen
    def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
    def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
    def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
    def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen
    def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index]
    def GetCrossPenglaiZoneCount(self): return self.ipyCrossPenglaiZoneLen
    def GetCrossPenglaiZoneByIndex(self, index): return self.ipyCrossPenglaiZoneCache[index]
    def GetGatherSoulCount(self): return self.ipyGatherSoulLen
    def GetGatherSoulByIndex(self, index): return self.ipyGatherSoulCache[index]
    def GetGatherSoulCompoundCount(self): return self.ipyGatherSoulCompoundLen
    def GetGatherSoulCompoundByIndex(self, index): return self.ipyGatherSoulCompoundCache[index]
    def GetGatherSoulAttrCount(self): return self.ipyGatherSoulAttrLen
    def GetGatherSoulAttrByIndex(self, index): return self.ipyGatherSoulAttrCache[index]
    def GetMagicWeaponOfKingCount(self): return self.ipyMagicWeaponOfKingLen
    def GetMagicWeaponOfKingByIndex(self, index): return self.ipyMagicWeaponOfKingCache[index]
    def GetCoatCount(self): return self.ipyCoatLen
    def GetCoatByIndex(self, index): return self.ipyCoatCache[index]
    def GetCoatChestUpCount(self): return self.ipyCoatChestUpLen
    def GetCoatChestUpByIndex(self, index): return self.ipyCoatChestUpCache[index]
    def GetActWeekPartyCount(self): return self.ipyActWeekPartyLen
    def GetActWeekPartyByIndex(self, index): return self.ipyActWeekPartyCache[index]
    def GetWeekPartyCount(self): return self.ipyWeekPartyLen
    def GetWeekPartyByIndex(self, index): return self.ipyWeekPartyCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData